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@ r214:315143c5d296
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Location: cpp/openttd-patchpack/source/Jamfile.next
r214:315143c5d296
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(svn r215) -Feature: direct connect now allows selecting a port and a playername [ip/host]:[port]#[player]
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bridge_gui.c clear_cmd.c command.c disaster_cmd.c
dock_gui.c dummy_land.c economy.c engine.c engine_gui.c
fileio.c gfx.c graph_gui.c industry_cmd.c industry_gui.c
intro_gui.c landscape.c main_gui.c minilzo.c misc.c
misc_cmd.c misc_gui.c music_gui.c namegen.c network.c
news_gui.c oldloader.c order_cmd.c order_gui.c pathfind.c
player_gui.c players.c rail_cmd.c rail_gui.c road_cmd.c
road_gui.c roadveh_cmd.c roadveh_gui.c saveload.c sdl.c
settings.c settings_gui.c ship_cmd.c ship_gui.c smallmap_gui.c
sound.c spritecache.c station_cmd.c station_gui.c
strings.c subsidy_gui.c texteff.c town_cmd.c town_gui.c
train_cmd.c train_gui.c tree_cmd.c ttd.c
tunnelbridge_cmd.c unmovable_cmd.c vehicle.c
viewport.c water_cmd.c widget.c window.c screenshot.c
airport.c grfspecial.c terraform_gui.c ;
LANGFILES = english.txt swedish.txt french.txt german.txt italian.txt slovak.txt hungarian.txt norwegian.txt danish.txt czech.txt galician.txt polish.txt;
####################
# On UNIX we use gcc
####################
if $(UNIX) {
SDL_CONFIG_CFLAGS = `XX_SDL_CONFIG_PLACEHOLDER_XX --cflags` ;
SDL_CONFIG_LIBS = `XX_SDL_CONFIG_PLACEHOLDER_XX --libs` ;
LINKFLAGS += $(SDL_CONFIG_LIBS) ;
CC = gcc ;
CCFLAGS += -Wall -Wno-multichar -DUNIX -DWITH_SDL ;
OPTIMFLAGS = -O2 -fomit-frame-pointer ;
DEBUGFLAGS = -g ;
# also include extmidi
CFILES += extmidi.c unix.c ;
# compile in PNG support?
if $(WITH_PNG) {
CCFLAGS += -DWITH_PNG -I$(WITH_PNG) ;
LINKFLAGS += -lpng ;
}
# compile in zlib support?
if $(WITH_ZLIB) {
CCFLAGS += -DWITH_ZLIB ;
LINKFLAGS += -lz ;
}
# compile for BeOS 5.1 and higher
if $(WITH_BONE_NETWORKING) {
CCFLAGS += -DENABLE_NETWORK ;
LINKFLAGS += -lsocket -lbind ;
}
# link in BeOS MIDI and Be API libraries
if $(BEOS_MIDI) {
CCFLAGS += -DBEOS_MIDI ;
LINKFLAGS += -lbe -lmidi ;
CFILES += bemidi.cpp ;
}
}
####################
# MSVC on Win32
####################
actions ActWin32Res {
$(VISUALC)\\..\\common\\msdev98\\bin\\rc /r /i $(STDHDRS) /fo $(<) $(>)
}
rule Win32Res { ActWin32Res $(<) : $(>) ; DEPENDS $(<) : $(>) ; }
if $(TOOLSET) = VISUALC {
OPTIMFLAGS = /Oa /Os /Ow /Oy /Oi /Og /Ox /Gr /Gf /Gy /Zp4 /J /WX /W3 -DNDEBUG ;
CCFLAGS += -DWIN32 -DWIN32_EXCEPTION_TRACKER ;
CFILES += win32.c ;
LINKFLAGS += /opt:nowin98 /LIBPATH:$(VISUALC)\\lib ;
LINKLIBS = ws2_32.lib winmm.lib user32.lib gdi32.lib ;
# compile resources too
EOBJ = ttd.res ;
Win32Res ttd.res : ttd.rc ;
# png screenshots?
if $(WITH_PNG) {
CCFLAGS += -DWITH_PNG -I$(WITH_PNG) ;
LINKLIBS += libpng.lib ;
}
# zlib savegames?
if $(WITH_ZLIB) {
CCFLAGS += -DWITH_ZLIB ;
LINKLIBS += zlibstat.lib ;
}
# build release by default
RELEASE = 1 ;
}
####################
# Common
####################
rule MyObjects {
local _i _t _s ;
_t = $(OUTDIR)/$(>:S=$(SUFOBJ)) ;
OPTIM on $(_t) = $(3) ;
MkDir $(OUTDIR) ;
Depends $(_t) : $(OUTDIR) ;
for _i in $(>) {
_s = $(OUTDIR)/$(_i:S=$(SUFOBJ)) ;
Object $(_s) : $(_i) ;
# special handling for sdl.c and unix.c
if $(_i) = sdl.c || $(_i) = unix.c { CCFLAGS on $(_s) += $(SDL_CONFIG_CFLAGS) ; }
}
MainFromObjects $(OUTDIR)/$(<) : $(_t) $(EOBJ) ;
}
rule MyMain {
if $(RELEASE) {
OUTDIR = release ;
MyObjects ttd : $(>) : $(OPTIMFLAGS) ;
} else {
OUTDIR = debug ;
MyObjects ttd : $(>) : -D_DEBUG $(DEBUGFLAGS) ;
}
}
actions CompileLang {
strgen$(SLASH)strgen $(>)
}
rule LangFile {
if $(>) = lang/english.txt {
CompileLang $(<) table/strings.h : ;
DEPENDS table/string.h : $(>) ;
} else {
CompileLang $(<) : $(>) ;
}
Clean clean : $(<) ;
DEPENDS $(<) : $(>) ;
DEPENDS all : $(<) ;
DEPENDS $(<) : strgen/strgen ;
}
rule LangFiles {
local _i ;
for _i in $(<) { LangFile $(_i:S=.lng) : $(_i) ; }
Clean clean : table/strings.h ;
}
LangFiles lang/$(LANGFILES) ;
Main strgen/strgen : strgen/strgen.c ;
MyMain ttd : $(CFILES) ;
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