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Location: cpp/openttd-patchpack/source/src/vehicle_gui.h

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/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file vehicle_gui.h Functions related to the vehicle's GUIs. */

#ifndef VEHICLE_GUI_H
#define VEHICLE_GUI_H

#include "window_type.h"
#include "vehicle_type.h"
#include "order_type.h"
#include "station_type.h"
#include "engine_type.h"
#include "company_type.h"

void ShowVehicleRefitWindow(const Vehicle *v, VehicleOrderID order, Window *parent, bool auto_refit = false);

/** The tabs in the train details window */
enum TrainDetailsWindowTabs {
	TDW_TAB_CARGO = 0, ///< Tab with cargo carried by the vehicles
	TDW_TAB_INFO,      ///< Tab with name and value of the vehicles
	TDW_TAB_CAPACITY,  ///< Tab with cargo capacity of the vehicles
	TDW_TAB_TOTALS,    ///< Tab with sum of total cargo transported
};

int DrawVehiclePurchaseInfo(int left, int right, int y, EngineID engine_number);

void DrawTrainImage(const Train *v, int left, int right, int y, VehicleID selection, EngineImageType image_type, int skip, VehicleID drag_dest = INVALID_VEHICLE);
void DrawRoadVehImage(const Vehicle *v, int left, int right, int y, VehicleID selection, EngineImageType image_type, int skip = 0);
void DrawShipImage(const Vehicle *v, int left, int right, int y, VehicleID selection, EngineImageType image_type);
void DrawAircraftImage(const Vehicle *v, int left, int right, int y, VehicleID selection, EngineImageType image_type);

void ShowBuildVehicleWindow(TileIndex tile, VehicleType type);

uint ShowRefitOptionsList(int left, int right, int y, EngineID engine);
StringID GetCargoSubtypeText(const Vehicle *v);

void ShowVehicleListWindow(const Vehicle *v);
void ShowVehicleListWindow(CompanyID company, VehicleType vehicle_type);
void ShowVehicleListWindow(CompanyID company, VehicleType vehicle_type, StationID station);
void ShowVehicleListWindow(CompanyID company, VehicleType vehicle_type, TileIndex depot_tile);

/**
 * Get the height of a single vehicle in the GUIs.
 * @param type the vehicle type to look at
 * @return the height
 */
static inline uint GetVehicleHeight(VehicleType type)
{
	return (type == VEH_TRAIN || type == VEH_ROAD) ? 14 : 24;
}

int GetVehicleWidth(Vehicle *v, EngineImageType image_type);

/**
 * Get WindowClass for vehicle list of given vehicle type
 * @param vt vehicle type to check
 * @return corresponding window class
 * @note works only for company buildable vehicle types
 */
static inline WindowClass GetWindowClassForVehicleType(VehicleType vt)
{
	switch (vt) {
		default: NOT_REACHED();
		case VEH_TRAIN:    return WC_TRAINS_LIST;
		case VEH_ROAD:     return WC_ROADVEH_LIST;
		case VEH_SHIP:     return WC_SHIPS_LIST;
		case VEH_AIRCRAFT: return WC_AIRCRAFT_LIST;
	}
}

/* Unified window procedure */
void ShowVehicleViewWindow(const Vehicle *v);
bool VehicleClicked(const Vehicle *v);
void StartStopVehicle(const Vehicle *v, bool texteffect);

Vehicle *CheckClickOnVehicle(const struct ViewPort *vp, int x, int y);

void DrawVehicleImage(const Vehicle *v, int left, int right, int y, VehicleID selection, EngineImageType image_type, int skip);

#endif /* VEHICLE_GUI_H */