Files
@ r15325:2c8e92d40538
Branch filter:
Location: cpp/openttd-patchpack/source/src/newgrf_industries.cpp
r15325:2c8e92d40538
21.5 KiB
text/x-c
(svn r19976) -Add: Read mapsize during SL_LOAD_CHECK.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file newgrf_industries.cpp Handling of NewGRF industries. */
#include "stdafx.h"
#include "debug.h"
#include "industry.h"
#include "newgrf.h"
#include "newgrf_industries.h"
#include "newgrf_commons.h"
#include "newgrf_text.h"
#include "newgrf_town.h"
#include "window_func.h"
#include "town.h"
#include "company_base.h"
#include "command_func.h"
#include "gui.h"
#include "strings_func.h"
#include "core/random_func.hpp"
#include "table/strings.h"
static uint32 _industry_creation_random_bits;
/* Since the industry IDs defined by the GRF file don't necessarily correlate
* to those used by the game, the IDs used for overriding old industries must be
* translated when the idustry spec is set. */
IndustryOverrideManager _industry_mngr(NEW_INDUSTRYOFFSET, NUM_INDUSTRYTYPES, INVALID_INDUSTRYTYPE);
IndustryTileOverrideManager _industile_mngr(NEW_INDUSTRYTILEOFFSET, NUM_INDUSTRYTILES, INVALID_INDUSTRYTILE);
IndustryType MapNewGRFIndustryType(IndustryType grf_type, uint32 grf_id)
{
if (grf_type == IT_INVALID) return IT_INVALID;
if (!HasBit(grf_type, 7)) return GB(grf_type, 0, 6);
return _industry_mngr.GetID(GB(grf_type, 0, 6), grf_id);
}
/**
* Make an analysis of a tile and check for its belonging to the same
* industry, and/or the same grf file
* @param tile TileIndex of the tile to query
* @param i Industry to which to compare the tile to
* @param cur_grfid GRFID of the current callback chain
* @return value encoded as per NFO specs
*/
uint32 GetIndustryIDAtOffset(TileIndex tile, const Industry *i, uint32 cur_grfid)
{
if (!IsTileType(tile, MP_INDUSTRY) || GetIndustryIndex(tile) != i->index) {
/* No industry and/or the tile does not have the same industry as the one we match it with */
return 0xFFFF;
}
IndustryGfx gfx = GetCleanIndustryGfx(tile);
const IndustryTileSpec *indtsp = GetIndustryTileSpec(gfx);
if (gfx < NEW_INDUSTRYOFFSET) { // Does it belongs to an old type?
/* It is an old tile. We have to see if it's been overriden */
if (indtsp->grf_prop.override == INVALID_INDUSTRYTILE) { // has it been overridden?
return 0xFF << 8 | gfx; // no. Tag FF + the gfx id of that tile
}
/* Overriden */
const IndustryTileSpec *tile_ovr = GetIndustryTileSpec(indtsp->grf_prop.override);
if (tile_ovr->grf_prop.grffile->grfid == cur_grfid) {
return tile_ovr->grf_prop.local_id; // same grf file
} else {
return 0xFFFE; // not the same grf file
}
}
/* Not an 'old type' tile */
if (indtsp->grf_prop.spritegroup != NULL) { // tile has a spritegroup ?
if (indtsp->grf_prop.grffile->grfid == cur_grfid) { // same industry, same grf ?
return indtsp->grf_prop.local_id;
} else {
return 0xFFFE; // Defined in another grf file
}
}
/* The tile has no spritegroup */
return 0xFF << 8 | indtsp->grf_prop.subst_id; // so just give him the substitute
}
static uint32 GetClosestIndustry(TileIndex tile, IndustryType type, const Industry *current)
{
uint32 best_dist = UINT32_MAX;
const Industry *i;
FOR_ALL_INDUSTRIES(i) {
if (i->type != type || i == current) continue;
best_dist = min(best_dist, DistanceManhattan(tile, i->location.tile));
}
return best_dist;
}
/** Implementation of both var 67 and 68
* since the mechanism is almost the same, it is easier to regroup them on the same
* function.
* @param param_setID parameter given to the callback, which is the set id, or the local id, in our terminology
* @param layout_filter on what layout do we filter?
* @param current Industry for which the inquiry is made
* @return the formatted answer to the callback : rr(reserved) cc(count) dddd(manhattan distance of closest sister)
*/
static uint32 GetCountAndDistanceOfClosestInstance(byte param_setID, byte layout_filter, const Industry *current)
{
uint32 GrfID = GetRegister(0x100); ///< Get the GRFID of the definition to look for in register 100h
IndustryType ind_index;
uint32 closest_dist = UINT32_MAX;
byte count = 0;
/* Determine what will be the industry type to look for */
switch (GrfID) {
case 0: // this is a default industry type
ind_index = param_setID;
break;
case 0xFFFFFFFF: // current grf
GrfID = GetIndustrySpec(current->type)->grf_prop.grffile->grfid;
/* Fall through */
default: // use the grfid specified in register 100h
SetBit(param_setID, 7); // bit 7 means it is not an old type
ind_index = MapNewGRFIndustryType(param_setID, GrfID);
break;
}
/* If the industry type is invalid, there is none and the closest is far away. */
if (ind_index >= NUM_INDUSTRYTYPES) return 0 | 0xFFFF;
if (layout_filter == 0) {
/* If the filter is 0, it could be because none was specified as well as being really a 0.
* In either case, just do the regular var67 */
closest_dist = GetClosestIndustry(current->location.tile, ind_index, current);
count = min(Industry::GetIndustryTypeCount(ind_index), UINT8_MAX); // clamp to 8 bit
} else {
/* Count only those who match the same industry type and layout filter
* Unfortunately, we have to do it manually */
const Industry *i;
FOR_ALL_INDUSTRIES(i) {
if (i->type == ind_index && i != current && i->selected_layout == layout_filter) {
closest_dist = min(closest_dist, DistanceManhattan(current->location.tile, i->location.tile));
count++;
}
}
}
return count << 16 | GB(closest_dist, 0, 16);
}
/** This function implements the industries variables that newGRF defines.
* @param object the object that we want to query
* @param variable that is queried
* @param parameter unused
* @param available will return false if ever the variable asked for does not exist
* @return the value stored in the corresponding variable*/
uint32 IndustryGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
{
const Industry *industry = object->u.industry.ind;
TileIndex tile = object->u.industry.tile;
IndustryType type = object->u.industry.type;
const IndustrySpec *indspec = GetIndustrySpec(type);
/* Shall the variable get resolved in parent scope and are we not yet in parent scope? */
if (object->u.industry.gfx == INVALID_INDUSTRYTILE && object->scope == VSG_SCOPE_PARENT) {
/* Pass the request on to the town of the industry */
const Town *t;
if (industry != NULL) {
t = industry->town;
} else if (tile != INVALID_TILE) {
t = ClosestTownFromTile(tile, UINT_MAX);
} else {
*available = false;
return UINT_MAX;
}
return TownGetVariable(variable, parameter, available, t);
}
if (industry == NULL) {
DEBUG(grf, 1, "Unhandled property 0x%X (no available industry) in callback 0x%x", variable, object->callback);
*available = false;
return UINT_MAX;
}
switch (variable) {
case 0x40:
case 0x41:
case 0x42: { // waiting cargo, but only if those two callback flags are set
uint16 callback = indspec->callback_mask;
if (HasBit(callback, CBM_IND_PRODUCTION_CARGO_ARRIVAL) || HasBit(callback, CBM_IND_PRODUCTION_256_TICKS)) {
if ((indspec->behaviour & INDUSTRYBEH_PROD_MULTI_HNDLING) != 0) {
if (industry->prod_level == 0) return 0;
return min(industry->incoming_cargo_waiting[variable - 0x40] / industry->prod_level, (uint16)0xFFFF);
} else {
return min(industry->incoming_cargo_waiting[variable - 0x40], (uint16)0xFFFF);
}
} else {
return 0;
}
}
/* Manhattan distance of closes dry/water tile */
case 0x43: return GetClosestWaterDistance(tile, (indspec->behaviour & INDUSTRYBEH_BUILT_ONWATER) == 0);
/* Layout number */
case 0x44: return industry->selected_layout;
/* Company info */
case 0x45: {
byte colours = 0;
bool is_ai = false;
const Company *c = Company::GetIfValid(industry->founder);
if (c != NULL) {
const Livery *l = &c->livery[LS_DEFAULT];
is_ai = c->is_ai;
colours = l->colour1 + l->colour2 * 16;
}
return industry->founder | (is_ai ? 0x10000 : 0) | (colours << 24);
}
case 0x46: return industry->construction_date; // Date when built - long format - (in days)
/* Get industry ID at offset param */
case 0x60: return GetIndustryIDAtOffset(GetNearbyTile(parameter, industry->location.tile), industry, object->grffile->grfid);
/* Get random tile bits at offset param */
case 0x61:
tile = GetNearbyTile(parameter, tile);
return (IsTileType(tile, MP_INDUSTRY) && Industry::GetByTile(tile) == industry) ? GetIndustryRandomBits(tile) : 0;
/* Land info of nearby tiles */
case 0x62: return GetNearbyIndustryTileInformation(parameter, tile, INVALID_INDUSTRY);
/* Animation stage of nearby tiles */
case 0x63:
tile = GetNearbyTile(parameter, tile);
if (IsTileType(tile, MP_INDUSTRY) && Industry::GetByTile(tile) == industry) {
return GetIndustryAnimationState(tile);
}
return 0xFFFFFFFF;
/* Distance of nearest industry of given type */
case 0x64: return GetClosestIndustry(tile, MapNewGRFIndustryType(parameter, indspec->grf_prop.grffile->grfid), industry);
/* Get town zone and Manhattan distance of closest town */
case 0x65: return GetTownRadiusGroup(industry->town, tile) << 16 | min(DistanceManhattan(tile, industry->town->xy), 0xFFFF);
/* Get square of Euclidian distance of closes town */
case 0x66: return GetTownRadiusGroup(industry->town, tile) << 16 | min(DistanceSquare(tile, industry->town->xy), 0xFFFF);
/* Count of industry, distance of closest instance
* 68 is the same as 67, but with a filtering on selected layout */
case 0x67:
case 0x68: return GetCountAndDistanceOfClosestInstance(parameter, variable == 0x68 ? GB(GetRegister(0x101), 0, 8) : 0, industry);
/* Get a variable from the persistent storage */
case 0x7C: return industry->psa.Get(parameter);
/* Industry structure access*/
case 0x80: return industry->location.tile;
case 0x81: return GB(industry->location.tile, 8, 8);
/* Pointer to the town the industry is associated with */
case 0x82: return industry->town->index;
case 0x83:
case 0x84:
case 0x85: DEBUG(grf, 0, "NewGRFs shouldn't be doing pointer magic"); break; // not supported
case 0x86: return industry->location.w;
case 0x87: return industry->location.h;// xy dimensions
case 0x88:
case 0x89: return industry->produced_cargo[variable - 0x88];
case 0x8A: return industry->produced_cargo_waiting[0];
case 0x8B: return GB(industry->produced_cargo_waiting[0], 8, 8);
case 0x8C: return industry->produced_cargo_waiting[1];
case 0x8D: return GB(industry->produced_cargo_waiting[1], 8, 8);
case 0x8E:
case 0x8F: return industry->production_rate[variable - 0x8E];
case 0x90:
case 0x91:
case 0x92: return industry->accepts_cargo[variable - 0x90];
case 0x93: return industry->prod_level;
/* amount of cargo produced so far THIS month. */
case 0x94: return industry->this_month_production[0];
case 0x95: return GB(industry->this_month_production[0], 8, 8);
case 0x96: return industry->this_month_production[1];
case 0x97: return GB(industry->this_month_production[1], 8, 8);
/* amount of cargo transported so far THIS month. */
case 0x98: return industry->this_month_transported[0];
case 0x99: return GB(industry->this_month_transported[0], 8, 8);
case 0x9A: return industry->this_month_transported[1];
case 0x9B: return GB(industry->this_month_transported[1], 8, 8);
/* fraction of cargo transported LAST month. */
case 0x9C:
case 0x9D: return industry->last_month_pct_transported[variable - 0x9C];
/* amount of cargo produced LAST month. */
case 0x9E: return industry->last_month_production[0];
case 0x9F: return GB(industry->last_month_production[0], 8, 8);
case 0xA0: return industry->last_month_production[1];
case 0xA1: return GB(industry->last_month_production[1], 8, 8);
/* amount of cargo transported last month. */
case 0xA2: return industry->last_month_transported[0];
case 0xA3: return GB(industry->last_month_transported[0], 8, 8);
case 0xA4: return industry->last_month_transported[1];
case 0xA5: return GB(industry->last_month_transported[1], 8, 8);
case 0xA6: return industry->type;
case 0xA7: return industry->founder;
case 0xA8: return industry->random_colour;
case 0xA9: return Clamp(industry->last_prod_year - ORIGINAL_BASE_YEAR, 0, 255);
case 0xAA: return industry->counter;
case 0xAB: return GB(industry->counter, 8, 8);
case 0xAC: return industry->was_cargo_delivered;
case 0xB0: return Clamp(industry->construction_date - DAYS_TILL_ORIGINAL_BASE_YEAR, 0, 65535); // Date when built since 1920 (in days)
case 0xB3: return industry->construction_type; // Construction type
case 0xB4: return Clamp(industry->last_cargo_accepted_at - DAYS_TILL_ORIGINAL_BASE_YEAR, 0, 65535); // Date last cargo accepted since 1920 (in days)
}
DEBUG(grf, 1, "Unhandled industry property 0x%X", variable);
*available = false;
return UINT_MAX;
}
static const SpriteGroup *IndustryResolveReal(const ResolverObject *object, const RealSpriteGroup *group)
{
/* IndustryTile do not have 'real' groups */
return NULL;
}
static uint32 IndustryGetRandomBits(const ResolverObject *object)
{
const Industry *ind = object->u.industry.ind;
return ind != NULL ? ind->random: 0;
}
static uint32 IndustryGetTriggers(const ResolverObject *object)
{
const Industry *ind = object->u.industry.ind;
return ind != NULL ? ind->random_triggers : 0;
}
static void IndustrySetTriggers(const ResolverObject *object, int triggers)
{
Industry *ind = object->u.industry.ind;
assert(ind != NULL && ind->index != INVALID_INDUSTRY);
ind->random_triggers = triggers;
}
static void NewIndustryResolver(ResolverObject *res, TileIndex tile, Industry *indus, IndustryType type)
{
res->GetRandomBits = IndustryGetRandomBits;
res->GetTriggers = IndustryGetTriggers;
res->SetTriggers = IndustrySetTriggers;
res->GetVariable = IndustryGetVariable;
res->ResolveReal = IndustryResolveReal;
res->psa = &indus->psa;
res->u.industry.tile = tile;
res->u.industry.ind = indus;
res->u.industry.gfx = INVALID_INDUSTRYTILE;
res->u.industry.type = type;
res->callback = CBID_NO_CALLBACK;
res->callback_param1 = 0;
res->callback_param2 = 0;
res->last_value = 0;
res->trigger = 0;
res->reseed = 0;
res->count = 0;
const IndustrySpec *indspec = GetIndustrySpec(type);
res->grffile = (indspec != NULL ? indspec->grf_prop.grffile : NULL);
}
uint16 GetIndustryCallback(CallbackID callback, uint32 param1, uint32 param2, Industry *industry, IndustryType type, TileIndex tile)
{
ResolverObject object;
const SpriteGroup *group;
NewIndustryResolver(&object, tile, industry, type);
object.callback = callback;
object.callback_param1 = param1;
object.callback_param2 = param2;
group = SpriteGroup::Resolve(GetIndustrySpec(type)->grf_prop.spritegroup, &object);
if (group == NULL) return CALLBACK_FAILED;
return group->GetCallbackResult();
}
uint32 IndustryLocationGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
{
const Industry *industry = object->u.industry.ind;
TileIndex tile = object->u.industry.tile;
if (object->scope == VSG_SCOPE_PARENT) {
return TownGetVariable(variable, parameter, available, industry->town);
}
switch (variable) {
case 0x80: return tile;
case 0x81: return GB(tile, 8, 8);
/* Pointer to the town the industry is associated with */
case 0x82: return industry->town->index;
case 0x83:
case 0x84:
case 0x85: DEBUG(grf, 0, "NewGRFs shouldn't be doing pointer magic"); break; // not supported
/* Number of the layout */
case 0x86: return industry->selected_layout;
/* Ground type */
case 0x87: return GetTerrainType(tile);
/* Town zone */
case 0x88: return GetTownRadiusGroup(industry->town, tile);
/* Manhattan distance of the closest town */
case 0x89: return min(DistanceManhattan(industry->town->xy, tile), 255);
/* Lowest height of the tile */
case 0x8A: return GetTileZ(tile);
/* Distance to the nearest water/land tile */
case 0x8B: return GetClosestWaterDistance(tile, (GetIndustrySpec(industry->type)->behaviour & INDUSTRYBEH_BUILT_ONWATER) == 0);
/* Square of Euclidian distance from town */
case 0x8D: return min(DistanceSquare(industry->town->xy, tile), 65535);
/* 32 random bits */
case 0x8F: return _industry_creation_random_bits;
}
/* None of the special ones, so try the general ones */
return IndustryGetVariable(object, variable, parameter, available);
}
/** Check that the industry callback allows creation of the industry.
* @param tile %Tile to build the industry.
* @param type Type of industry to build.
* @param layout Layout number.
* @param seed Seed for the random generator.
* @param initial_random_bits The random bits the industry is going to have after construction.
* @param founder Industry founder
* @return Succeeded or failed command.
*/
CommandCost CheckIfCallBackAllowsCreation(TileIndex tile, IndustryType type, uint layout, uint32 seed, uint16 initial_random_bits, Owner founder)
{
const IndustrySpec *indspec = GetIndustrySpec(type);
ResolverObject object;
const SpriteGroup *group;
Industry ind;
ind.index = INVALID_INDUSTRY;
ind.location.tile = tile;
ind.location.w = 0; // important to mark the industry invalid
ind.type = type;
ind.selected_layout = layout;
ind.town = ClosestTownFromTile(tile, UINT_MAX);
ind.random = initial_random_bits;
ind.founder = founder;
NewIndustryResolver(&object, tile, &ind, type);
object.GetVariable = IndustryLocationGetVariable;
object.callback = CBID_INDUSTRY_LOCATION;
_industry_creation_random_bits = seed;
group = SpriteGroup::Resolve(GetIndustrySpec(type)->grf_prop.spritegroup, &object);
/* Unlike the "normal" cases, not having a valid result means we allow
* the building of the industry, as that's how it's done in TTDP. */
if (group == NULL) return CommandCost();
uint16 result = group->GetCallbackResult();
if (result == 0x400 || result == CALLBACK_FAILED) return CommandCost();
/* Copy some parameters from the registers to the error message text ref. stack */
SwitchToErrorRefStack();
PrepareTextRefStackUsage(4);
SwitchToNormalRefStack();
switch (result) {
case 0x401: return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
case 0x402: return_cmd_error(STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST);
case 0x403: return_cmd_error(STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT);
default: return_cmd_error(GetGRFStringID(indspec->grf_prop.grffile->grfid, 0xD000 + result));
}
NOT_REACHED();
}
bool CheckIfCallBackAllowsAvailability(IndustryType type, IndustryAvailabilityCallType creation_type)
{
const IndustrySpec *indspec = GetIndustrySpec(type);
if (HasBit(indspec->callback_mask, CBM_IND_AVAILABLE)) {
uint16 res = GetIndustryCallback(CBID_INDUSTRY_AVAILABLE, 0, creation_type, NULL, type, INVALID_TILE);
if (res != CALLBACK_FAILED) {
return (res == 0);
}
}
return true;
}
static int32 DerefIndProd(int field, bool use_register)
{
return use_register ? (int32)GetRegister(field) : field;
}
/**
* Get the industry production callback and apply it to the industry.
* @param ind the industry this callback has to be called for
* @param reason the reason it is called (0 = incoming cargo, 1 = periodic tick callback)
*/
void IndustryProductionCallback(Industry *ind, int reason)
{
const IndustrySpec *spec = GetIndustrySpec(ind->type);
ResolverObject object;
NewIndustryResolver(&object, ind->location.tile, ind, ind->type);
if ((spec->behaviour & INDUSTRYBEH_PRODCALLBACK_RANDOM) != 0) object.callback_param1 = Random();
int multiplier = 1;
if ((spec->behaviour & INDUSTRYBEH_PROD_MULTI_HNDLING) != 0) multiplier = ind->prod_level;
object.callback_param2 = reason;
for (uint loop = 0;; loop++) {
/* limit the number of calls to break infinite loops.
* 'loop' is provided as 16 bits to the newgrf, so abort when those are exceeded. */
if (loop >= 0x10000) {
/* display error message */
SetDParamStr(0, spec->grf_prop.grffile->filename);
SetDParam(1, spec->name);
ShowErrorMessage(STR_NEWGRF_BUGGY, STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK, WL_WARNING);
/* abort the function early, this error isn't critical and will allow the game to continue to run */
break;
}
SB(object.callback_param2, 8, 16, loop);
const SpriteGroup *tgroup = SpriteGroup::Resolve(spec->grf_prop.spritegroup, &object);
if (tgroup == NULL || tgroup->type != SGT_INDUSTRY_PRODUCTION) break;
const IndustryProductionSpriteGroup *group = (const IndustryProductionSpriteGroup *)tgroup;
bool deref = (group->version == 1);
for (uint i = 0; i < 3; i++) {
ind->incoming_cargo_waiting[i] = Clamp(ind->incoming_cargo_waiting[i] - DerefIndProd(group->subtract_input[i], deref) * multiplier, 0, 0xFFFF);
}
for (uint i = 0; i < 2; i++) {
ind->produced_cargo_waiting[i] = Clamp(ind->produced_cargo_waiting[i] + max(DerefIndProd(group->add_output[i], deref), 0) * multiplier, 0, 0xFFFF);
}
int32 again = DerefIndProd(group->again, deref);
if (again == 0) break;
SB(object.callback_param2, 24, 8, again);
}
SetWindowDirty(WC_INDUSTRY_VIEW, ind->index);
}
/**
* Resolve a industry's spec and such so we can get a variable.
* @param ro The resolver object to fill.
* @param index The industry ID to get the data from.
*/
void GetIndustryResolver(ResolverObject *ro, uint index)
{
Industry *i = Industry::Get(index);
NewIndustryResolver(ro, i->location.tile, i, i->type);
}
|