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Location: cpp/openttd-patchpack/source/src/network/core/tcp_http.h
r25562:30716ba6a396
3.9 KiB
text/x-c
Codechange: move from C-string to std::string for DoCommand
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @file tcp_http.h Basic functions to receive and send HTTP TCP packets.
*/
#ifndef NETWORK_CORE_TCP_HTTP_H
#define NETWORK_CORE_TCP_HTTP_H
#include "tcp.h"
/** Callback for when the HTTP handler has something to tell us. */
struct HTTPCallback {
/**
* An error has occurred and the connection has been closed.
* @note HTTP socket handler is closed/freed.
*/
virtual void OnFailure() = 0;
/**
* We're receiving data.
* @param data the received data, nullptr when all data has been received.
* @param length the amount of received data, 0 when all data has been received.
* @note When nullptr is sent the HTTP socket handler is closed/freed.
*/
virtual void OnReceiveData(const char *data, size_t length) = 0;
/** Silentium */
virtual ~HTTPCallback() {}
};
/** Base socket handler for HTTP traffic. */
class NetworkHTTPSocketHandler : public NetworkSocketHandler {
private:
char recv_buffer[4096]; ///< Partially received message.
int recv_pos; ///< Current position in buffer.
int recv_length; ///< Length of the data still retrieving.
HTTPCallback *callback; ///< The callback to call for the incoming data.
const char *data; ///< The (POST) data we might want to forward (to a redirect).
int redirect_depth; ///< The depth of the redirection.
int HandleHeader();
int Receive();
public:
SOCKET sock; ///< The socket currently connected to
/**
* Whether this socket is currently bound to a socket.
* @return true when the socket is bound, false otherwise
*/
bool IsConnected() const
{
return this->sock != INVALID_SOCKET;
}
void CloseSocket();
NetworkHTTPSocketHandler(SOCKET sock, HTTPCallback *callback,
const char *host, const char *url, const char *data, int depth);
~NetworkHTTPSocketHandler();
static int Connect(char *uri, HTTPCallback *callback,
const char *data = nullptr, int depth = 0);
static void HTTPReceive();
};
/** Connect with a HTTP server and do ONE query. */
class NetworkHTTPContentConnecter : TCPConnecter {
std::string hostname; ///< Hostname we are connecting to.
HTTPCallback *callback; ///< Callback to tell that we received some data (or won't).
const char *url; ///< The URL we want to get at the server.
const char *data; ///< The data to send
int depth; ///< How far we have recursed
public:
/**
* Start the connecting.
* @param hostname The hostname to connect to.
* @param callback The callback for HTTP retrieval.
* @param url The url at the server.
* @param data The data to send.
* @param depth The depth (redirect recursion) of the queries.
*/
NetworkHTTPContentConnecter(const std::string &hostname, HTTPCallback *callback, const char *url, const char *data = nullptr, int depth = 0) :
TCPConnecter(hostname, 80),
hostname(hostname),
callback(callback),
url(stredup(url)),
data(data),
depth(depth)
{
}
/** Free all our allocated data. */
~NetworkHTTPContentConnecter()
{
free(this->url);
}
void OnFailure() override
{
this->callback->OnFailure();
free(this->data);
}
void OnConnect(SOCKET s) override
{
new NetworkHTTPSocketHandler(s, this->callback, this->hostname.c_str(), this->url, this->data, this->depth);
/* We've relinquished control of data now. */
this->data = nullptr;
}
};
#endif /* NETWORK_CORE_TCP_HTTP_H */
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