Files @ r25751:3154638283de
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Location: cpp/openttd-patchpack/source/src/signs_type.h

Patric Stout
Feature: framework to make savegames self-descriptive

We won't be able to make it fully self-descriptive (looking at you
MAP-chunks), but anything else can. With this framework, we can
add headers for each chunk explaining how each chunk looks like
in detail.

They also will all be tables, making it a lot easier to read in
external tooling, and opening the way to consider a database
(like SQLite) to use as savegame format.

Lastly, with the headers in the savegame, you can freely add
fields without needing a savegame version bump; older versions
of OpenTTD will simply ignore the new field. This also means
we can remove all the SLE_CONDNULL, as they are irrelevant.

The next few commits will start using this framework.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file signs_type.h Types related to signs */

#ifndef SIGNS_TYPE_H
#define SIGNS_TYPE_H

/** The type of the IDs of signs. */
typedef uint16 SignID;
struct Sign;

static const SignID INVALID_SIGN = 0xFFFF; ///< Sentinel for an invalid sign.

static const uint MAX_LENGTH_SIGN_NAME_CHARS = 32; ///< The maximum length of a sign name in characters including '\0'

#endif /* SIGNS_TYPE_H */