Files @ r25388:32b23efdcf4e
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Location: cpp/openttd-patchpack/source/cmake/FindSSE.cmake

Patric Stout
Codechange: use connection_string in favour of NetworkAddress (#9197)

We now resolve the connection_string to a NetworkAddress in a much
later state. This means there are fewer places constructing a NetworkAddress.

The main benefit of this is in later PRs that introduce different types
of NetworkAddresses. Storing this in things like NetworkGameList is
rather complex, especially as NetworkAddress has to be mutable at all
times.

Additionally, the NetworkAddress is a complex object to store simple
information: how to connect to this server.
# Autodetect if SSE4.1 can be used. If so, the assumption is, so can the other
# SSE version (SSE 2.0, SSSE 3.0).

include(CheckCXXSourceCompiles)
set(CMAKE_REQUIRED_FLAGS "")

if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU" OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang" OR CMAKE_CXX_COMPILER_ID STREQUAL "AppleClang")
    set(CMAKE_REQUIRED_FLAGS "-msse4.1")
endif()

check_cxx_source_compiles("
    #include <xmmintrin.h>
    #include <smmintrin.h>
    #include <tmmintrin.h>
    int main() { return 0; }"
    SSE_FOUND
)