Files
@ r19682:2b7d55d16f26
Branch filter:
Location: cpp/openttd-patchpack/source/src/news_type.h
r19682:2b7d55d16f26
7.8 KiB
text/x-c
(svn r24625) -Update from WebTranslator v3.0:
latvian - 24 changes by Parastais
norwegian_bokmal - 17 changes by jhsoby
tamil - 196 changes by aswn
latvian - 24 changes by Parastais
norwegian_bokmal - 17 changes by jhsoby
tamil - 196 changes by aswn
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file news_type.h Types related to news. */
#ifndef NEWS_TYPE_H
#define NEWS_TYPE_H
#include "core/enum_type.hpp"
#include "date_type.h"
#include "strings_type.h"
#include "sound_type.h"
/** Constants in the message options window. */
enum MessageOptionsSpace {
MOS_WIDG_PER_SETTING = 4, ///< Number of widgets needed for each news category, starting at widget #WID_MO_START_OPTION.
MOS_LEFT_EDGE = 6, ///< Number of pixels between left edge of the window and the options buttons column.
MOS_COLUMN_SPACING = 4, ///< Number of pixels between the buttons and the description columns.
MOS_RIGHT_EDGE = 6, ///< Number of pixels between right edge of the window and the options descriptions column.
MOS_BUTTON_SPACE = 10, ///< Additional space in the button with the option value (for better looks).
MOS_ABOVE_GLOBAL_SETTINGS = 6, ///< Number of vertical pixels between the categories and the global options.
MOS_BOTTOM_EDGE = 6, ///< Number of pixels between bottom edge of the window and bottom of the global options.
};
/**
* Type of news.
*/
enum NewsType {
NT_ARRIVAL_COMPANY, ///< First vehicle arrived for company
NT_ARRIVAL_OTHER, ///< First vehicle arrived for competitor
NT_ACCIDENT, ///< An accident or disaster has occurred
NT_COMPANY_INFO, ///< Company info (new companies, bankruptcy messages)
NT_INDUSTRY_OPEN, ///< Opening of industries
NT_INDUSTRY_CLOSE, ///< Closing of industries
NT_ECONOMY, ///< Economic changes (recession, industry up/dowm)
NT_INDUSTRY_COMPANY,///< Production changes of industry serviced by local company
NT_INDUSTRY_OTHER, ///< Production changes of industry serviced by competitor(s)
NT_INDUSTRY_NOBODY, ///< Other industry production changes
NT_ADVICE, ///< Bits of news about vehicles of the company
NT_NEW_VEHICLES, ///< New vehicle has become available
NT_ACCEPTANCE, ///< A type of cargo is (no longer) accepted
NT_SUBSIDIES, ///< News about subsidies (announcements, expirations, acceptance)
NT_GENERAL, ///< General news (from towns)
NT_END, ///< end-of-array marker
};
/**
* References to objects in news.
*
* @warning
* Be careful!
* Vehicles are a special case, as news are kept when vehicles are autoreplaced/renewed.
* You have to make sure, #ChangeVehicleNews catches the DParams of your message.
* This is NOT ensured by the references.
*/
enum NewsReferenceType {
NR_NONE, ///< Empty reference
NR_TILE, ///< Reference tile. Scroll to tile when clicking on the news.
NR_VEHICLE, ///< Reference vehicle. Scroll to vehicle when clicking on the news. Delete news when vehicle is deleted.
NR_STATION, ///< Reference station. Scroll to station when clicking on the news. Delete news when station is deleted.
NR_INDUSTRY, ///< Reference industry. Scroll to industry when clicking on the news. Delete news when industry is deleted.
NR_TOWN, ///< Reference town. Scroll to town when clicking on the news.
NR_ENGINE, ///< Reference engine.
};
/**
* Various OR-able news-item flags.
* @note #NF_INCOLOUR is set automatically if needed.
*/
enum NewsFlag {
NFB_INCOLOUR = 0, ///< News item is shown in colour (otherwise it is shown in black & white).
NFB_NO_TRANSPARENT = 1, ///< News item disables transparency in the viewport.
NFB_SHADE = 2, ///< News item uses shaded colours.
NFB_WINDOW_LAYOUT = 3, ///< First bit for window layout.
NFB_WINDOW_LAYOUT_COUNT = 3, ///< Number of bits for window layout.
NFB_VEHICLE_PARAM0 = 6, ///< String param 0 contains a vehicle ID. (special autoreplace behaviour)
NF_INCOLOUR = 1 << NFB_INCOLOUR, ///< Bit value for coloured news.
NF_NO_TRANSPARENT = 1 << NFB_NO_TRANSPARENT, ///< Bit value for disabling transparency.
NF_SHADE = 1 << NFB_SHADE, ///< Bit value for enabling shading.
NF_VEHICLE_PARAM0 = 1 << NFB_VEHICLE_PARAM0, ///< Bit value for specifying that string param 0 contains a vehicle ID. (special autoreplace behaviour)
NF_THIN = 0 << NFB_WINDOW_LAYOUT, ///< Thin news item. (Newspaper with headline and viewport)
NF_SMALL = 1 << NFB_WINDOW_LAYOUT, ///< Small news item. (Information window with text and viewport)
NF_NORMAL = 2 << NFB_WINDOW_LAYOUT, ///< Normal news item. (Newspaper with text only)
NF_VEHICLE = 3 << NFB_WINDOW_LAYOUT, ///< Vehicle news item. (new engine available)
NF_COMPANY = 4 << NFB_WINDOW_LAYOUT, ///< Company news item. (Newspaper with face)
};
DECLARE_ENUM_AS_BIT_SET(NewsFlag)
/**
* News display options
*/
enum NewsDisplay {
ND_OFF, ///< Only show a reminder in the status bar
ND_SUMMARY, ///< Show ticker
ND_FULL, ///< Show newspaper
};
/**
* Per-NewsType data
*/
struct NewsTypeData {
const char * const name; ///< Name
const byte age; ///< Maximum age of news items (in days)
const SoundFx sound; ///< Sound
NewsDisplay display; ///< Display mode (off, summary, full)
const StringID description; ///< Description of the news type in news settings window
/**
* Construct this entry.
* @param name The name of the type.
* @param age The maximum age for these messages.
* @param sound The sound to play.
* @param description The description for this type of messages.
*/
NewsTypeData(const char *name, byte age, SoundFx sound, NewsDisplay display, StringID description) :
name(name),
age(age),
sound(sound),
display(display),
description(description)
{
}
};
/** Information about a single item of news. */
struct NewsItem {
NewsItem *prev; ///< Previous news item
NewsItem *next; ///< Next news item
StringID string_id; ///< Message text
Date date; ///< Date of the news
NewsType type; ///< Type of the news
NewsFlag flags; ///< NewsFlags bits @see NewsFlag
NewsReferenceType reftype1; ///< Type of ref1
NewsReferenceType reftype2; ///< Type of ref2
uint32 ref1; ///< Reference 1 to some object: Used for a possible viewport, scrolling after clicking on the news, and for deleteing the news when the object is deleted.
uint32 ref2; ///< Reference 2 to some object: Used for scrolling after clicking on the news, and for deleteing the news when the object is deleted.
void *free_data; ///< Data to be freed when the news item has reached its end.
~NewsItem()
{
free(this->free_data);
}
uint64 params[10]; ///< Parameters for string resolving.
};
/**
* Data that needs to be stored for company news messages.
* The problem with company news messages are the custom name
* of the companies and the fact that the company data is reset,
* resulting in wrong names and such.
*/
struct CompanyNewsInformation {
char company_name[64]; ///< The name of the company
char president_name[64]; ///< The name of the president
char other_company_name[64]; ///< The name of the company taking over this one
uint32 face; ///< The face of the president
byte colour; ///< The colour related to the company
void FillData(const struct Company *c, const struct Company *other = NULL);
};
#endif /* NEWS_TYPE_H */
|