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Location: cpp/openttd-patchpack/source/src/bridge_map.h
r28098:2f7e0d913c81
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Add: Mock sprite cache intialization.
This fills up the sprite cache with SPR_OPENTTD_BASE + OPENTTD_SPRITE_COUNT zero-size sprites, to
allow GetSpriteSize() calls to continue from unit-tests.
This fills up the sprite cache with SPR_OPENTTD_BASE + OPENTTD_SPRITE_COUNT zero-size sprites, to
allow GetSpriteSize() calls to continue from unit-tests.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file bridge_map.h Map accessor functions for bridges. */
#ifndef BRIDGE_MAP_H
#define BRIDGE_MAP_H
#include "rail_map.h"
#include "road_map.h"
#include "bridge.h"
#include "water_map.h"
/**
* Checks if this is a bridge, instead of a tunnel
* @param t The tile to analyze
* @pre IsTileType(t, MP_TUNNELBRIDGE)
* @return true if the structure is a bridge one
*/
static inline bool IsBridge(Tile t)
{
assert(IsTileType(t, MP_TUNNELBRIDGE));
return HasBit(t.m5(), 7);
}
/**
* checks if there is a bridge on this tile
* @param t The tile to analyze
* @return true if a bridge is present
*/
static inline bool IsBridgeTile(Tile t)
{
return IsTileType(t, MP_TUNNELBRIDGE) && IsBridge(t);
}
/**
* checks if a bridge is set above the ground of this tile
* @param t The tile to analyze
* @return true if a bridge is detected above
*/
static inline bool IsBridgeAbove(Tile t)
{
return GB(t.type(), 2, 2) != 0;
}
/**
* Determines the type of bridge on a tile
* @param t The tile to analyze
* @pre IsBridgeTile(t)
* @return The bridge type
*/
static inline BridgeType GetBridgeType(Tile t)
{
assert(IsBridgeTile(t));
return GB(t.m6(), 2, 4);
}
/**
* Get the axis of the bridge that goes over the tile. Not the axis or the ramp.
* @param t The tile to analyze
* @pre IsBridgeAbove(t)
* @return the above mentioned axis
*/
static inline Axis GetBridgeAxis(Tile t)
{
assert(IsBridgeAbove(t));
return (Axis)(GB(t.type(), 2, 2) - 1);
}
TileIndex GetNorthernBridgeEnd(TileIndex t);
TileIndex GetSouthernBridgeEnd(TileIndex t);
TileIndex GetOtherBridgeEnd(TileIndex t);
int GetBridgeHeight(TileIndex tile);
/**
* Get the height ('z') of a bridge in pixels.
* @param tile the bridge ramp tile to get the bridge height from
* @return the height of the bridge in pixels
*/
static inline int GetBridgePixelHeight(TileIndex tile)
{
return GetBridgeHeight(tile) * TILE_HEIGHT;
}
/**
* Remove the bridge over the given axis.
* @param t the tile to remove the bridge from
* @param a the axis of the bridge to remove
*/
static inline void ClearSingleBridgeMiddle(Tile t, Axis a)
{
ClrBit(t.type(), 2 + a);
}
/**
* Removes bridges from the given, that is bridges along the X and Y axis.
* @param t the tile to remove the bridge from
*/
static inline void ClearBridgeMiddle(Tile t)
{
ClearSingleBridgeMiddle(t, AXIS_X);
ClearSingleBridgeMiddle(t, AXIS_Y);
}
/**
* Set that there is a bridge over the given axis.
* @param t the tile to add the bridge to
* @param a the axis of the bridge to add
*/
static inline void SetBridgeMiddle(Tile t, Axis a)
{
SetBit(t.type(), 2 + a);
}
/**
* Generic part to make a bridge ramp for both roads and rails.
* @param t the tile to make a bridge ramp
* @param o the new owner of the bridge ramp
* @param bridgetype the type of bridge this bridge ramp belongs to
* @param d the direction this ramp must be facing
* @param tt the transport type of the bridge
* @note this function should not be called directly.
*/
static inline void MakeBridgeRamp(Tile t, Owner o, BridgeType bridgetype, DiagDirection d, TransportType tt)
{
SetTileType(t, MP_TUNNELBRIDGE);
SetTileOwner(t, o);
SetDockingTile(t, false);
t.m2() = 0;
t.m3() = 0;
t.m4() = INVALID_ROADTYPE;
t.m5() = 1 << 7 | tt << 2 | d;
SB(t.m6(), 2, 4, bridgetype);
t.m7() = 0;
t.m8() = INVALID_ROADTYPE << 6;
}
/**
* Make a bridge ramp for roads.
* @param t the tile to make a bridge ramp
* @param o the new owner of the bridge ramp
* @param owner_road the new owner of the road on the bridge
* @param owner_tram the new owner of the tram on the bridge
* @param bridgetype the type of bridge this bridge ramp belongs to
* @param d the direction this ramp must be facing
* @param road_rt the road type of the bridge
* @param tram_rt the tram type of the bridge
*/
static inline void MakeRoadBridgeRamp(Tile t, Owner o, Owner owner_road, Owner owner_tram, BridgeType bridgetype, DiagDirection d, RoadType road_rt, RoadType tram_rt)
{
MakeBridgeRamp(t, o, bridgetype, d, TRANSPORT_ROAD);
SetRoadOwner(t, RTT_ROAD, owner_road);
if (owner_tram != OWNER_TOWN) SetRoadOwner(t, RTT_TRAM, owner_tram);
SetRoadTypes(t, road_rt, tram_rt);
}
/**
* Make a bridge ramp for rails.
* @param t the tile to make a bridge ramp
* @param o the new owner of the bridge ramp
* @param bridgetype the type of bridge this bridge ramp belongs to
* @param d the direction this ramp must be facing
* @param rt the rail type of the bridge
*/
static inline void MakeRailBridgeRamp(Tile t, Owner o, BridgeType bridgetype, DiagDirection d, RailType rt)
{
MakeBridgeRamp(t, o, bridgetype, d, TRANSPORT_RAIL);
SetRailType(t, rt);
}
/**
* Make a bridge ramp for aqueducts.
* @param t the tile to make a bridge ramp
* @param o the new owner of the bridge ramp
* @param d the direction this ramp must be facing
*/
static inline void MakeAqueductBridgeRamp(Tile t, Owner o, DiagDirection d)
{
MakeBridgeRamp(t, o, 0, d, TRANSPORT_WATER);
}
#endif /* BRIDGE_MAP_H */
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