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@ r28098:2f7e0d913c81
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Location: cpp/openttd-patchpack/source/src/vehicle_gui_base.h
r28098:2f7e0d913c81
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text/x-c
Add: Mock sprite cache intialization.
This fills up the sprite cache with SPR_OPENTTD_BASE + OPENTTD_SPRITE_COUNT zero-size sprites, to
allow GetSpriteSize() calls to continue from unit-tests.
This fills up the sprite cache with SPR_OPENTTD_BASE + OPENTTD_SPRITE_COUNT zero-size sprites, to
allow GetSpriteSize() calls to continue from unit-tests.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file vehicle_gui_base.h Functions/classes shared between the different vehicle list GUIs. */
#ifndef VEHICLE_GUI_BASE_H
#define VEHICLE_GUI_BASE_H
#include "cargo_type.h"
#include "timer/timer_game_calendar.h"
#include "economy_type.h"
#include "sortlist_type.h"
#include "vehicle_base.h"
#include "vehiclelist.h"
#include "window_gui.h"
#include "widgets/dropdown_type.h"
typedef GUIList<const Vehicle*, CargoID> GUIVehicleList;
struct GUIVehicleGroup {
VehicleList::const_iterator vehicles_begin; ///< Pointer to beginning element of this vehicle group.
VehicleList::const_iterator vehicles_end; ///< Pointer to past-the-end element of this vehicle group.
GUIVehicleGroup(VehicleList::const_iterator vehicles_begin, VehicleList::const_iterator vehicles_end)
: vehicles_begin(vehicles_begin), vehicles_end(vehicles_end) {}
std::ptrdiff_t NumVehicles() const
{
return std::distance(this->vehicles_begin, this->vehicles_end);
}
const Vehicle *GetSingleVehicle() const
{
assert(this->NumVehicles() == 1);
return this->vehicles_begin[0];
}
Money GetDisplayProfitThisYear() const
{
return std::accumulate(this->vehicles_begin, this->vehicles_end, (Money)0, [](Money acc, const Vehicle *v) {
return acc + v->GetDisplayProfitThisYear();
});
}
Money GetDisplayProfitLastYear() const
{
return std::accumulate(this->vehicles_begin, this->vehicles_end, (Money)0, [](Money acc, const Vehicle *v) {
return acc + v->GetDisplayProfitLastYear();
});
}
TimerGameCalendar::Date GetOldestVehicleAge() const
{
const Vehicle *oldest = *std::max_element(this->vehicles_begin, this->vehicles_end, [](const Vehicle *v_a, const Vehicle *v_b) {
return v_a->age < v_b->age;
});
return oldest->age;
}
};
typedef GUIList<GUIVehicleGroup, CargoID> GUIVehicleGroupList;
struct BaseVehicleListWindow : public Window {
enum GroupBy : byte {
GB_NONE,
GB_SHARED_ORDERS,
GB_END,
};
/** Special cargo filter criteria */
enum CargoFilterSpecialType {
CF_NONE = CT_INVALID, ///< Show only vehicles which do not carry cargo (e.g. train engines)
CF_ANY = CT_NO_REFIT, ///< Show all vehicles independent of carried cargo (i.e. no filtering)
CF_FREIGHT = CT_AUTO_REFIT, ///< Show only vehicles which carry any freight (non-passenger) cargo
};
GroupBy grouping; ///< How we want to group the list.
VehicleList vehicles; ///< List of vehicles. This is the buffer for `vehgroups` to point into; if this is structurally modified, `vehgroups` must be rebuilt.
GUIVehicleGroupList vehgroups; ///< List of (groups of) vehicles. This stores iterators of `vehicles`, and should be rebuilt if `vehicles` is structurally changed.
Listing *sorting; ///< Pointer to the vehicle type related sorting.
byte unitnumber_digits; ///< The number of digits of the highest unit number.
Scrollbar *vscroll;
VehicleListIdentifier vli; ///< Identifier of the vehicle list we want to currently show.
VehicleID vehicle_sel; ///< Selected vehicle
CargoID cargo_filter[NUM_CARGO + 3]; ///< Available cargo filters; CargoID or CF_ANY or CF_FREIGHT or CF_NONE
StringID cargo_filter_texts[NUM_CARGO + 4]; ///< Texts for filter_cargo, terminated by INVALID_STRING_ID
byte cargo_filter_criteria; ///< Selected cargo filter index
uint order_arrow_width; ///< Width of the arrow in the small order list.
typedef GUIVehicleGroupList::SortFunction VehicleGroupSortFunction;
typedef GUIVehicleList::SortFunction VehicleIndividualSortFunction;
enum ActionDropdownItem {
ADI_REPLACE,
ADI_SERVICE,
ADI_DEPOT,
ADI_ADD_SHARED,
ADI_REMOVE_ALL,
ADI_CREATE_GROUP,
};
static const StringID vehicle_depot_name[];
static const StringID vehicle_group_by_names[];
static const StringID vehicle_group_none_sorter_names[];
static const StringID vehicle_group_shared_orders_sorter_names[];
static VehicleGroupSortFunction * const vehicle_group_none_sorter_funcs[];
static VehicleGroupSortFunction * const vehicle_group_shared_orders_sorter_funcs[];
BaseVehicleListWindow(WindowDesc *desc, WindowNumber wno);
void OnInit() override;
void UpdateSortingFromGrouping();
void DrawVehicleListItems(VehicleID selected_vehicle, int line_height, const Rect &r) const;
void UpdateVehicleGroupBy(GroupBy group_by);
void SortVehicleList();
void BuildVehicleList();
void SetCargoFilterIndex(byte index);
void SetCargoFilterArray();
void FilterVehicleList();
Dimension GetActionDropdownSize(bool show_autoreplace, bool show_group, bool show_create);
DropDownList BuildActionDropdownList(bool show_autoreplace, bool show_group, bool show_create);
const StringID *GetVehicleSorterNames()
{
switch (this->grouping) {
case GB_NONE:
return vehicle_group_none_sorter_names;
case GB_SHARED_ORDERS:
return vehicle_group_shared_orders_sorter_names;
default:
NOT_REACHED();
}
}
VehicleGroupSortFunction * const *GetVehicleSorterFuncs()
{
switch (this->grouping) {
case GB_NONE:
return vehicle_group_none_sorter_funcs;
case GB_SHARED_ORDERS:
return vehicle_group_shared_orders_sorter_funcs;
default:
NOT_REACHED();
}
}
};
uint GetVehicleListHeight(VehicleType type, uint divisor = 1);
struct Sorting {
Listing aircraft;
Listing roadveh;
Listing ship;
Listing train;
};
extern BaseVehicleListWindow::GroupBy _grouping[VLT_END][VEH_COMPANY_END];
extern Sorting _sorting[BaseVehicleListWindow::GB_END];
#endif /* VEHICLE_GUI_BASE_H */
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