Files
@ r14570:2f2a08552acc
Branch filter:
Location: cpp/openttd-patchpack/source/src/engine.cpp
r14570:2f2a08552acc
25.1 KiB
text/x-c
(svn r19153) -Fix [FS#pm](r19056): PBS reservation was drawn incorrectly for depots.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file engine.cpp Base for all engine handling. */
#include "stdafx.h"
#include "company_func.h"
#include "command_func.h"
#include "news_func.h"
#include "aircraft.h"
#include "newgrf.h"
#include "newgrf_engine.h"
#include "group.h"
#include "strings_func.h"
#include "core/random_func.hpp"
#include "window_func.h"
#include "date_func.h"
#include "autoreplace_gui.h"
#include "string_func.h"
#include "ai/ai.hpp"
#include "core/pool_func.hpp"
#include "engine_gui.h"
#include "engine_func.h"
#include "engine_base.h"
#include "company_base.h"
#include "table/strings.h"
#include "table/engines.h"
EnginePool _engine_pool("Engine");
INSTANTIATE_POOL_METHODS(Engine)
EngineOverrideManager _engine_mngr;
/** Year that engine aging stops. Engines will not reduce in reliability
* and no more engines will be introduced */
static Year _year_engine_aging_stops;
/** Number of engines of each vehicle type in original engine data */
const uint8 _engine_counts[4] = {
lengthof(_orig_rail_vehicle_info),
lengthof(_orig_road_vehicle_info),
lengthof(_orig_ship_vehicle_info),
lengthof(_orig_aircraft_vehicle_info),
};
/** Offset of the first engine of each vehicle type in original engine data */
const uint8 _engine_offsets[4] = {
0,
lengthof(_orig_rail_vehicle_info),
lengthof(_orig_rail_vehicle_info) + lengthof(_orig_road_vehicle_info),
lengthof(_orig_rail_vehicle_info) + lengthof(_orig_road_vehicle_info) + lengthof(_orig_ship_vehicle_info),
};
assert_compile(lengthof(_orig_rail_vehicle_info) + lengthof(_orig_road_vehicle_info) + lengthof(_orig_ship_vehicle_info) + lengthof(_orig_aircraft_vehicle_info) == lengthof(_orig_engine_info));
const uint EngineOverrideManager::NUM_DEFAULT_ENGINES = _engine_counts[VEH_TRAIN] + _engine_counts[VEH_ROAD] + _engine_counts[VEH_SHIP] + _engine_counts[VEH_AIRCRAFT];
Engine::Engine() :
name(NULL),
overrides_count(0),
overrides(NULL)
{
}
Engine::Engine(VehicleType type, EngineID base)
{
this->type = type;
this->internal_id = base;
this->list_position = base;
/* Check if this base engine is within the original engine data range */
if (base >= _engine_counts[type]) {
/* Mark engine as valid anyway */
this->info.climates = 0x80;
/* Set model life to maximum to make wagons available */
this->info.base_life = 0xFF;
return;
}
/* Copy the original engine info for this slot */
this->info = _orig_engine_info[_engine_offsets[type] + base];
/* Copy the original engine data for this slot */
switch (type) {
default: NOT_REACHED();
case VEH_TRAIN:
this->u.rail = _orig_rail_vehicle_info[base];
this->original_image_index = this->u.rail.image_index;
this->info.string_id = STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_KIRBY_PAUL_TANK_STEAM + base;
/* Set the default model life of original wagons to "infinite" */
if (this->u.rail.railveh_type == RAILVEH_WAGON) this->info.base_life = 0xFF;
break;
case VEH_ROAD:
this->u.road = _orig_road_vehicle_info[base];
this->original_image_index = this->u.road.image_index;
this->info.string_id = STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_REGAL_BUS + base;
break;
case VEH_SHIP:
this->u.ship = _orig_ship_vehicle_info[base];
this->original_image_index = this->u.ship.image_index;
this->info.string_id = STR_VEHICLE_NAME_SHIP_MPS_OIL_TANKER + base;
break;
case VEH_AIRCRAFT:
this->u.air = _orig_aircraft_vehicle_info[base];
this->original_image_index = this->u.air.image_index;
this->info.string_id = STR_VEHICLE_NAME_AIRCRAFT_SAMPSON_U52 + base;
break;
}
}
Engine::~Engine()
{
UnloadWagonOverrides(this);
free(this->name);
}
/**
* Determines whether an engine can carry something.
* A vehicle cannot carry anything if its capacity is zero, or none of the possible cargos is available in the climate.
* @return true if the vehicle can carry something.
*/
bool Engine::CanCarryCargo() const
{
/* For engines that can appear in a consist (i.e. rail vehicles and (articulated) road vehicles), a capacity
* of zero is a special case, to define the vehicle to not carry anything. The default cargotype is still used
* for livery selection etc.
* Note: Only the property is tested. A capacity callback returning 0 does not have the same effect.
*/
switch (this->type) {
case VEH_TRAIN:
if (this->u.rail.capacity == 0) return false;
break;
case VEH_ROAD:
if (this->u.road.capacity == 0) return false;
break;
case VEH_SHIP:
case VEH_AIRCRAFT:
break;
default: NOT_REACHED();
}
return this->GetDefaultCargoType() != CT_INVALID;
}
/**
* Determines the default cargo capacity of an engine for display purposes.
*
* For planes carrying both passenger and mail this is the passenger capacity.
* For multiheaded engines this is the capacity of both heads.
* For articulated engines use GetCapacityOfArticulatedParts
*
* @note Keep this function consistent with GetVehicleCapacity().
* @param mail_capacity returns secondary cargo (mail) capacity of aircraft
* @return The default capacity
* @see GetDefaultCargoType
*/
uint Engine::GetDisplayDefaultCapacity(uint16 *mail_capacity) const
{
if (mail_capacity != NULL) *mail_capacity = 0;
if (!this->CanCarryCargo()) return 0;
switch (type) {
case VEH_TRAIN:
return GetEngineProperty(this->index, PROP_TRAIN_CARGO_CAPACITY, this->u.rail.capacity) + (this->u.rail.railveh_type == RAILVEH_MULTIHEAD ? this->u.rail.capacity : 0);
case VEH_ROAD:
return GetEngineProperty(this->index, PROP_ROADVEH_CARGO_CAPACITY, this->u.road.capacity);
case VEH_SHIP:
return GetEngineProperty(this->index, PROP_SHIP_CARGO_CAPACITY, this->u.ship.capacity);
case VEH_AIRCRAFT: {
uint capacity = this->u.air.passenger_capacity;
CargoID cargo = this->GetDefaultCargoType();
if (IsCargoInClass(cargo, CC_PASSENGERS)) {
if (mail_capacity != NULL) *mail_capacity = this->u.air.mail_capacity;
} else {
capacity += this->u.air.mail_capacity;
}
switch (cargo) {
case CT_PASSENGERS:
case CT_MAIL: return capacity;
case CT_GOODS: return capacity / 2;
default: return capacity / 4;
}
}
default: NOT_REACHED();
}
}
Money Engine::GetRunningCost() const
{
Price base_price;
uint cost_factor;
switch (this->type) {
case VEH_ROAD:
base_price = this->u.road.running_cost_class;
if (base_price == INVALID_PRICE) return 0;
cost_factor = GetEngineProperty(this->index, PROP_ROADVEH_RUNNING_COST_FACTOR, this->u.road.running_cost);
break;
case VEH_TRAIN:
base_price = this->u.rail.running_cost_class;
if (base_price == INVALID_PRICE) return 0;
cost_factor = GetEngineProperty(this->index, PROP_TRAIN_RUNNING_COST_FACTOR, this->u.rail.running_cost);
break;
case VEH_SHIP:
base_price = PR_RUNNING_SHIP;
cost_factor = GetEngineProperty(this->index, PROP_SHIP_RUNNING_COST_FACTOR, this->u.ship.running_cost);
break;
case VEH_AIRCRAFT:
base_price = PR_RUNNING_AIRCRAFT;
cost_factor = GetEngineProperty(this->index, PROP_AIRCRAFT_RUNNING_COST_FACTOR, this->u.air.running_cost);
break;
default: NOT_REACHED();
}
return GetPrice(base_price, cost_factor, this->grffile, -8);
}
Money Engine::GetCost() const
{
Price base_price;
uint cost_factor;
switch (this->type) {
case VEH_ROAD:
base_price = PR_BUILD_VEHICLE_ROAD;
cost_factor = GetEngineProperty(this->index, PROP_ROADVEH_COST_FACTOR, this->u.road.cost_factor);
break;
case VEH_TRAIN:
if (this->u.rail.railveh_type == RAILVEH_WAGON) {
base_price = PR_BUILD_VEHICLE_WAGON;
cost_factor = GetEngineProperty(this->index, PROP_TRAIN_COST_FACTOR, this->u.rail.cost_factor);
} else {
base_price = PR_BUILD_VEHICLE_TRAIN;
cost_factor = GetEngineProperty(this->index, PROP_TRAIN_COST_FACTOR, this->u.rail.cost_factor);
}
break;
case VEH_SHIP:
base_price = PR_BUILD_VEHICLE_SHIP;
cost_factor = GetEngineProperty(this->index, PROP_SHIP_COST_FACTOR, this->u.ship.cost_factor);
break;
case VEH_AIRCRAFT:
base_price = PR_BUILD_VEHICLE_AIRCRAFT;
cost_factor = GetEngineProperty(this->index, PROP_AIRCRAFT_COST_FACTOR, this->u.air.cost_factor);
break;
default: NOT_REACHED();
}
return GetPrice(base_price, cost_factor, this->grffile, -8);
}
/**
* Returns max speed for display purposes
* @return max speed in km-ish/h
*/
uint Engine::GetDisplayMaxSpeed() const
{
switch (this->type) {
case VEH_TRAIN:
return GetEngineProperty(this->index, PROP_TRAIN_SPEED, this->u.rail.max_speed);
case VEH_ROAD:
return this->u.road.max_speed / 2;
case VEH_SHIP:
return GetEngineProperty(this->index, PROP_SHIP_SPEED, this->u.ship.max_speed) / 2;
case VEH_AIRCRAFT:
return this->u.air.max_speed;
default: NOT_REACHED();
}
}
uint Engine::GetPower() const
{
/* Currently only trains have 'power' */
switch (this->type) {
case VEH_TRAIN:
return GetEngineProperty(this->index, PROP_TRAIN_POWER, this->u.rail.power);
default: NOT_REACHED();
}
}
/**
* Returns the weight for display purposes.
* For dual-headed train-engines this is the weight of both heads
* @return weight in display units metric tons
*/
uint Engine::GetDisplayWeight() const
{
/* Currently only trains have 'weight' */
switch (this->type) {
case VEH_TRAIN:
return GetEngineProperty(this->index, PROP_TRAIN_WEIGHT, this->u.rail.weight) << (this->u.rail.railveh_type == RAILVEH_MULTIHEAD ? 1 : 0);
default: NOT_REACHED();
}
}
/**
* Returns the tractive effort for display purposes.
* For dual-headed train-engines this is the tractive effort of both heads
* @return tractive effort in display units kN
*/
uint Engine::GetDisplayMaxTractiveEffort() const
{
/* Currently only trains have 'tractive effort' */
switch (this->type) {
case VEH_TRAIN:
return (10 * this->GetDisplayWeight() * GetEngineProperty(this->index, PROP_TRAIN_TRACTIVE_EFFORT, this->u.rail.tractive_effort)) / 256;
default: NOT_REACHED();
}
}
/**
* Returns the vehicle's life length in days.
* @return the life length
*/
Date Engine::GetLifeLengthInDays() const
{
/* Assume leap years; this gives the player a bit more than the given amount of years, but never less. */
return (this->info.lifelength + _settings_game.vehicle.extend_vehicle_life) * DAYS_IN_LEAP_YEAR;
}
/**
* Initializes the EngineOverrideManager with the default engines.
*/
void EngineOverrideManager::ResetToDefaultMapping()
{
this->Clear();
for (VehicleType type = VEH_TRAIN; type <= VEH_AIRCRAFT; type++) {
for (uint internal_id = 0; internal_id < _engine_counts[type]; internal_id++) {
EngineIDMapping *eid = this->Append();
eid->type = type;
eid->grfid = INVALID_GRFID;
eid->internal_id = internal_id;
eid->substitute_id = internal_id;
}
}
}
/**
* Looks up an EngineID in the EngineOverrideManager
* @param type Vehicle type
* @param grf_local_id The local id in the newgrf
* @param grfid The GrfID that defines the scope of grf_local_id.
* If a newgrf overrides the engines of another newgrf, the "scope grfid" is the ID of the overridden newgrf.
* If dynnamic_engines is disabled, all newgrf share the same ID scope identified by INVALID_GRFID.
* @return The engine ID if present, or INVALID_ENGINE if not.
*/
EngineID EngineOverrideManager::GetID(VehicleType type, uint16 grf_local_id, uint32 grfid)
{
const EngineIDMapping *end = this->End();
EngineID index = 0;
for (const EngineIDMapping *eid = this->Begin(); eid != end; eid++, index++) {
if (eid->type == type && eid->grfid == grfid && eid->internal_id == grf_local_id) {
return index;
}
}
return INVALID_ENGINE;
}
/** Sets cached values in Company::num_vehicles and Group::num_vehicles
*/
void SetCachedEngineCounts()
{
size_t engines = Engine::GetPoolSize();
/* Set up the engine count for all companies */
Company *c;
FOR_ALL_COMPANIES(c) {
free(c->num_engines);
c->num_engines = CallocT<EngineID>(engines);
}
/* Recalculate */
Group *g;
FOR_ALL_GROUPS(g) {
free(g->num_engines);
g->num_engines = CallocT<EngineID>(engines);
}
const Vehicle *v;
FOR_ALL_VEHICLES(v) {
if (!v->IsEngineCountable()) continue;
assert(v->engine_type < engines);
Company::Get(v->owner)->num_engines[v->engine_type]++;
if (v->group_id == DEFAULT_GROUP) continue;
g = Group::Get(v->group_id);
assert(v->type == g->vehicle_type);
assert(v->owner == g->owner);
g->num_engines[v->engine_type]++;
}
}
void SetupEngines()
{
_engine_pool.CleanPool();
assert(_engine_mngr.Length() >= _engine_mngr.NUM_DEFAULT_ENGINES);
const EngineIDMapping *end = _engine_mngr.End();
uint index = 0;
for (const EngineIDMapping *eid = _engine_mngr.Begin(); eid != end; eid++, index++) {
const Engine *e = new Engine(eid->type, eid->internal_id);
assert(e->index == index);
}
}
void ShowEnginePreviewWindow(EngineID engine);
/* Determine if an engine type is a wagon (and not a loco) */
static bool IsWagon(EngineID index)
{
const Engine *e = Engine::Get(index);
return e->type == VEH_TRAIN && e->u.rail.railveh_type == RAILVEH_WAGON;
}
static void CalcEngineReliability(Engine *e)
{
uint age = e->age;
/* Check for early retirement */
if (e->company_avail != 0 && !_settings_game.vehicle.never_expire_vehicles && e->info.base_life != 0xFF) {
int retire_early = e->info.retire_early;
uint retire_early_max_age = max(0, e->duration_phase_1 + e->duration_phase_2 - retire_early * 12);
if (retire_early != 0 && age >= retire_early_max_age) {
/* Early retirement is enabled and we're past the date... */
e->company_avail = 0;
AddRemoveEngineFromAutoreplaceAndBuildWindows(e->type);
}
}
if (age < e->duration_phase_1) {
uint start = e->reliability_start;
e->reliability = age * (e->reliability_max - start) / e->duration_phase_1 + start;
} else if ((age -= e->duration_phase_1) < e->duration_phase_2 || _settings_game.vehicle.never_expire_vehicles || e->info.base_life == 0xFF) {
/* We are at the peak of this engines life. It will have max reliability.
* This is also true if the engines never expire. They will not go bad over time */
e->reliability = e->reliability_max;
} else if ((age -= e->duration_phase_2) < e->duration_phase_3) {
uint max = e->reliability_max;
e->reliability = (int)age * (int)(e->reliability_final - max) / e->duration_phase_3 + max;
} else {
/* time's up for this engine.
* We will now completely retire this design */
e->company_avail = 0;
e->reliability = e->reliability_final;
/* Kick this engine out of the lists */
AddRemoveEngineFromAutoreplaceAndBuildWindows(e->type);
}
SetWindowClassesDirty(WC_BUILD_VEHICLE); // Update to show the new reliability
SetWindowClassesDirty(WC_REPLACE_VEHICLE);
}
void SetYearEngineAgingStops()
{
/* Determine last engine aging year, default to 2050 as previously. */
_year_engine_aging_stops = 2050;
const Engine *e;
FOR_ALL_ENGINES(e) {
const EngineInfo *ei = &e->info;
/* Exclude certain engines */
if (!HasBit(ei->climates, _settings_game.game_creation.landscape)) continue;
if (e->type == VEH_TRAIN && e->u.rail.railveh_type == RAILVEH_WAGON) continue;
/* Base year ending date on half the model life */
YearMonthDay ymd;
ConvertDateToYMD(ei->base_intro + (ei->lifelength * DAYS_IN_LEAP_YEAR) / 2, &ymd);
_year_engine_aging_stops = max(_year_engine_aging_stops, ymd.year);
}
}
void StartupOneEngine(Engine *e, Date aging_date)
{
const EngineInfo *ei = &e->info;
uint32 r;
e->age = 0;
e->flags = 0;
e->company_avail = 0;
/* Don't randomise the start-date in the first two years after gamestart to ensure availability
* of engines in early starting games.
* Note: TTDP uses fixed 1922 */
r = Random();
e->intro_date = ei->base_intro <= ConvertYMDToDate(_settings_game.game_creation.starting_year + 2, 0, 1) ? ei->base_intro : (Date)GB(r, 0, 9) + ei->base_intro;
if (e->intro_date <= _date) {
e->age = (aging_date - e->intro_date) >> 5;
e->company_avail = (CompanyMask)-1;
e->flags |= ENGINE_AVAILABLE;
}
e->reliability_start = GB(r, 16, 14) + 0x7AE0;
r = Random();
e->reliability_max = GB(r, 0, 14) + 0xBFFF;
e->reliability_final = GB(r, 16, 14) + 0x3FFF;
r = Random();
e->duration_phase_1 = GB(r, 0, 5) + 7;
e->duration_phase_2 = GB(r, 5, 4) + ei->base_life * 12 - 96;
e->duration_phase_3 = GB(r, 9, 7) + 120;
e->reliability_spd_dec = ei->decay_speed << 2;
CalcEngineReliability(e);
/* prevent certain engines from ever appearing. */
if (!HasBit(ei->climates, _settings_game.game_creation.landscape)) {
e->flags |= ENGINE_AVAILABLE;
e->company_avail = 0;
}
}
void StartupEngines()
{
Engine *e;
/* Aging of vehicles stops, so account for that when starting late */
const Date aging_date = min(_date, ConvertYMDToDate(_year_engine_aging_stops, 0, 1));
FOR_ALL_ENGINES(e) {
StartupOneEngine(e, aging_date);
}
/* Update the bitmasks for the vehicle lists */
Company *c;
FOR_ALL_COMPANIES(c) {
c->avail_railtypes = GetCompanyRailtypes(c->index);
c->avail_roadtypes = GetCompanyRoadtypes(c->index);
}
}
static void AcceptEnginePreview(EngineID eid, CompanyID company)
{
Engine *e = Engine::Get(eid);
Company *c = Company::Get(company);
SetBit(e->company_avail, company);
if (e->type == VEH_TRAIN) {
assert(e->u.rail.railtype < RAILTYPE_END);
SetBit(c->avail_railtypes, e->u.rail.railtype);
} else if (e->type == VEH_ROAD) {
SetBit(c->avail_roadtypes, HasBit(e->info.misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD);
}
e->preview_company_rank = 0xFF;
if (company == _local_company) {
AddRemoveEngineFromAutoreplaceAndBuildWindows(e->type);
}
}
static CompanyID GetBestCompany(uint8 pp)
{
const Company *c;
int32 best_hist;
CompanyID best_company;
CompanyMask mask = 0;
do {
best_hist = -1;
best_company = INVALID_COMPANY;
FOR_ALL_COMPANIES(c) {
if (c->block_preview == 0 && !HasBit(mask, c->index) &&
c->old_economy[0].performance_history > best_hist) {
best_hist = c->old_economy[0].performance_history;
best_company = c->index;
}
}
if (best_company == INVALID_COMPANY) return INVALID_COMPANY;
SetBit(mask, best_company);
} while (--pp != 0);
return best_company;
}
void EnginesDailyLoop()
{
if (_cur_year >= _year_engine_aging_stops) return;
Engine *e;
FOR_ALL_ENGINES(e) {
EngineID i = e->index;
if (e->flags & ENGINE_EXCLUSIVE_PREVIEW) {
if (e->flags & ENGINE_OFFER_WINDOW_OPEN) {
if (e->preview_company_rank != 0xFF && !--e->preview_wait) {
e->flags &= ~ENGINE_OFFER_WINDOW_OPEN;
DeleteWindowById(WC_ENGINE_PREVIEW, i);
e->preview_company_rank++;
}
} else if (e->preview_company_rank != 0xFF) {
CompanyID best_company = GetBestCompany(e->preview_company_rank);
if (best_company == INVALID_COMPANY) {
e->preview_company_rank = 0xFF;
continue;
}
e->flags |= ENGINE_OFFER_WINDOW_OPEN;
e->preview_wait = 20;
AI::NewEvent(best_company, new AIEventEnginePreview(i));
if (IsInteractiveCompany(best_company)) ShowEnginePreviewWindow(i);
}
}
}
}
/** Accept an engine prototype. XXX - it is possible that the top-company
* changes while you are waiting to accept the offer? Then it becomes invalid
* @param tile unused
* @param flags operation to perfom
* @param p1 engine-prototype offered
* @param p2 unused
* @param text unused
* @return the cost of this operation or an error
*/
CommandCost CmdWantEnginePreview(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
Engine *e = Engine::GetIfValid(p1);
if (e == NULL || GetBestCompany(e->preview_company_rank) != _current_company) return CMD_ERROR;
if (flags & DC_EXEC) AcceptEnginePreview(p1, _current_company);
return CommandCost();
}
static void NewVehicleAvailable(Engine *e)
{
Vehicle *v;
Company *c;
EngineID index = e->index;
/* In case the company didn't build the vehicle during the intro period,
* prevent that company from getting future intro periods for a while. */
if (e->flags & ENGINE_EXCLUSIVE_PREVIEW) {
FOR_ALL_COMPANIES(c) {
uint block_preview = c->block_preview;
if (!HasBit(e->company_avail, c->index)) continue;
/* We assume the user did NOT build it.. prove me wrong ;) */
c->block_preview = 20;
FOR_ALL_VEHICLES(v) {
if (v->type == VEH_TRAIN || v->type == VEH_ROAD || v->type == VEH_SHIP ||
(v->type == VEH_AIRCRAFT && Aircraft::From(v)->IsNormalAircraft())) {
if (v->owner == c->index && v->engine_type == index) {
/* The user did prove me wrong, so restore old value */
c->block_preview = block_preview;
break;
}
}
}
}
}
e->flags = (e->flags & ~ENGINE_EXCLUSIVE_PREVIEW) | ENGINE_AVAILABLE;
AddRemoveEngineFromAutoreplaceAndBuildWindows(e->type);
/* Now available for all companies */
e->company_avail = (CompanyMask)-1;
/* Do not introduce new rail wagons */
if (IsWagon(index)) return;
if (e->type == VEH_TRAIN) {
/* maybe make another rail type available */
RailType railtype = e->u.rail.railtype;
assert(railtype < RAILTYPE_END);
FOR_ALL_COMPANIES(c) SetBit(c->avail_railtypes, railtype);
} else if (e->type == VEH_ROAD) {
/* maybe make another road type available */
FOR_ALL_COMPANIES(c) SetBit(c->avail_roadtypes, HasBit(e->info.misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD);
}
AI::BroadcastNewEvent(new AIEventEngineAvailable(index));
SetDParam(0, GetEngineCategoryName(index));
SetDParam(1, index);
AddNewsItem(STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE, NS_NEW_VEHICLES, NR_ENGINE, index);
}
void EnginesMonthlyLoop()
{
if (_cur_year < _year_engine_aging_stops) {
Engine *e;
FOR_ALL_ENGINES(e) {
/* Age the vehicle */
if ((e->flags & ENGINE_AVAILABLE) && e->age != 0xFFFF) {
e->age++;
CalcEngineReliability(e);
}
if (!(e->flags & ENGINE_AVAILABLE) && _date >= (e->intro_date + DAYS_IN_YEAR)) {
/* Introduce it to all companies */
NewVehicleAvailable(e);
} else if (!(e->flags & (ENGINE_AVAILABLE | ENGINE_EXCLUSIVE_PREVIEW)) && _date >= e->intro_date) {
/* Introduction date has passed.. show introducing dialog to one companies. */
e->flags |= ENGINE_EXCLUSIVE_PREVIEW;
/* Do not introduce new rail wagons */
if (!IsWagon(e->index))
e->preview_company_rank = 1; // Give to the company with the highest rating.
}
}
}
}
static bool IsUniqueEngineName(const char *name)
{
const Engine *e;
FOR_ALL_ENGINES(e) {
if (e->name != NULL && strcmp(e->name, name) == 0) return false;
}
return true;
}
/** Rename an engine.
* @param tile unused
* @param flags operation to perfom
* @param p1 engine ID to rename
* @param p2 unused
* @param text the new name or an empty string when resetting to the default
* @return the cost of this operation or an error
*/
CommandCost CmdRenameEngine(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
Engine *e = Engine::GetIfValid(p1);
if (e == NULL) return CMD_ERROR;
bool reset = StrEmpty(text);
if (!reset) {
if (strlen(text) >= MAX_LENGTH_ENGINE_NAME_BYTES) return CMD_ERROR;
if (!IsUniqueEngineName(text)) return_cmd_error(STR_ERROR_NAME_MUST_BE_UNIQUE);
}
if (flags & DC_EXEC) {
free(e->name);
if (reset) {
e->name = NULL;
} else {
e->name = strdup(text);
}
MarkWholeScreenDirty();
}
return CommandCost();
}
/** Check if an engine is buildable.
* @param engine index of the engine to check.
* @param type the type the engine should be.
* @param company index of the company.
* @return True if an engine is valid, of the specified type, and buildable by
* the given company.
*/
bool IsEngineBuildable(EngineID engine, VehicleType type, CompanyID company)
{
const Engine *e = Engine::GetIfValid(engine);
/* check if it's an engine that is in the engine array */
if (e == NULL) return false;
/* check if it's an engine of specified type */
if (e->type != type) return false;
/* check if it's available */
if (!HasBit(e->company_avail, company)) return false;
if (type == VEH_TRAIN) {
/* Check if the rail type is available to this company */
const Company *c = Company::Get(company);
if (((GetRailTypeInfo(e->u.rail.railtype))->compatible_railtypes & c->avail_railtypes) == 0) return false;
}
return true;
}
/**
* Check if an engine is refittable.
* Note: Likely you want to use IsArticulatedVehicleRefittable().
* @param engine index of the engine to check.
* @return true if the engine is refittable.
*/
bool IsEngineRefittable(EngineID engine)
{
const Engine *e = Engine::GetIfValid(engine);
/* check if it's an engine that is in the engine array */
if (e == NULL) return false;
if (!e->CanCarryCargo()) return false;
const EngineInfo *ei = &e->info;
if (ei->refit_mask == 0) return false;
/* Are there suffixes?
* Note: This does not mean the suffixes are actually available for every consist at any time. */
if (HasBit(ei->callback_mask, CBM_VEHICLE_CARGO_SUFFIX)) return true;
/* Is there any cargo except the default cargo? */
CargoID default_cargo = e->GetDefaultCargoType();
return default_cargo != CT_INVALID && ei->refit_mask != 1U << default_cargo;
}
|