Files @ r25752:2d6c2238f03d
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Location: cpp/openttd-patchpack/source/src/saveload/compat/object_sl_compat.h

Patric Stout
Add: store headers for most savegame chunks

When a header is added, the chunk changes from CH_ARRAY type to
CH_TABLE type.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file object_sl_compat.h Loading of object chunks before table headers were added. */

#ifndef SAVELOAD_COMPAT_OBJECT_H
#define SAVELOAD_COMPAT_OBJECT_H

#include "../saveload.h"

/** Original field order for _object_desc. */
const SaveLoadCompat _object_sl_compat[] = {
	SLC_VAR("location.tile"),
	SLC_VAR("location.w"),
	SLC_VAR("location.h"),
	SLC_VAR("town"),
	SLC_VAR("build_date"),
	SLC_VAR("colour"),
	SLC_VAR("view"),
	SLC_VAR("type"),
};

#endif /* SAVELOAD_COMPAT_OBJECT_H */