Files @ r24440:3295012a081c
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Location: cpp/openttd-patchpack/source/src/sound/xaudio2_s.cpp

Patric Stout
Add: [Emscripten] use "relative mouse mode" with SDL2

This mode doesn't wrap the mouse constantly, but requests SDL
to lock the mouse pointer. This is needed, as with Emscripten
you are not allowed to change the mouse poisition (only to lock
it into place).
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file xaudio2_s.cpp XAudio2 sound driver. */

#include "../stdafx.h"
#include "../openttd.h"
#include "../driver.h"
#include "../mixer.h"
#include "../debug.h"
#include "../core/alloc_func.hpp"
#include "../core/bitmath_func.hpp"
#include "../core/math_func.hpp"

// Windows 8 SDK required for XAudio2
#undef NTDDI_VERSION
#undef _WIN32_WINNT

#define NTDDI_VERSION    NTDDI_WIN8
#define _WIN32_WINNT     _WIN32_WINNT_WIN8

#include "xaudio2_s.h"

#include <windows.h>
#include <mmsystem.h>
#include <wrl\client.h>
#include <xaudio2.h>

using Microsoft::WRL::ComPtr;

#include "../os/windows/win32.h"
#include "../safeguards.h"

// Definition of the "XAudio2Create" call used to initialise XAudio2
typedef HRESULT(__stdcall *API_XAudio2Create)(_Outptr_ IXAudio2** ppXAudio2, UINT32 Flags, XAUDIO2_PROCESSOR XAudio2Processor);

static FSoundDriver_XAudio2 iFSoundDriver_XAudio2;

/**
* Implementation of the IXAudio2VoiceCallback interface.
* Provides buffered audio to XAudio2 from the OpenTTD mixer.
*/
class StreamingVoiceContext : public IXAudio2VoiceCallback
{
private:
	int bufferLength;
	char *buffer;

public:
	IXAudio2SourceVoice* SourceVoice;

	StreamingVoiceContext(int bufferLength)
	{
		this->bufferLength = bufferLength;
		this->buffer = MallocT<char>(bufferLength);
	}

	virtual ~StreamingVoiceContext()
	{
		free(this->buffer);
	}

	HRESULT SubmitBuffer()
	{
		// Ensure we do have a valid voice
		if (this->SourceVoice == nullptr)
		{
			return E_FAIL;
		}

		MxMixSamples(this->buffer, this->bufferLength / 4);

		XAUDIO2_BUFFER buf = { 0 };
		buf.AudioBytes = this->bufferLength;
		buf.pAudioData = (const BYTE *) this->buffer;

		return SourceVoice->SubmitSourceBuffer(&buf);
	}

	STDMETHOD_(void, OnVoiceProcessingPassStart)(UINT32) override
	{
	}

	STDMETHOD_(void, OnVoiceProcessingPassEnd)() override
	{
	}

	STDMETHOD_(void, OnStreamEnd)() override
	{
	}

	STDMETHOD_(void, OnBufferStart)(void*) override
	{
	}

	STDMETHOD_(void, OnBufferEnd)(void*) override
	{
		SubmitBuffer();
	}

	STDMETHOD_(void, OnLoopEnd)(void*) override
	{
	}

	STDMETHOD_(void, OnVoiceError)(void*, HRESULT) override
	{
	}
};

static HMODULE _xaudio_dll_handle;
static IXAudio2SourceVoice* _source_voice = nullptr;
static IXAudio2MasteringVoice* _mastering_voice = nullptr;
static ComPtr<IXAudio2> _xaudio2;
static StreamingVoiceContext* _voice_context = nullptr;

/**
* Initialises the XAudio2 driver.
*
* @param parm Driver parameters.
* @return An error message if unsuccessful, or nullptr otherwise.
*
*/
const char *SoundDriver_XAudio2::Start(const StringList &parm)
{
	HRESULT hr = CoInitializeEx(nullptr, COINIT_MULTITHREADED);

	if (FAILED(hr))
	{
		DEBUG(driver, 0, "xaudio2_s: CoInitializeEx failed (%08x)", (uint)hr);
		return "Failed to initialise COM";
	}

	_xaudio_dll_handle = LoadLibraryA(XAUDIO2_DLL_A);

	if (_xaudio_dll_handle == nullptr)
	{
		CoUninitialize();

		DEBUG(driver, 0, "xaudio2_s: Unable to load " XAUDIO2_DLL_A);
		return "Failed to load XAudio2 DLL";
	}

	API_XAudio2Create xAudio2Create = (API_XAudio2Create) GetProcAddress(_xaudio_dll_handle, "XAudio2Create");

	if (xAudio2Create == nullptr)
	{
		FreeLibrary(_xaudio_dll_handle);
		CoUninitialize();

		DEBUG(driver, 0, "xaudio2_s: Unable to find XAudio2Create function in DLL");
		return "Failed to load XAudio2 DLL";
	}

	// Create the XAudio engine
	UINT32 flags = 0;
	hr = xAudio2Create(_xaudio2.GetAddressOf(), flags, XAUDIO2_DEFAULT_PROCESSOR);

	if (FAILED(hr))
	{
		FreeLibrary(_xaudio_dll_handle);
		CoUninitialize();

		DEBUG(driver, 0, "xaudio2_s: XAudio2Create failed (%08x)", (uint)hr);
		return "Failed to inititialise the XAudio2 engine";
	}

	// Create a mastering voice
	hr = _xaudio2->CreateMasteringVoice(&_mastering_voice);

	if (FAILED(hr))
	{
		_xaudio2.Reset();
		FreeLibrary(_xaudio_dll_handle);
		CoUninitialize();

		DEBUG(driver, 0, "xaudio2_s: CreateMasteringVoice failed (%08x)", (uint)hr);
		return "Failed to create a mastering voice";
	}

	// Create a source voice to stream our audio
	WAVEFORMATEX wfex;

	wfex.wFormatTag = WAVE_FORMAT_PCM;
	wfex.nChannels = 2;
	wfex.wBitsPerSample = 16;
	wfex.nSamplesPerSec = GetDriverParamInt(parm, "hz", 44100);
	wfex.nBlockAlign = (wfex.nChannels * wfex.wBitsPerSample) / 8;
	wfex.nAvgBytesPerSec = wfex.nSamplesPerSec * wfex.nBlockAlign;

	// Limit buffer size to prevent overflows
	int bufsize = GetDriverParamInt(parm, "bufsize", 8192);
	bufsize = min(bufsize, UINT16_MAX);

	_voice_context = new StreamingVoiceContext(bufsize * 4);

	if (_voice_context == nullptr)
	{
		_mastering_voice->DestroyVoice();
		_xaudio2.Reset();
		FreeLibrary(_xaudio_dll_handle);
		CoUninitialize();

		return "Failed to create streaming voice context";
	}

	hr = _xaudio2->CreateSourceVoice(&_source_voice, &wfex, 0, 1.0f, _voice_context);

	if (FAILED(hr))
	{
		_mastering_voice->DestroyVoice();
		_xaudio2.Reset();
		FreeLibrary(_xaudio_dll_handle);
		CoUninitialize();

		DEBUG(driver, 0, "xaudio2_s: CreateSourceVoice failed (%08x)", (uint)hr);
		return "Failed to create a source voice";
	}

	_voice_context->SourceVoice = _source_voice;
	hr = _source_voice->Start(0, 0);

	if (FAILED(hr))
	{
		DEBUG(driver, 0, "xaudio2_s: _source_voice->Start failed (%08x)", (uint)hr);

		Stop();
		return "Failed to start the source voice";
	}

	MxInitialize(wfex.nSamplesPerSec);

	// Submit the first buffer
	hr = _voice_context->SubmitBuffer();

	if (FAILED(hr))
	{
		DEBUG(driver, 0, "xaudio2_s: _voice_context->SubmitBuffer failed (%08x)", (uint)hr);

		Stop();
		return "Failed to submit the first audio buffer";
	}

	return nullptr;
}

/**
* Terminates the XAudio2 driver.
*/
void SoundDriver_XAudio2::Stop()
{
	// Clean up XAudio2
	_source_voice->DestroyVoice();

	delete _voice_context;
	_voice_context = nullptr;

	_mastering_voice->DestroyVoice();

	_xaudio2.Reset();

	FreeLibrary(_xaudio_dll_handle);
	CoUninitialize();
}