Files @ r25693:311303f64840
Branch filter:

Location: cpp/openttd-patchpack/source/.dorpsgek.yml

Patric Stout
Change: store length of SL_STRUCTLIST in the savegame

This wasn't consistently done, and often variables were used that
were read by an earlier blob. By moving it next to the struct
itself, the code becomes a bit more self-contained and easier to
read.

Additionally, this allows for external tooling to know how many
structs to expect, instead of having to know where to find the
length-field or a hard-coded value that can change at any moment.
notifications:
  global:
    irc:
      - openttd
      - openttd.notice

  push:
    only:
    - master
    only-by:
    - DorpsGek
  commit-comment:
  discussion:
  pull-request:
  issue:
  tag-created: