Files @ r24440:3295012a081c
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Location: cpp/openttd-patchpack/source/src/sound/sdl_s.cpp

Patric Stout
Add: [Emscripten] use "relative mouse mode" with SDL2

This mode doesn't wrap the mouse constantly, but requests SDL
to lock the mouse pointer. This is needed, as with Emscripten
you are not allowed to change the mouse poisition (only to lock
it into place).
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file sdl_s.cpp Playing sound via SDL. */

#ifdef WITH_SDL

#include "../stdafx.h"

#include "../mixer.h"
#include "sdl_s.h"
#include <SDL.h>

#include "../safeguards.h"

/** Factory for the SDL sound driver. */
static FSoundDriver_SDL iFSoundDriver_SDL;

/**
 * Callback that fills the sound buffer.
 * @param userdata Ignored.
 * @param stream   The stream to put data into.
 * @param len      The length of the stream in bytes.
 */
static void CDECL fill_sound_buffer(void *userdata, Uint8 *stream, int len)
{
	MxMixSamples(stream, len / 4);
}

const char *SoundDriver_SDL::Start(const StringList &parm)
{
	SDL_AudioSpec spec;

	/* Only initialise SDL if the video driver hasn't done it already */
	int ret_code = 0;
	if (SDL_WasInit(SDL_INIT_EVERYTHING) == 0) {
		ret_code = SDL_Init(SDL_INIT_AUDIO | SDL_INIT_NOPARACHUTE);
	} else if (SDL_WasInit(SDL_INIT_AUDIO) == 0) {
		ret_code = SDL_InitSubSystem(SDL_INIT_AUDIO);
	}
	if (ret_code == -1) return SDL_GetError();

	spec.freq = GetDriverParamInt(parm, "hz", 44100);
	spec.format = AUDIO_S16SYS;
	spec.channels = 2;
	spec.samples = GetDriverParamInt(parm, "samples", 1024);
	spec.callback = fill_sound_buffer;
	MxInitialize(spec.freq);
	SDL_OpenAudio(&spec, &spec);
	SDL_PauseAudio(0);
	return nullptr;
}

void SoundDriver_SDL::Stop()
{
	SDL_CloseAudio();
	SDL_QuitSubSystem(SDL_INIT_AUDIO);
	if (SDL_WasInit(SDL_INIT_EVERYTHING) == 0) {
		SDL_Quit(); // If there's nothing left, quit SDL
	}
}

#endif /* WITH_SDL */