Files @ r25698:2dd339d9890b
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Location: cpp/openttd-patchpack/source/src/saveload/engine_sl.cpp

Patric Stout
Change: prefix SL_ARR with the length of the array

This means that during loading we can validate that what is saved
is also that what is expected. Additionally, this makes all list
types similar to how they are stored on disk:
First a gamma to indicate length, followed by the data.
The size still depends on the type.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file engine_sl.cpp Code handling saving and loading of engines */

#include "../stdafx.h"
#include "saveload_internal.h"
#include "../engine_base.h"
#include "../string_func.h"
#include <vector>

#include "../safeguards.h"

static const SaveLoad _engine_desc[] = {
	 SLE_CONDVAR(Engine, intro_date,          SLE_FILE_U16 | SLE_VAR_I32,  SL_MIN_VERSION,  SLV_31),
	 SLE_CONDVAR(Engine, intro_date,          SLE_INT32,                  SLV_31, SL_MAX_VERSION),
	 SLE_CONDVAR(Engine, age,                 SLE_FILE_U16 | SLE_VAR_I32,  SL_MIN_VERSION,  SLV_31),
	 SLE_CONDVAR(Engine, age,                 SLE_INT32,                  SLV_31, SL_MAX_VERSION),
	     SLE_VAR(Engine, reliability,         SLE_UINT16),
	     SLE_VAR(Engine, reliability_spd_dec, SLE_UINT16),
	     SLE_VAR(Engine, reliability_start,   SLE_UINT16),
	     SLE_VAR(Engine, reliability_max,     SLE_UINT16),
	     SLE_VAR(Engine, reliability_final,   SLE_UINT16),
	     SLE_VAR(Engine, duration_phase_1,    SLE_UINT16),
	     SLE_VAR(Engine, duration_phase_2,    SLE_UINT16),
	     SLE_VAR(Engine, duration_phase_3,    SLE_UINT16),

	SLE_CONDNULL(1,                                                        SL_MIN_VERSION, SLV_121),
	     SLE_VAR(Engine, flags,               SLE_UINT8),
	SLE_CONDNULL(1,                                                        SL_MIN_VERSION, SLV_179), // old preview_company_rank
	 SLE_CONDVAR(Engine, preview_asked,       SLE_UINT16,                SLV_179, SL_MAX_VERSION),
	 SLE_CONDVAR(Engine, preview_company,     SLE_UINT8,                 SLV_179, SL_MAX_VERSION),
	     SLE_VAR(Engine, preview_wait,        SLE_UINT8),
	SLE_CONDNULL(1,                                                        SL_MIN_VERSION,  SLV_45),
	 SLE_CONDVAR(Engine, company_avail,       SLE_FILE_U8  | SLE_VAR_U16,  SL_MIN_VERSION, SLV_104),
	 SLE_CONDVAR(Engine, company_avail,       SLE_UINT16,                SLV_104, SL_MAX_VERSION),
	 SLE_CONDVAR(Engine, company_hidden,      SLE_UINT16,                SLV_193, SL_MAX_VERSION),
	SLE_CONDSSTR(Engine, name,                SLE_STR,                    SLV_84, SL_MAX_VERSION),

	SLE_CONDNULL(16,                                                       SLV_2, SLV_144), // old reserved space
};

static std::vector<Engine*> _temp_engine;

/**
 * Allocate an Engine structure, but not using the pools.
 * The allocated Engine must be freed using FreeEngine;
 * @return Allocated engine.
 */
static Engine* CallocEngine()
{
	uint8 *zero = CallocT<uint8>(sizeof(Engine));
	Engine *engine = new (zero) Engine();
	return engine;
}

/**
 * Deallocate an Engine constructed by CallocEngine.
 * @param e Engine to free.
 */
static void FreeEngine(Engine *e)
{
	if (e != nullptr) {
		e->~Engine();
		free(e);
	}
}

Engine *GetTempDataEngine(EngineID index)
{
	if (index < _temp_engine.size()) {
		return _temp_engine[index];
	} else if (index == _temp_engine.size()) {
		_temp_engine.push_back(CallocEngine());
		return _temp_engine[index];
	} else {
		NOT_REACHED();
	}
}

static void Save_ENGN()
{
	for (Engine *e : Engine::Iterate()) {
		SlSetArrayIndex(e->index);
		SlObject(e, _engine_desc);
	}
}

static void Load_ENGN()
{
	/* As engine data is loaded before engines are initialized we need to load
	 * this information into a temporary array. This is then copied into the
	 * engine pool after processing NewGRFs by CopyTempEngineData(). */
	int index;
	while ((index = SlIterateArray()) != -1) {
		Engine *e = GetTempDataEngine(index);
		SlObject(e, _engine_desc);

		if (IsSavegameVersionBefore(SLV_179)) {
			/* preview_company_rank was replaced with preview_company and preview_asked.
			 * Just cancel any previews. */
			e->flags &= ~4; // ENGINE_OFFER_WINDOW_OPEN
			e->preview_company = INVALID_COMPANY;
			e->preview_asked = (CompanyMask)-1;
		}
	}
}

/**
 * Copy data from temporary engine array into the real engine pool.
 */
void CopyTempEngineData()
{
	for (Engine *e : Engine::Iterate()) {
		if (e->index >= _temp_engine.size()) break;

		const Engine *se = GetTempDataEngine(e->index);
		e->intro_date          = se->intro_date;
		e->age                 = se->age;
		e->reliability         = se->reliability;
		e->reliability_spd_dec = se->reliability_spd_dec;
		e->reliability_start   = se->reliability_start;
		e->reliability_max     = se->reliability_max;
		e->reliability_final   = se->reliability_final;
		e->duration_phase_1    = se->duration_phase_1;
		e->duration_phase_2    = se->duration_phase_2;
		e->duration_phase_3    = se->duration_phase_3;
		e->flags               = se->flags;
		e->preview_asked       = se->preview_asked;
		e->preview_company     = se->preview_company;
		e->preview_wait        = se->preview_wait;
		e->company_avail       = se->company_avail;
		e->company_hidden      = se->company_hidden;
		e->name                = se->name;
	}

	ResetTempEngineData();
}

void ResetTempEngineData()
{
	/* Get rid of temporary data */
	for (std::vector<Engine*>::iterator it = _temp_engine.begin(); it != _temp_engine.end(); ++it) {
		FreeEngine(*it);
	}
	_temp_engine.clear();
}

static void Load_ENGS()
{
	/* Load old separate String ID list into a temporary array. This
	 * was always 256 entries. */
	StringID names[256];

	SlCopy(names, lengthof(names), SLE_STRINGID);

	/* Copy each string into the temporary engine array. */
	for (EngineID engine = 0; engine < lengthof(names); engine++) {
		Engine *e = GetTempDataEngine(engine);
		e->name = CopyFromOldName(names[engine]);
	}
}

/** Save and load the mapping between the engine id in the pool, and the grf file it came from. */
static const SaveLoad _engine_id_mapping_desc[] = {
	SLE_VAR(EngineIDMapping, grfid,         SLE_UINT32),
	SLE_VAR(EngineIDMapping, internal_id,   SLE_UINT16),
	SLE_VAR(EngineIDMapping, type,          SLE_UINT8),
	SLE_VAR(EngineIDMapping, substitute_id, SLE_UINT8),
};

static void Save_EIDS()
{
	uint index = 0;
	for (EngineIDMapping &eid : _engine_mngr) {
		SlSetArrayIndex(index);
		SlObject(&eid, _engine_id_mapping_desc);
		index++;
	}
}

static void Load_EIDS()
{
	_engine_mngr.clear();

	while (SlIterateArray() != -1) {
		EngineIDMapping *eid = &_engine_mngr.emplace_back();
		SlObject(eid, _engine_id_mapping_desc);
	}
}

static const ChunkHandler engine_chunk_handlers[] = {
	{ 'EIDS', Save_EIDS, Load_EIDS, nullptr, nullptr, CH_ARRAY },
	{ 'ENGN', Save_ENGN, Load_ENGN, nullptr, nullptr, CH_ARRAY },
	{ 'ENGS', nullptr,   Load_ENGS, nullptr, nullptr, CH_RIFF  },
};

extern const ChunkHandlerTable _engine_chunk_handlers(engine_chunk_handlers);