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/* $Id$ */ /** @file newgrf_sound.h */ #ifndef NEWGRF_SOUND_H #define NEWGRF_SOUND_H #include "sound_type.h" enum VehicleSoundEvent { VSE_START = 1, VSE_TUNNEL = 2, VSE_BREAKDOWN = 3, VSE_RUNNING = 4, VSE_TOUCHDOWN = 5, VSE_TRAIN_EFFECT = 6, VSE_RUNNING_16 = 7, VSE_STOPPED_16 = 8, VSE_LOAD_UNLOAD = 9, }; FileEntry *AllocateFileEntry(); void InitializeSoundPool(); FileEntry *GetSound(uint index); uint GetNumSounds(); bool PlayVehicleSound(const Vehicle *v, VehicleSoundEvent event); bool PlayHouseSound(uint16 sound_id, TileIndex tile); #endif /* NEWGRF_SOUND_H */