Files @ r24440:3295012a081c
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Location: cpp/openttd-patchpack/source/src/sound/sdl_s.h

Patric Stout
Add: [Emscripten] use "relative mouse mode" with SDL2

This mode doesn't wrap the mouse constantly, but requests SDL
to lock the mouse pointer. This is needed, as with Emscripten
you are not allowed to change the mouse poisition (only to lock
it into place).
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file sdl_s.h Base for playing sound via SDL. */

#ifndef SOUND_SDL_H
#define SOUND_SDL_H

#include "sound_driver.hpp"

/** Implementation of the SDL sound driver. */
class SoundDriver_SDL : public SoundDriver {
public:
	const char *Start(const StringList &param) override;

	void Stop() override;
	const char *GetName() const override { return "sdl"; }
};

/** Factory for the SDL sound driver. */
class FSoundDriver_SDL : public DriverFactoryBase {
public:
	FSoundDriver_SDL() : DriverFactoryBase(Driver::DT_SOUND, 5, "sdl", "SDL Sound Driver") {}
	Driver *CreateInstance() const override { return new SoundDriver_SDL(); }
};

#endif /* SOUND_SDL_H */