Files
@ r25562:30716ba6a396
Branch filter:
Location: cpp/openttd-patchpack/source/src/network/core/game_info.cpp
r25562:30716ba6a396
12.2 KiB
text/x-c
Codechange: move from C-string to std::string for DoCommand
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @file game_info.cpp Functions to convert NetworkGameInfo to Packet and back.
*/
#include "../../stdafx.h"
#include "game_info.h"
#include "../../core/bitmath_func.hpp"
#include "../../company_base.h"
#include "../../date_func.h"
#include "../../debug.h"
#include "../../map_func.h"
#include "../../settings_type.h"
#include "../../string_func.h"
#include "../../rev.h"
#include "../network_func.h"
#include "../network.h"
#include "packet.h"
#include "../../safeguards.h"
/**
* How many hex digits of the git hash to include in network revision string.
* Determined as 10 hex digits + 2 characters for -g/-u/-m prefix.
*/
static const uint GITHASH_SUFFIX_LEN = 12;
NetworkServerGameInfo _network_game_info; ///< Information about our game.
/**
* Get the network version string used by this build.
* The returned string is guaranteed to be at most NETWORK_REVISON_LENGTH bytes.
*/
const char *GetNetworkRevisionString()
{
/* This will be allocated on heap and never free'd, but only once so not a "real" leak. */
static char *network_revision = nullptr;
if (!network_revision) {
/* Start by taking a chance on the full revision string. */
network_revision = stredup(_openttd_revision);
/* Ensure it's not longer than the packet buffer length. */
if (strlen(network_revision) >= NETWORK_REVISION_LENGTH) network_revision[NETWORK_REVISION_LENGTH - 1] = '\0';
/* Tag names are not mangled further. */
if (_openttd_revision_tagged) {
DEBUG(net, 3, "Network revision name: %s", network_revision);
return network_revision;
}
/* Prepare a prefix of the git hash.
* Size is length + 1 for terminator, +2 for -g prefix. */
assert(_openttd_revision_modified < 3);
char githash_suffix[GITHASH_SUFFIX_LEN + 1] = "-";
githash_suffix[1] = "gum"[_openttd_revision_modified];
for (uint i = 2; i < GITHASH_SUFFIX_LEN; i++) {
githash_suffix[i] = _openttd_revision_hash[i-2];
}
/* Where did the hash start in the original string?
* Overwrite from that position, unless that would go past end of packet buffer length. */
ptrdiff_t hashofs = strrchr(_openttd_revision, '-') - _openttd_revision;
if (hashofs + strlen(githash_suffix) + 1 > NETWORK_REVISION_LENGTH) hashofs = strlen(network_revision) - strlen(githash_suffix);
/* Replace the git hash in revision string. */
strecpy(network_revision + hashofs, githash_suffix, network_revision + NETWORK_REVISION_LENGTH);
assert(strlen(network_revision) < NETWORK_REVISION_LENGTH); // strlen does not include terminator, constant does, hence strictly less than
DEBUG(net, 3, "Network revision name: %s", network_revision);
}
return network_revision;
}
/**
* Extract the git hash from the revision string.
* @param revstr The revision string (formatted as DATE-BRANCH-GITHASH).
* @return The git has part of the revision.
*/
static const char *ExtractNetworkRevisionHash(const char *revstr)
{
return strrchr(revstr, '-');
}
/**
* Checks whether the given version string is compatible with our version.
* First tries to match the full string, if that fails, attempts to compare just git hashes.
* @param other the version string to compare to
*/
bool IsNetworkCompatibleVersion(const char *other)
{
if (strncmp(GetNetworkRevisionString(), other, NETWORK_REVISION_LENGTH - 1) == 0) return true;
/* If this version is tagged, then the revision string must be a complete match,
* since there is no git hash suffix in it.
* This is needed to avoid situations like "1.9.0-beta1" comparing equal to "2.0.0-beta1". */
if (_openttd_revision_tagged) return false;
const char *hash1 = ExtractNetworkRevisionHash(GetNetworkRevisionString());
const char *hash2 = ExtractNetworkRevisionHash(other);
return hash1 != nullptr && hash2 != nullptr && strncmp(hash1, hash2, GITHASH_SUFFIX_LEN) == 0;
}
/**
* Check if an game entry is compatible with our client.
*/
void CheckGameCompatibility(NetworkGameInfo &ngi)
{
/* Check if we are allowed on this server based on the revision-check. */
ngi.version_compatible = IsNetworkCompatibleVersion(ngi.server_revision.c_str());
ngi.compatible = ngi.version_compatible;
/* Check if we have all the GRFs on the client-system too. */
for (const GRFConfig *c = ngi.grfconfig; c != nullptr; c = c->next) {
if (c->status == GCS_NOT_FOUND) ngi.compatible = false;
}
}
/**
* Fill a NetworkServerGameInfo structure with the static content, or things
* that are so static they can be updated on request from a settings change.
*/
void FillStaticNetworkServerGameInfo()
{
_network_game_info.use_password = !_settings_client.network.server_password.empty();
_network_game_info.start_date = ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1);
_network_game_info.clients_max = _settings_client.network.max_clients;
_network_game_info.companies_max = _settings_client.network.max_companies;
_network_game_info.spectators_max = _settings_client.network.max_spectators;
_network_game_info.map_width = MapSizeX();
_network_game_info.map_height = MapSizeY();
_network_game_info.landscape = _settings_game.game_creation.landscape;
_network_game_info.dedicated = _network_dedicated;
_network_game_info.grfconfig = _grfconfig;
_network_game_info.server_name = _settings_client.network.server_name;
_network_game_info.server_revision = GetNetworkRevisionString();
}
/**
* Get the NetworkServerGameInfo structure with the latest information of the server.
* @return The current NetworkServerGameInfo.
*/
const NetworkServerGameInfo *GetCurrentNetworkServerGameInfo()
{
/* Client_on is used as global variable to keep track on the number of clients. */
_network_game_info.companies_on = (byte)Company::GetNumItems();
_network_game_info.spectators_on = NetworkSpectatorCount();
_network_game_info.game_date = _date;
return &_network_game_info;
}
/**
* Function that is called for every GRFConfig that is read when receiving
* a NetworkGameInfo. Only grfid and md5sum are set, the rest is zero. This
* function must set all appropriate fields. This GRF is later appended to
* the grfconfig list of the NetworkGameInfo.
* @param config the GRF to handle.
*/
static void HandleIncomingNetworkGameInfoGRFConfig(GRFConfig *config)
{
/* Find the matching GRF file */
const GRFConfig *f = FindGRFConfig(config->ident.grfid, FGCM_EXACT, config->ident.md5sum);
if (f == nullptr) {
/* Don't know the GRF, so mark game incompatible and the (possibly)
* already resolved name for this GRF (another server has sent the
* name of the GRF already */
config->name = FindUnknownGRFName(config->ident.grfid, config->ident.md5sum, true);
config->status = GCS_NOT_FOUND;
} else {
config->filename = f->filename;
config->name = f->name;
config->info = f->info;
config->url = f->url;
}
SetBit(config->flags, GCF_COPY);
}
/**
* Serializes the NetworkGameInfo struct to the packet.
* @param p the packet to write the data to.
* @param info the NetworkGameInfo struct to serialize from.
*/
void SerializeNetworkGameInfo(Packet *p, const NetworkServerGameInfo *info)
{
p->Send_uint8 (NETWORK_GAME_INFO_VERSION);
/*
* Please observe the order.
* The parts must be read in the same order as they are sent!
*/
/* Update the documentation in game_info.h on changes
* to the NetworkGameInfo wire-protocol! */
/* NETWORK_GAME_INFO_VERSION = 4 */
{
/* Only send the GRF Identification (GRF_ID and MD5 checksum) of
* the GRFs that are needed, i.e. the ones that the server has
* selected in the NewGRF GUI and not the ones that are used due
* to the fact that they are in [newgrf-static] in openttd.cfg */
const GRFConfig *c;
uint count = 0;
/* Count number of GRFs to send information about */
for (c = info->grfconfig; c != nullptr; c = c->next) {
if (!HasBit(c->flags, GCF_STATIC)) count++;
}
p->Send_uint8 (count); // Send number of GRFs
/* Send actual GRF Identifications */
for (c = info->grfconfig; c != nullptr; c = c->next) {
if (!HasBit(c->flags, GCF_STATIC)) SerializeGRFIdentifier(p, &c->ident);
}
}
/* NETWORK_GAME_INFO_VERSION = 3 */
p->Send_uint32(info->game_date);
p->Send_uint32(info->start_date);
/* NETWORK_GAME_INFO_VERSION = 2 */
p->Send_uint8 (info->companies_max);
p->Send_uint8 (info->companies_on);
p->Send_uint8 (info->spectators_max);
/* NETWORK_GAME_INFO_VERSION = 1 */
p->Send_string(info->server_name);
p->Send_string(info->server_revision);
p->Send_uint8 (0); // Used to be server-lang.
p->Send_bool (info->use_password);
p->Send_uint8 (info->clients_max);
p->Send_uint8 (info->clients_on);
p->Send_uint8 (info->spectators_on);
p->Send_string(""); // Used to be map-name.
p->Send_uint16(info->map_width);
p->Send_uint16(info->map_height);
p->Send_uint8 (info->landscape);
p->Send_bool (info->dedicated);
}
/**
* Deserializes the NetworkGameInfo struct from the packet.
* @param p the packet to read the data from.
* @param info the NetworkGameInfo to deserialize into.
*/
void DeserializeNetworkGameInfo(Packet *p, NetworkGameInfo *info)
{
static const Date MAX_DATE = ConvertYMDToDate(MAX_YEAR, 11, 31); // December is month 11
byte game_info_version = p->Recv_uint8();
/*
* Please observe the order.
* The parts must be read in the same order as they are sent!
*/
/* Update the documentation in game_info.h on changes
* to the NetworkGameInfo wire-protocol! */
switch (game_info_version) {
case 4: {
GRFConfig **dst = &info->grfconfig;
uint i;
uint num_grfs = p->Recv_uint8();
/* Broken/bad data. It cannot have that many NewGRFs. */
if (num_grfs > NETWORK_MAX_GRF_COUNT) return;
for (i = 0; i < num_grfs; i++) {
GRFConfig *c = new GRFConfig();
DeserializeGRFIdentifier(p, &c->ident);
HandleIncomingNetworkGameInfoGRFConfig(c);
/* Append GRFConfig to the list */
*dst = c;
dst = &c->next;
}
FALLTHROUGH;
}
case 3:
info->game_date = Clamp(p->Recv_uint32(), 0, MAX_DATE);
info->start_date = Clamp(p->Recv_uint32(), 0, MAX_DATE);
FALLTHROUGH;
case 2:
info->companies_max = p->Recv_uint8 ();
info->companies_on = p->Recv_uint8 ();
info->spectators_max = p->Recv_uint8 ();
FALLTHROUGH;
case 1:
info->server_name = p->Recv_string(NETWORK_NAME_LENGTH);
info->server_revision = p->Recv_string(NETWORK_REVISION_LENGTH);
p->Recv_uint8 (); // Used to contain server-lang.
info->use_password = p->Recv_bool ();
info->clients_max = p->Recv_uint8 ();
info->clients_on = p->Recv_uint8 ();
info->spectators_on = p->Recv_uint8 ();
if (game_info_version < 3) { // 16 bits dates got scrapped and are read earlier
info->game_date = p->Recv_uint16() + DAYS_TILL_ORIGINAL_BASE_YEAR;
info->start_date = p->Recv_uint16() + DAYS_TILL_ORIGINAL_BASE_YEAR;
}
while (p->Recv_uint8() != 0) {} // Used to contain the map-name.
info->map_width = p->Recv_uint16();
info->map_height = p->Recv_uint16();
info->landscape = p->Recv_uint8 ();
info->dedicated = p->Recv_bool ();
if (info->landscape >= NETWORK_NUM_LANDSCAPES) info->landscape = 0;
}
}
/**
* Serializes the GRFIdentifier (GRF ID and MD5 checksum) to the packet
* @param p the packet to write the data to.
* @param grf the GRFIdentifier to serialize.
*/
void SerializeGRFIdentifier(Packet *p, const GRFIdentifier *grf)
{
uint j;
p->Send_uint32(grf->grfid);
for (j = 0; j < sizeof(grf->md5sum); j++) {
p->Send_uint8(grf->md5sum[j]);
}
}
/**
* Deserializes the GRFIdentifier (GRF ID and MD5 checksum) from the packet
* @param p the packet to read the data from.
* @param grf the GRFIdentifier to deserialize.
*/
void DeserializeGRFIdentifier(Packet *p, GRFIdentifier *grf)
{
uint j;
grf->grfid = p->Recv_uint32();
for (j = 0; j < sizeof(grf->md5sum); j++) {
grf->md5sum[j] = p->Recv_uint8();
}
}
|