Files
@ r15325:2c8e92d40538
Branch filter:
Location: cpp/openttd-patchpack/source/src/build_vehicle_gui.cpp
r15325:2c8e92d40538
41.5 KiB
text/x-c
(svn r19976) -Add: Read mapsize during SL_LOAD_CHECK.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file build_vehicle_gui.cpp GUI for building vehicles. */
#include "stdafx.h"
#include "engine_base.h"
#include "engine_func.h"
#include "station_base.h"
#include "articulated_vehicles.h"
#include "textbuf_gui.h"
#include "command_func.h"
#include "company_func.h"
#include "vehicle_gui.h"
#include "newgrf_engine.h"
#include "newgrf_text.h"
#include "group.h"
#include "strings_func.h"
#include "window_func.h"
#include "date_func.h"
#include "vehicle_func.h"
#include "widgets/dropdown_func.h"
#include "engine_gui.h"
#include "cargotype.h"
#include "table/sprites.h"
#include "table/strings.h"
/**
* Get the height of a single 'entry' in the engine lists.
* @param type the vehicle type to get the height of
* @return the height for the entry
*/
uint GetEngineListHeight(VehicleType type)
{
return max<uint>(FONT_HEIGHT_NORMAL + WD_MATRIX_TOP + WD_MATRIX_BOTTOM, GetVehicleHeight(type));
}
enum BuildVehicleWidgets {
BUILD_VEHICLE_WIDGET_CAPTION,
BUILD_VEHICLE_WIDGET_SORT_ASSENDING_DESCENDING,
BUILD_VEHICLE_WIDGET_SORT_DROPDOWN,
BUILD_VEHICLE_WIDGET_CARGO_FILTER_DROPDOWN,
BUILD_VEHICLE_WIDGET_LIST,
BUILD_VEHICLE_WIDGET_SCROLLBAR,
BUILD_VEHICLE_WIDGET_PANEL,
BUILD_VEHICLE_WIDGET_BUILD,
BUILD_VEHICLE_WIDGET_BUILD_SEL,
BUILD_VEHICLE_WIDGET_RENAME,
BUILD_VEHICLE_WIDGET_END
};
static const NWidgetPart _nested_build_vehicle_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
NWidget(WWT_CAPTION, COLOUR_GREY, BUILD_VEHICLE_WIDGET_CAPTION), SetDataTip(STR_JUST_STRING, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_SHADEBOX, COLOUR_GREY),
NWidget(WWT_STICKYBOX, COLOUR_GREY),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY),
NWidget(NWID_HORIZONTAL),
NWidget(NWID_VERTICAL),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, BUILD_VEHICLE_WIDGET_SORT_ASSENDING_DESCENDING), SetDataTip(STR_BUTTON_SORT_BY, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0),
NWidget(NWID_SPACER), SetFill(1, 1),
EndContainer(),
NWidget(NWID_VERTICAL),
NWidget(WWT_DROPDOWN, COLOUR_GREY, BUILD_VEHICLE_WIDGET_SORT_DROPDOWN), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_JUST_STRING, STR_TOOLTIP_SORT_CRITERIA),
NWidget(WWT_DROPDOWN, COLOUR_GREY, BUILD_VEHICLE_WIDGET_CARGO_FILTER_DROPDOWN), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_JUST_STRING, STR_TOOLTIP_FILTER_CRITERIA),
EndContainer(),
EndContainer(),
EndContainer(),
/* Vehicle list. */
NWidget(NWID_HORIZONTAL),
NWidget(WWT_MATRIX, COLOUR_GREY, BUILD_VEHICLE_WIDGET_LIST), SetResize(1, 1), SetFill(1, 0), SetDataTip(0x101, STR_NULL),
NWidget(WWT_SCROLLBAR, COLOUR_GREY, BUILD_VEHICLE_WIDGET_SCROLLBAR),
EndContainer(),
/* Panel with details. */
NWidget(WWT_PANEL, COLOUR_GREY, BUILD_VEHICLE_WIDGET_PANEL), SetMinimalSize(240, 122), SetResize(1, 0), EndContainer(),
/* Build/rename buttons, resize button. */
NWidget(NWID_HORIZONTAL),
NWidget(NWID_SELECTION, INVALID_COLOUR, BUILD_VEHICLE_WIDGET_BUILD_SEL),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, BUILD_VEHICLE_WIDGET_BUILD), SetResize(1, 0), SetFill(1, 0),
EndContainer(),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, BUILD_VEHICLE_WIDGET_RENAME), SetResize(1, 0), SetFill(1, 0),
NWidget(WWT_RESIZEBOX, COLOUR_GREY),
EndContainer(),
};
/** Special cargo filter criteria */
static const CargoID CF_ANY = CT_NO_REFIT; ///< Show all vehicles independent of carried cargo (i.e. no filtering)
static const CargoID CF_NONE = CT_INVALID; ///< Show only vehicles which do not carry cargo (e.g. train engines)
static bool _internal_sort_order; // descending/ascending
static byte _last_sort_criteria[] = {0, 0, 0, 0};
static bool _last_sort_order[] = {false, false, false, false};
static CargoID _last_filter_criteria[] = {CF_ANY, CF_ANY, CF_ANY, CF_ANY};
static int CDECL EngineNumberSorter(const EngineID *a, const EngineID *b)
{
int r = ListPositionOfEngine(*a) - ListPositionOfEngine(*b);
return _internal_sort_order ? -r : r;
}
static int CDECL EngineIntroDateSorter(const EngineID *a, const EngineID *b)
{
const int va = Engine::Get(*a)->intro_date;
const int vb = Engine::Get(*b)->intro_date;
const int r = va - vb;
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _internal_sort_order ? -r : r;
}
static int CDECL EngineNameSorter(const EngineID *a, const EngineID *b)
{
static EngineID last_engine[2] = { INVALID_ENGINE, INVALID_ENGINE };
static char last_name[2][64] = { "\0", "\0" };
const EngineID va = *a;
const EngineID vb = *b;
if (va != last_engine[0]) {
last_engine[0] = va;
SetDParam(0, va);
GetString(last_name[0], STR_ENGINE_NAME, lastof(last_name[0]));
}
if (vb != last_engine[1]) {
last_engine[1] = vb;
SetDParam(0, vb);
GetString(last_name[1], STR_ENGINE_NAME, lastof(last_name[1]));
}
int r = strcmp(last_name[0], last_name[1]); // sort by name
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _internal_sort_order ? -r : r;
}
static int CDECL EngineReliabilitySorter(const EngineID *a, const EngineID *b)
{
const int va = Engine::Get(*a)->reliability;
const int vb = Engine::Get(*b)->reliability;
const int r = va - vb;
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _internal_sort_order ? -r : r;
}
static int CDECL EngineCostSorter(const EngineID *a, const EngineID *b)
{
Money va = Engine::Get(*a)->GetCost();
Money vb = Engine::Get(*b)->GetCost();
int r = ClampToI32(va - vb);
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _internal_sort_order ? -r : r;
}
static int CDECL EngineSpeedSorter(const EngineID *a, const EngineID *b)
{
int va = Engine::Get(*a)->GetDisplayMaxSpeed();
int vb = Engine::Get(*b)->GetDisplayMaxSpeed();
int r = va - vb;
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _internal_sort_order ? -r : r;
}
static int CDECL EnginePowerSorter(const EngineID *a, const EngineID *b)
{
int va = Engine::Get(*a)->GetPower();
int vb = Engine::Get(*b)->GetPower();
int r = va - vb;
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _internal_sort_order ? -r : r;
}
static int CDECL EngineRunningCostSorter(const EngineID *a, const EngineID *b)
{
Money va = Engine::Get(*a)->GetRunningCost();
Money vb = Engine::Get(*b)->GetRunningCost();
int r = ClampToI32(va - vb);
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _internal_sort_order ? -r : r;
}
static int CDECL EnginePowerVsRunningCostSorter(const EngineID *a, const EngineID *b)
{
const Engine *e_a = Engine::Get(*a);
const Engine *e_b = Engine::Get(*b);
/* Here we are using a few tricks to get the right sort.
* We want power/running cost, but since we usually got higher running cost than power and we store the result in an int,
* we will actually calculate cunning cost/power (to make it more than 1).
* Because of this, the return value have to be reversed as well and we return b - a instead of a - b.
* Another thing is that both power and running costs should be doubled for multiheaded engines.
* Since it would be multipling with 2 in both numerator and denumerator, it will even themselves out and we skip checking for multiheaded. */
Money va = (e_a->GetRunningCost()) / max(1U, (uint)e_a->GetPower());
Money vb = (e_b->GetRunningCost()) / max(1U, (uint)e_b->GetPower());
int r = ClampToI32(vb - va);
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _internal_sort_order ? -r : r;
}
/* Train sorting functions */
static int CDECL TrainEngineCapacitySorter(const EngineID *a, const EngineID *b)
{
const RailVehicleInfo *rvi_a = RailVehInfo(*a);
const RailVehicleInfo *rvi_b = RailVehInfo(*b);
int va = GetTotalCapacityOfArticulatedParts(*a) * (rvi_a->railveh_type == RAILVEH_MULTIHEAD ? 2 : 1);
int vb = GetTotalCapacityOfArticulatedParts(*b) * (rvi_b->railveh_type == RAILVEH_MULTIHEAD ? 2 : 1);
int r = va - vb;
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _internal_sort_order ? -r : r;
}
static int CDECL TrainEnginesThenWagonsSorter(const EngineID *a, const EngineID *b)
{
int val_a = (RailVehInfo(*a)->railveh_type == RAILVEH_WAGON ? 1 : 0);
int val_b = (RailVehInfo(*b)->railveh_type == RAILVEH_WAGON ? 1 : 0);
int r = val_a - val_b;
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _internal_sort_order ? -r : r;
}
/* Road vehicle sorting functions */
static int CDECL RoadVehEngineCapacitySorter(const EngineID *a, const EngineID *b)
{
int va = GetTotalCapacityOfArticulatedParts(*a);
int vb = GetTotalCapacityOfArticulatedParts(*b);
int r = va - vb;
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _internal_sort_order ? -r : r;
}
/* Ship vehicle sorting functions */
static int CDECL ShipEngineCapacitySorter(const EngineID *a, const EngineID *b)
{
const Engine *e_a = Engine::Get(*a);
const Engine *e_b = Engine::Get(*b);
int va = e_a->GetDisplayDefaultCapacity();
int vb = e_b->GetDisplayDefaultCapacity();
int r = va - vb;
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _internal_sort_order ? -r : r;
}
/* Aircraft sorting functions */
static int CDECL AircraftEngineCargoSorter(const EngineID *a, const EngineID *b)
{
const Engine *e_a = Engine::Get(*a);
const Engine *e_b = Engine::Get(*b);
uint16 mail_a, mail_b;
int va = e_a->GetDisplayDefaultCapacity(&mail_a);
int vb = e_b->GetDisplayDefaultCapacity(&mail_b);
int r = va - vb;
if (r == 0) {
/* The planes have the same passenger capacity. Check mail capacity instead */
r = mail_a - mail_b;
if (r == 0) {
/* Use EngineID to sort instead since we want consistent sorting */
return EngineNumberSorter(a, b);
}
}
return _internal_sort_order ? -r : r;
}
static EngList_SortTypeFunction * const _sorter[][10] = {{
/* Trains */
&EngineNumberSorter,
&EngineCostSorter,
&EngineSpeedSorter,
&EnginePowerSorter,
&EngineIntroDateSorter,
&EngineNameSorter,
&EngineRunningCostSorter,
&EnginePowerVsRunningCostSorter,
&EngineReliabilitySorter,
&TrainEngineCapacitySorter,
}, {
/* Road vehicles */
&EngineNumberSorter,
&EngineCostSorter,
&EngineSpeedSorter,
&EngineIntroDateSorter,
&EngineNameSorter,
&EngineRunningCostSorter,
&EngineReliabilitySorter,
&RoadVehEngineCapacitySorter,
&EnginePowerSorter,
&EnginePowerVsRunningCostSorter,
}, {
/* Ships */
&EngineNumberSorter,
&EngineCostSorter,
&EngineSpeedSorter,
&EngineIntroDateSorter,
&EngineNameSorter,
&EngineRunningCostSorter,
&EngineReliabilitySorter,
&ShipEngineCapacitySorter,
}, {
/* Aircraft */
&EngineNumberSorter,
&EngineCostSorter,
&EngineSpeedSorter,
&EngineIntroDateSorter,
&EngineNameSorter,
&EngineRunningCostSorter,
&EngineReliabilitySorter,
&AircraftEngineCargoSorter,
}};
static const StringID _sort_listing[][11] = {{
/* Trains */
STR_SORT_BY_ENGINE_ID,
STR_SORT_BY_COST,
STR_SORT_BY_MAX_SPEED,
STR_SORT_BY_POWER,
STR_SORT_BY_INTRO_DATE,
STR_SORT_BY_NAME,
STR_SORT_BY_RUNNING_COST,
STR_SORT_BY_POWER_VS_RUNNING_COST,
STR_SORT_BY_RELIABILITY,
STR_SORT_BY_CARGO_CAPACITY,
INVALID_STRING_ID
}, {
/* Road vehicles */
STR_SORT_BY_ENGINE_ID,
STR_SORT_BY_COST,
STR_SORT_BY_MAX_SPEED,
STR_SORT_BY_INTRO_DATE,
STR_SORT_BY_NAME,
STR_SORT_BY_RUNNING_COST,
STR_SORT_BY_RELIABILITY,
STR_SORT_BY_CARGO_CAPACITY,
STR_SORT_BY_POWER,
STR_SORT_BY_POWER_VS_RUNNING_COST,
INVALID_STRING_ID
}, {
/* Ships */
STR_SORT_BY_ENGINE_ID,
STR_SORT_BY_COST,
STR_SORT_BY_MAX_SPEED,
STR_SORT_BY_INTRO_DATE,
STR_SORT_BY_NAME,
STR_SORT_BY_RUNNING_COST,
STR_SORT_BY_RELIABILITY,
STR_SORT_BY_CARGO_CAPACITY,
INVALID_STRING_ID
}, {
/* Aircraft */
STR_SORT_BY_ENGINE_ID,
STR_SORT_BY_COST,
STR_SORT_BY_MAX_SPEED,
STR_SORT_BY_INTRO_DATE,
STR_SORT_BY_NAME,
STR_SORT_BY_RUNNING_COST,
STR_SORT_BY_RELIABILITY,
STR_SORT_BY_CARGO_CAPACITY,
INVALID_STRING_ID
}};
/** Cargo filter functions */
static bool CDECL CargoFilter(const EngineID *eid, const CargoID cid)
{
if (cid == CF_ANY) return true;
uint32 refit_mask = GetUnionOfArticulatedRefitMasks(*eid, true);
return (cid == CF_NONE ? refit_mask == 0 : HasBit(refit_mask, cid));
}
static GUIEngineList::FilterFunction * const _filter_funcs[] = {
&CargoFilter,
};
static int DrawCargoCapacityInfo(int left, int right, int y, EngineID engine, bool refittable)
{
CargoArray cap = GetCapacityOfArticulatedParts(engine);
for (CargoID c = 0; c < NUM_CARGO; c++) {
if (cap[c] == 0) continue;
SetDParam(0, c);
SetDParam(1, cap[c]);
SetDParam(2, refittable ? STR_PURCHASE_INFO_REFITTABLE : STR_EMPTY);
DrawString(left, right, y, STR_PURCHASE_INFO_CAPACITY);
y += FONT_HEIGHT_NORMAL;
/* Only show as refittable once */
refittable = false;
}
return y;
}
/* Draw rail wagon specific details */
static int DrawRailWagonPurchaseInfo(int left, int right, int y, EngineID engine_number, const RailVehicleInfo *rvi)
{
const Engine *e = Engine::Get(engine_number);
/* Purchase cost */
SetDParam(0, e->GetCost());
DrawString(left, right, y, STR_PURCHASE_INFO_COST);
y += FONT_HEIGHT_NORMAL;
/* Wagon weight - (including cargo) */
uint weight = e->GetDisplayWeight();
SetDParam(0, weight);
uint cargo_weight = (e->CanCarryCargo() ? CargoSpec::Get(e->GetDefaultCargoType())->weight * e->GetDisplayDefaultCapacity() >> 4 : 0);
SetDParam(1, cargo_weight + weight);
DrawString(left, right, y, STR_PURCHASE_INFO_WEIGHT_CWEIGHT);
y += FONT_HEIGHT_NORMAL;
/* Wagon speed limit, displayed if above zero */
if (_settings_game.vehicle.wagon_speed_limits) {
uint max_speed = e->GetDisplayMaxSpeed();
if (max_speed > 0) {
SetDParam(0, max_speed);
DrawString(left, right, y, STR_PURCHASE_INFO_SPEED);
y += FONT_HEIGHT_NORMAL;
}
}
/* Running cost */
if (rvi->running_cost_class != INVALID_PRICE) {
SetDParam(0, e->GetRunningCost());
DrawString(left, right, y, STR_PURCHASE_INFO_RUNNINGCOST);
y += FONT_HEIGHT_NORMAL;
}
return y;
}
/* Draw locomotive specific details */
static int DrawRailEnginePurchaseInfo(int left, int right, int y, EngineID engine_number, const RailVehicleInfo *rvi)
{
const Engine *e = Engine::Get(engine_number);
/* Purchase Cost - Engine weight */
SetDParam(0, e->GetCost());
SetDParam(1, e->GetDisplayWeight());
DrawString(left, right, y, STR_PURCHASE_INFO_COST_WEIGHT);
y += FONT_HEIGHT_NORMAL;
/* Max speed - Engine power */
SetDParam(0, e->GetDisplayMaxSpeed());
SetDParam(1, e->GetPower());
DrawString(left, right, y, STR_PURCHASE_INFO_SPEED_POWER);
y += FONT_HEIGHT_NORMAL;
/* Max tractive effort - not applicable if old acceleration or maglev */
if (_settings_game.vehicle.train_acceleration_model != AM_ORIGINAL && GetRailTypeInfo(rvi->railtype)->acceleration_type != 2) {
SetDParam(0, e->GetDisplayMaxTractiveEffort());
DrawString(left, right, y, STR_PURCHASE_INFO_MAX_TE);
y += FONT_HEIGHT_NORMAL;
}
/* Running cost */
if (rvi->running_cost_class != INVALID_PRICE) {
SetDParam(0, e->GetRunningCost());
DrawString(left, right, y, STR_PURCHASE_INFO_RUNNINGCOST);
y += FONT_HEIGHT_NORMAL;
}
/* Powered wagons power - Powered wagons extra weight */
if (rvi->pow_wag_power != 0) {
SetDParam(0, rvi->pow_wag_power);
SetDParam(1, rvi->pow_wag_weight);
DrawString(left, right, y, STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT);
y += FONT_HEIGHT_NORMAL;
};
return y;
}
/* Draw road vehicle specific details */
static int DrawRoadVehPurchaseInfo(int left, int right, int y, EngineID engine_number)
{
const Engine *e = Engine::Get(engine_number);
if (_settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL) {
/* Purchase Cost */
SetDParam(0, e->GetCost());
DrawString(left, right, y, STR_PURCHASE_INFO_COST);
y += FONT_HEIGHT_NORMAL;
/* Road vehicle weight - (including cargo) */
int16 weight = e->GetDisplayWeight();
SetDParam(0, weight);
uint cargo_weight = CargoSpec::Get(e->GetDefaultCargoType())->weight * GetTotalCapacityOfArticulatedParts(engine_number) / 16;
SetDParam(1, cargo_weight + weight);
DrawString(left, right, y, STR_PURCHASE_INFO_WEIGHT_CWEIGHT);
y += FONT_HEIGHT_NORMAL;
/* Max speed - Engine power */
SetDParam(0, e->GetDisplayMaxSpeed());
SetDParam(1, e->GetPower());
DrawString(left, right, y, STR_PURCHASE_INFO_SPEED_POWER);
y += FONT_HEIGHT_NORMAL;
/* Max tractive effort */
SetDParam(0, e->GetDisplayMaxTractiveEffort());
DrawString(left, right, y, STR_PURCHASE_INFO_MAX_TE);
y += FONT_HEIGHT_NORMAL;
} else {
/* Purchase cost - Max speed */
SetDParam(0, e->GetCost());
SetDParam(1, e->GetDisplayMaxSpeed());
DrawString(left, right, y, STR_PURCHASE_INFO_COST_SPEED);
y += FONT_HEIGHT_NORMAL;
}
/* Running cost */
SetDParam(0, e->GetRunningCost());
DrawString(left, right, y, STR_PURCHASE_INFO_RUNNINGCOST);
y += FONT_HEIGHT_NORMAL;
return y;
}
/* Draw ship specific details */
static int DrawShipPurchaseInfo(int left, int right, int y, EngineID engine_number, bool refittable)
{
const Engine *e = Engine::Get(engine_number);
/* Purchase cost - Max speed */
SetDParam(0, e->GetCost());
SetDParam(1, e->GetDisplayMaxSpeed());
DrawString(left, right, y, STR_PURCHASE_INFO_COST_SPEED);
y += FONT_HEIGHT_NORMAL;
/* Cargo type + capacity */
SetDParam(0, e->GetDefaultCargoType());
SetDParam(1, e->GetDisplayDefaultCapacity());
SetDParam(2, refittable ? STR_PURCHASE_INFO_REFITTABLE : STR_EMPTY);
DrawString(left, right, y, STR_PURCHASE_INFO_CAPACITY);
y += FONT_HEIGHT_NORMAL;
/* Running cost */
SetDParam(0, e->GetRunningCost());
DrawString(left, right, y, STR_PURCHASE_INFO_RUNNINGCOST);
y += FONT_HEIGHT_NORMAL;
return y;
}
/* Draw aircraft specific details */
static int DrawAircraftPurchaseInfo(int left, int right, int y, EngineID engine_number, bool refittable)
{
const Engine *e = Engine::Get(engine_number);
CargoID cargo = e->GetDefaultCargoType();
/* Purchase cost - Max speed */
SetDParam(0, e->GetCost());
SetDParam(1, e->GetDisplayMaxSpeed());
DrawString(left, right, y, STR_PURCHASE_INFO_COST_SPEED);
y += FONT_HEIGHT_NORMAL;
/* Cargo capacity */
uint16 mail_capacity;
uint capacity = e->GetDisplayDefaultCapacity(&mail_capacity);
if (mail_capacity > 0) {
SetDParam(0, cargo);
SetDParam(1, capacity);
SetDParam(2, CT_MAIL);
SetDParam(3, mail_capacity);
DrawString(left, right, y, STR_PURCHASE_INFO_AIRCRAFT_CAPACITY);
} else {
/* Note, if the default capacity is selected by the refit capacity
* callback, then the capacity shown is likely to be incorrect. */
SetDParam(0, cargo);
SetDParam(1, capacity);
SetDParam(2, refittable ? STR_PURCHASE_INFO_REFITTABLE : STR_EMPTY);
DrawString(left, right, y, STR_PURCHASE_INFO_CAPACITY);
}
y += FONT_HEIGHT_NORMAL;
/* Running cost */
SetDParam(0, e->GetRunningCost());
DrawString(left, right, y, STR_PURCHASE_INFO_RUNNINGCOST);
y += FONT_HEIGHT_NORMAL;
return y;
}
/**
* Display additional text from NewGRF in the purchase information window
* @param left Left border of text bounding box
* @param right Right border of text bounding box
* @param y Top border of text bounding box
* @param engine Engine to query the additional purchase information for
* @return Bottom border of text bounding box
*/
static uint ShowAdditionalText(int left, int right, int y, EngineID engine)
{
uint16 callback = GetVehicleCallback(CBID_VEHICLE_ADDITIONAL_TEXT, 0, 0, engine, NULL);
if (callback == CALLBACK_FAILED) return y;
/* STR_BLACK_STRING is used to start the string with {BLACK} */
SetDParam(0, GetGRFStringID(GetEngineGRFID(engine), 0xD000 + callback));
PrepareTextRefStackUsage(0);
uint result = DrawStringMultiLine(left, right, y, INT32_MAX, STR_BLACK_STRING);
StopTextRefStackUsage();
return result;
}
/**
* Draw the purchase info details of a vehicle at a given location.
* @param left,right,y location where to draw the info
* @param engine_number the engine of which to draw the info of
* @return y after drawing all the text
*/
int DrawVehiclePurchaseInfo(int left, int right, int y, EngineID engine_number)
{
const Engine *e = Engine::Get(engine_number);
YearMonthDay ymd;
ConvertDateToYMD(e->intro_date, &ymd);
bool refittable = IsArticulatedVehicleRefittable(engine_number);
bool articulated_cargo = false;
switch (e->type) {
default: NOT_REACHED();
case VEH_TRAIN:
if (e->u.rail.railveh_type == RAILVEH_WAGON) {
y = DrawRailWagonPurchaseInfo(left, right, y, engine_number, &e->u.rail);
} else {
y = DrawRailEnginePurchaseInfo(left, right, y, engine_number, &e->u.rail);
}
articulated_cargo = true;
break;
case VEH_ROAD:
y = DrawRoadVehPurchaseInfo(left, right, y, engine_number);
articulated_cargo = true;
break;
case VEH_SHIP:
y = DrawShipPurchaseInfo(left, right, y, engine_number, refittable);
break;
case VEH_AIRCRAFT:
y = DrawAircraftPurchaseInfo(left, right, y, engine_number, refittable);
break;
}
if (articulated_cargo) {
/* Cargo type + capacity, or N/A */
int new_y = DrawCargoCapacityInfo(left, right, y, engine_number, refittable);
if (new_y == y) {
SetDParam(0, CT_INVALID);
SetDParam(2, STR_EMPTY);
DrawString(left, right, y, STR_PURCHASE_INFO_CAPACITY);
y += FONT_HEIGHT_NORMAL;
} else {
y = new_y;
}
}
/* Draw details, that applies to all types except rail wagons */
if (e->type != VEH_TRAIN || e->u.rail.railveh_type != RAILVEH_WAGON) {
/* Design date - Life length */
SetDParam(0, ymd.year);
SetDParam(1, e->GetLifeLengthInDays() / DAYS_IN_LEAP_YEAR);
DrawString(left, right, y, STR_PURCHASE_INFO_DESIGNED_LIFE);
y += FONT_HEIGHT_NORMAL;
/* Reliability */
SetDParam(0, ToPercent16(e->reliability));
DrawString(left, right, y, STR_PURCHASE_INFO_RELIABILITY);
y += FONT_HEIGHT_NORMAL;
}
/* Additional text from NewGRF */
y = ShowAdditionalText(left, right, y, engine_number);
if (refittable) y = ShowRefitOptionsList(left, right, y, engine_number);
return y;
}
/** Engine drawing loop
* @param type Type of vehicle (VEH_*)
* @param l The left most location of the list
* @param r The right most location of the list
* @param y The top most location of teh list
* @param eng_list What engines to draw
* @param min where to start in the list
* @param max where in the list to end
* @param selected_id what engine to highlight as selected, if any
* @param show_count Whether to show the amount of engines or not
* @param selected_group the group to list the engines of
*/
void DrawEngineList(VehicleType type, int l, int r, int y, const GUIEngineList *eng_list, uint16 min, uint16 max, EngineID selected_id, bool show_count, GroupID selected_group)
{
static const int sprite_widths[] = { 60, 60, 76, 67 };
static const int sprite_y_offsets[] = { -1, -1, -2, -2 };
/* Obligatory sanity checks! */
assert((uint)type < lengthof(sprite_widths));
assert_compile(lengthof(sprite_y_offsets) == lengthof(sprite_widths));
assert(max <= eng_list->Length());
bool rtl = _dynlang.text_dir == TD_RTL;
int step_size = GetEngineListHeight(type);
int sprite_width = sprite_widths[type];
int sprite_x = (rtl ? r - sprite_width / 2 : l + sprite_width / 2) - 1;
int sprite_y_offset = sprite_y_offsets[type] + step_size / 2;
int text_left = l + (rtl ? WD_FRAMERECT_LEFT : sprite_width);
int text_right = r - (rtl ? sprite_width : WD_FRAMERECT_RIGHT);
int normal_text_y_offset = (step_size - FONT_HEIGHT_NORMAL) / 2;
int small_text_y_offset = step_size - FONT_HEIGHT_SMALL - WD_FRAMERECT_BOTTOM - 1;
for (; min < max; min++, y += step_size) {
const EngineID engine = (*eng_list)[min];
/* Note: num_engines is only used in the autoreplace GUI, so it is correct to use _local_company here. */
const uint num_engines = GetGroupNumEngines(_local_company, selected_group, engine);
SetDParam(0, engine);
DrawString(text_left, text_right, y + normal_text_y_offset, STR_ENGINE_NAME, engine == selected_id ? TC_WHITE : TC_BLACK);
DrawVehicleEngine(l, r, sprite_x, y + sprite_y_offset, engine, (show_count && num_engines == 0) ? PALETTE_CRASH : GetEnginePalette(engine, _local_company));
if (show_count) {
SetDParam(0, num_engines);
DrawString(text_left, text_right, y + small_text_y_offset, STR_TINY_BLACK_COMA, TC_FROMSTRING, SA_RIGHT);
}
}
}
struct BuildVehicleWindow : Window {
VehicleType vehicle_type;
union {
RailTypeByte railtype;
RoadTypes roadtypes;
} filter;
bool descending_sort_order;
byte sort_criteria;
bool listview_mode;
EngineID sel_engine;
EngineID rename_engine;
GUIEngineList eng_list;
CargoID cargo_filter[NUM_CARGO + 2]; ///< Available cargo filters; CargoID or CF_ANY or CF_NONE
StringID cargo_filter_texts[NUM_CARGO + 3]; ///< Texts for filter_cargo, terminated by INVALID_STRING_ID
byte cargo_filter_criteria; ///< Selected cargo filter
int details_height; ///< Minimal needed height of the details panels (found so far).
BuildVehicleWindow(const WindowDesc *desc, TileIndex tile, VehicleType type) : Window()
{
this->vehicle_type = type;
this->window_number = tile == INVALID_TILE ? (int)type : tile;
this->sel_engine = INVALID_ENGINE;
this->sort_criteria = _last_sort_criteria[type];
this->descending_sort_order = _last_sort_order[type];
switch (type) {
default: NOT_REACHED();
case VEH_TRAIN:
this->filter.railtype = (tile == INVALID_TILE) ? RAILTYPE_END : GetRailType(tile);
break;
case VEH_ROAD:
this->filter.roadtypes = (tile == INVALID_TILE) ? ROADTYPES_ALL : GetRoadTypes(tile);
case VEH_SHIP:
case VEH_AIRCRAFT:
break;
}
this->listview_mode = (this->window_number <= VEH_END);
this->CreateNestedTree(desc);
/* If we are just viewing the list of vehicles, we do not need the Build button.
* So we just hide it, and enlarge the Rename buton by the now vacant place. */
if (this->listview_mode) this->GetWidget<NWidgetStacked>(BUILD_VEHICLE_WIDGET_BUILD_SEL)->SetDisplayedPlane(SZSP_NONE);
NWidgetCore *widget = this->GetWidget<NWidgetCore>(BUILD_VEHICLE_WIDGET_LIST);
widget->tool_tip = STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP + type;
widget = this->GetWidget<NWidgetCore>(BUILD_VEHICLE_WIDGET_BUILD);
widget->widget_data = STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON + type;
widget->tool_tip = STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP + type;
widget = this->GetWidget<NWidgetCore>(BUILD_VEHICLE_WIDGET_RENAME);
widget->widget_data = STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON + type;
widget->tool_tip = STR_BUY_VEHICLE_TRAIN_RENAME_TOOLTIP + type;
this->details_height = ((this->vehicle_type == VEH_TRAIN) ? 10 : 9) * FONT_HEIGHT_NORMAL + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
this->FinishInitNested(desc, tile == INVALID_TILE ? (int)type : tile);
this->owner = (tile != INVALID_TILE) ? GetTileOwner(tile) : _local_company;
this->eng_list.ForceRebuild();
this->GenerateBuildList(); // generate the list, since we need it in the next line
/* Select the first engine in the list as default when opening the window */
if (this->eng_list.Length() > 0) this->sel_engine = this->eng_list[0];
}
/** Populate the filter list and set the cargo filter criteria. */
void SetCargoFilterArray()
{
uint filter_items = 0;
/* Add item for disabling filtering. */
this->cargo_filter[filter_items] = CF_ANY;
this->cargo_filter_texts[filter_items] = STR_PURCHASE_INFO_ALL_TYPES;
filter_items++;
/* Add item for vehicles not carrying anything, e.g. train engines.
* This could also be useful for eyecandy vehicles of other types, but is likely too confusing for joe, */
if (this->vehicle_type == VEH_TRAIN) {
this->cargo_filter[filter_items] = CF_NONE;
this->cargo_filter_texts[filter_items] = STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE;
filter_items++;
}
/* Collect available cargo types for filtering. */
const CargoSpec *cs;
FOR_ALL_SORTED_STANDARD_CARGOSPECS(cs) {
this->cargo_filter[filter_items] = cs->Index();
this->cargo_filter_texts[filter_items] = cs->name;
filter_items++;
}
/* Terminate the filter list. */
this->cargo_filter_texts[filter_items] = INVALID_STRING_ID;
/* If not found, the cargo criteria will be set to all cargos. */
this->cargo_filter_criteria = 0;
/* Find the last cargo filter criteria. */
for (uint i = 0; i < filter_items; i++) {
if (this->cargo_filter[i] == _last_filter_criteria[this->vehicle_type]) {
this->cargo_filter_criteria = i;
break;
}
}
this->eng_list.SetFilterFuncs(_filter_funcs);
this->eng_list.SetFilterState(this->cargo_filter[this->cargo_filter_criteria] != CF_ANY);
}
void OnInit()
{
this->SetCargoFilterArray();
}
/** Filter the engine list against the currently selected cargo filter */
void FilterEngineList()
{
this->eng_list.Filter(this->cargo_filter[this->cargo_filter_criteria]);
if (0 == this->eng_list.Length()) { // no engine passed through the filter, invalidate the previously selected engine
this->sel_engine = INVALID_ENGINE;
} else if (!this->eng_list.Contains(this->sel_engine)) { // previously selected engine didn't pass the filter, select the first engine of the list
this->sel_engine = this->eng_list[0];
}
}
/** Filter a single engine */
bool FilterSingleEngine(EngineID eid)
{
CargoID filter_type = this->cargo_filter[this->cargo_filter_criteria];
return (filter_type == CF_ANY || CargoFilter(&eid, filter_type));
}
/* Figure out what train EngineIDs to put in the list */
void GenerateBuildTrainList()
{
EngineID sel_id = INVALID_ENGINE;
int num_engines = 0;
int num_wagons = 0;
this->filter.railtype = (this->listview_mode) ? RAILTYPE_END : GetRailType(this->window_number);
this->eng_list.Clear();
/* Make list of all available train engines and wagons.
* Also check to see if the previously selected engine is still available,
* and if not, reset selection to INVALID_ENGINE. This could be the case
* when engines become obsolete and are removed */
const Engine *e;
FOR_ALL_ENGINES_OF_TYPE(e, VEH_TRAIN) {
EngineID eid = e->index;
const RailVehicleInfo *rvi = &e->u.rail;
if (this->filter.railtype != RAILTYPE_END && !HasPowerOnRail(rvi->railtype, this->filter.railtype)) continue;
if (!IsEngineBuildable(eid, VEH_TRAIN, _local_company)) continue;
/* Filter now! So num_engines and num_wagons is valid */
if (!FilterSingleEngine(eid)) continue;
*this->eng_list.Append() = eid;
if (rvi->railveh_type != RAILVEH_WAGON) {
num_engines++;
} else {
num_wagons++;
}
if (eid == this->sel_engine) sel_id = eid;
}
this->sel_engine = sel_id;
/* make engines first, and then wagons, sorted by ListPositionOfEngine() */
_internal_sort_order = false;
EngList_Sort(&this->eng_list, TrainEnginesThenWagonsSorter);
/* and then sort engines */
_internal_sort_order = this->descending_sort_order;
EngList_SortPartial(&this->eng_list, _sorter[0][this->sort_criteria], 0, num_engines);
/* and finally sort wagons */
EngList_SortPartial(&this->eng_list, _sorter[0][this->sort_criteria], num_engines, num_wagons);
}
/* Figure out what road vehicle EngineIDs to put in the list */
void GenerateBuildRoadVehList()
{
EngineID sel_id = INVALID_ENGINE;
this->eng_list.Clear();
const Engine *e;
FOR_ALL_ENGINES_OF_TYPE(e, VEH_ROAD) {
EngineID eid = e->index;
if (!IsEngineBuildable(eid, VEH_ROAD, _local_company)) continue;
if (!HasBit(this->filter.roadtypes, HasBit(EngInfo(eid)->misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD)) continue;
*this->eng_list.Append() = eid;
if (eid == this->sel_engine) sel_id = eid;
}
this->sel_engine = sel_id;
}
/* Figure out what ship EngineIDs to put in the list */
void GenerateBuildShipList()
{
EngineID sel_id = INVALID_ENGINE;
this->eng_list.Clear();
const Engine *e;
FOR_ALL_ENGINES_OF_TYPE(e, VEH_SHIP) {
EngineID eid = e->index;
if (!IsEngineBuildable(eid, VEH_SHIP, _local_company)) continue;
*this->eng_list.Append() = eid;
if (eid == this->sel_engine) sel_id = eid;
}
this->sel_engine = sel_id;
}
/* Figure out what aircraft EngineIDs to put in the list */
void GenerateBuildAircraftList()
{
EngineID sel_id = INVALID_ENGINE;
this->eng_list.Clear();
const Station *st = this->listview_mode ? NULL : Station::GetByTile(this->window_number);
/* Make list of all available planes.
* Also check to see if the previously selected plane is still available,
* and if not, reset selection to INVALID_ENGINE. This could be the case
* when planes become obsolete and are removed */
const Engine *e;
FOR_ALL_ENGINES_OF_TYPE(e, VEH_AIRCRAFT) {
EngineID eid = e->index;
if (!IsEngineBuildable(eid, VEH_AIRCRAFT, _local_company)) continue;
/* First VEH_END window_numbers are fake to allow a window open for all different types at once */
if (!this->listview_mode && !CanVehicleUseStation(eid, st)) continue;
*this->eng_list.Append() = eid;
if (eid == this->sel_engine) sel_id = eid;
}
this->sel_engine = sel_id;
}
/* Generate the list of vehicles */
void GenerateBuildList()
{
if (!this->eng_list.NeedRebuild()) return;
switch (this->vehicle_type) {
default: NOT_REACHED();
case VEH_TRAIN:
this->GenerateBuildTrainList();
this->eng_list.Compact();
this->eng_list.RebuildDone();
return; // trains should not reach the last sorting
case VEH_ROAD:
this->GenerateBuildRoadVehList();
break;
case VEH_SHIP:
this->GenerateBuildShipList();
break;
case VEH_AIRCRAFT:
this->GenerateBuildAircraftList();
break;
}
this->FilterEngineList();
_internal_sort_order = this->descending_sort_order;
EngList_Sort(&this->eng_list, _sorter[this->vehicle_type][this->sort_criteria]);
this->eng_list.Compact();
this->eng_list.RebuildDone();
}
void OnClick(Point pt, int widget, int click_count)
{
switch (widget) {
case BUILD_VEHICLE_WIDGET_SORT_ASSENDING_DESCENDING:
this->descending_sort_order ^= true;
_last_sort_order[this->vehicle_type] = this->descending_sort_order;
this->eng_list.ForceRebuild();
this->SetDirty();
break;
case BUILD_VEHICLE_WIDGET_LIST: {
uint i = (pt.y - this->GetWidget<NWidgetBase>(BUILD_VEHICLE_WIDGET_LIST)->pos_y) / this->resize.step_height + this->vscroll.GetPosition();
size_t num_items = this->eng_list.Length();
this->sel_engine = (i < num_items) ? this->eng_list[i] : INVALID_ENGINE;
this->SetDirty();
if (click_count > 1 && !this->listview_mode) this->OnClick(pt, BUILD_VEHICLE_WIDGET_BUILD, 1);
break;
}
case BUILD_VEHICLE_WIDGET_SORT_DROPDOWN: { // Select sorting criteria dropdown menu
uint32 hidden_mask = 0;
/* Disable sorting by power when the original acceleration model for road vehicles is being used. */
if (this->vehicle_type == VEH_ROAD &&
_settings_game.vehicle.roadveh_acceleration_model == AM_ORIGINAL) {
SetBit(hidden_mask, 8);
SetBit(hidden_mask, 9);
}
ShowDropDownMenu(this, _sort_listing[this->vehicle_type], this->sort_criteria, BUILD_VEHICLE_WIDGET_SORT_DROPDOWN, 0, hidden_mask);
} break;
case BUILD_VEHICLE_WIDGET_CARGO_FILTER_DROPDOWN: // Select cargo filtering criteria dropdown menu
ShowDropDownMenu(this, this->cargo_filter_texts, this->cargo_filter_criteria, BUILD_VEHICLE_WIDGET_CARGO_FILTER_DROPDOWN, 0, 0);
break;
case BUILD_VEHICLE_WIDGET_BUILD: {
EngineID sel_eng = this->sel_engine;
if (sel_eng != INVALID_ENGINE) {
CommandCallback *callback = (this->vehicle_type == VEH_TRAIN && RailVehInfo(sel_eng)->railveh_type == RAILVEH_WAGON) ? CcBuildWagon : CcBuildPrimaryVehicle;
DoCommandP(this->window_number, sel_eng, 0, GetCmdBuildVeh(this->vehicle_type), callback);
}
break;
}
case BUILD_VEHICLE_WIDGET_RENAME: {
EngineID sel_eng = this->sel_engine;
if (sel_eng != INVALID_ENGINE) {
this->rename_engine = sel_eng;
SetDParam(0, sel_eng);
ShowQueryString(STR_ENGINE_NAME, STR_QUERY_RENAME_TRAIN_TYPE_CAPTION + this->vehicle_type, MAX_LENGTH_ENGINE_NAME_BYTES, MAX_LENGTH_ENGINE_NAME_PIXELS, this, CS_ALPHANUMERAL, QSF_ENABLE_DEFAULT);
}
break;
}
}
}
virtual void OnInvalidateData(int data)
{
/* When switching to original acceleration model for road vehicles, clear the selected sort criteria if it is not available now. */
if (this->vehicle_type == VEH_ROAD &&
_settings_game.vehicle.roadveh_acceleration_model == AM_ORIGINAL &&
this->sort_criteria > 7) {
this->sort_criteria = 0;
_last_sort_criteria[VEH_ROAD] = 0;
}
this->eng_list.ForceRebuild();
}
virtual void SetStringParameters(int widget) const
{
switch (widget) {
case BUILD_VEHICLE_WIDGET_CAPTION:
if (this->vehicle_type == VEH_TRAIN && !this->listview_mode) {
const RailtypeInfo *rti = GetRailTypeInfo(this->filter.railtype);
SetDParam(0, rti->strings.build_caption);
} else {
SetDParam(0, (this->listview_mode ? STR_VEHICLE_LIST_AVAILABLE_TRAINS : STR_BUY_VEHICLE_TRAIN_ALL_CAPTION) + this->vehicle_type);
}
break;
case BUILD_VEHICLE_WIDGET_SORT_DROPDOWN:
SetDParam(0, _sort_listing[this->vehicle_type][this->sort_criteria]);
break;
case BUILD_VEHICLE_WIDGET_CARGO_FILTER_DROPDOWN:
SetDParam(0, this->cargo_filter_texts[this->cargo_filter_criteria]);
}
}
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
{
switch (widget) {
case BUILD_VEHICLE_WIDGET_LIST:
resize->height = GetEngineListHeight(this->vehicle_type);
size->height = 3 * resize->height;
break;
case BUILD_VEHICLE_WIDGET_PANEL:
size->height = this->details_height;
break;
}
}
virtual void DrawWidget(const Rect &r, int widget) const
{
switch (widget) {
case BUILD_VEHICLE_WIDGET_LIST:
DrawEngineList(this->vehicle_type, r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + WD_FRAMERECT_TOP, &this->eng_list, this->vscroll.GetPosition(), min(this->vscroll.GetPosition() + this->vscroll.GetCapacity(), this->eng_list.Length()), this->sel_engine, false, DEFAULT_GROUP);
break;
case BUILD_VEHICLE_WIDGET_SORT_ASSENDING_DESCENDING:
this->DrawSortButtonState(BUILD_VEHICLE_WIDGET_SORT_ASSENDING_DESCENDING, this->descending_sort_order ? SBS_DOWN : SBS_UP);
break;
}
}
virtual void OnPaint()
{
this->GenerateBuildList();
this->vscroll.SetCount(this->eng_list.Length());
this->DrawWidgets();
if (!this->IsShaded()) {
int needed_height = this->details_height;
/* Draw details panels. */
if (this->sel_engine != INVALID_ENGINE) {
NWidgetBase *nwi = this->GetWidget<NWidgetBase>(BUILD_VEHICLE_WIDGET_PANEL);
int text_end = DrawVehiclePurchaseInfo(nwi->pos_x + WD_FRAMETEXT_LEFT, nwi->pos_x + nwi->current_x - WD_FRAMETEXT_RIGHT,
nwi->pos_y + WD_FRAMERECT_TOP, this->sel_engine);
needed_height = max(needed_height, text_end - (int)nwi->pos_y + WD_FRAMERECT_BOTTOM);
}
if (needed_height != this->details_height) { // Details window are not high enough, enlarge them.
int resize = needed_height - this->details_height;
this->details_height = needed_height;
this->ReInit(0, resize);
return;
}
}
}
virtual void OnQueryTextFinished(char *str)
{
if (str == NULL) return;
DoCommandP(0, this->rename_engine, 0, CMD_RENAME_ENGINE | CMD_MSG(STR_ERROR_CAN_T_RENAME_TRAIN_TYPE + this->vehicle_type), NULL, str);
}
virtual void OnDropdownSelect(int widget, int index)
{
switch (widget) {
case BUILD_VEHICLE_WIDGET_SORT_DROPDOWN:
if (this->sort_criteria != index) {
this->sort_criteria = index;
_last_sort_criteria[this->vehicle_type] = this->sort_criteria;
this->eng_list.ForceRebuild();
}
break;
case BUILD_VEHICLE_WIDGET_CARGO_FILTER_DROPDOWN: // Select a cargo filter criteria
if (this->cargo_filter_criteria != index) {
this->cargo_filter_criteria = index;
_last_filter_criteria[this->vehicle_type] = this->cargo_filter[this->cargo_filter_criteria];
/* deactivate filter if criteria is 'Show All', activate it otherwise */
this->eng_list.SetFilterState(this->cargo_filter[this->cargo_filter_criteria] != CF_ANY);
this->eng_list.ForceRebuild();
}
break;
}
this->SetDirty();
}
virtual void OnResize()
{
this->vscroll.SetCapacityFromWidget(this, BUILD_VEHICLE_WIDGET_LIST);
this->GetWidget<NWidgetCore>(BUILD_VEHICLE_WIDGET_LIST)->widget_data = (this->vscroll.GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START);
}
};
static const WindowDesc _build_vehicle_desc(
WDP_AUTO, 240, 268,
WC_BUILD_VEHICLE, WC_NONE,
WDF_UNCLICK_BUTTONS | WDF_CONSTRUCTION,
_nested_build_vehicle_widgets, lengthof(_nested_build_vehicle_widgets)
);
void ShowBuildVehicleWindow(TileIndex tile, VehicleType type)
{
/* We want to be able to open both Available Train as Available Ships,
* so if tile == INVALID_TILE (Available XXX Window), use 'type' as unique number.
* As it always is a low value, it won't collide with any real tile
* number. */
uint num = (tile == INVALID_TILE) ? (int)type : tile;
assert(IsCompanyBuildableVehicleType(type));
DeleteWindowById(WC_BUILD_VEHICLE, num);
new BuildVehicleWindow(&_build_vehicle_desc, tile, type);
}
|