Files @ r24440:3295012a081c
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Location: cpp/openttd-patchpack/source/src/sound/null_s.h

Patric Stout
Add: [Emscripten] use "relative mouse mode" with SDL2

This mode doesn't wrap the mouse constantly, but requests SDL
to lock the mouse pointer. This is needed, as with Emscripten
you are not allowed to change the mouse poisition (only to lock
it into place).
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file null_s.h Base for the sound of silence. */

#ifndef SOUND_NULL_H
#define SOUND_NULL_H

#include "sound_driver.hpp"

/** Implementation of the null sound driver. */
class SoundDriver_Null : public SoundDriver {
public:
	const char *Start(const StringList &param) override { return nullptr; }

	void Stop() override { }
	const char *GetName() const override { return "null"; }
	bool HasOutput() const override { return false; }
};

/** Factory for the null sound driver. */
class FSoundDriver_Null : public DriverFactoryBase {
public:
	FSoundDriver_Null() : DriverFactoryBase(Driver::DT_SOUND, 1, "null", "Null Sound Driver") {}
	Driver *CreateInstance() const override { return new SoundDriver_Null(); }
};

#endif /* SOUND_NULL_H */