Files @ r25388:32b23efdcf4e
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Location: cpp/openttd-patchpack/source/cmake/PackageBundle.cmake

Patric Stout
Codechange: use connection_string in favour of NetworkAddress (#9197)

We now resolve the connection_string to a NetworkAddress in a much
later state. This means there are fewer places constructing a NetworkAddress.

The main benefit of this is in later PRs that introduce different types
of NetworkAddresses. Storing this in things like NetworkGameList is
rather complex, especially as NetworkAddress has to be mutable at all
times.

Additionally, the NetworkAddress is a complex object to store simple
information: how to connect to this server.
string(TIMESTAMP CURRENT_YEAR "%Y")

set(CPACK_BUNDLE_NAME "OpenTTD")
set(CPACK_BUNDLE_ICON "${CMAKE_SOURCE_DIR}/os/macosx/openttd.icns")
set(CPACK_BUNDLE_PLIST "${CMAKE_CURRENT_BINARY_DIR}/Info.plist")
set(CPACK_DMG_BACKGROUND_IMAGE "${CMAKE_SOURCE_DIR}/os/macosx/splash.png")
set(CPACK_DMG_FORMAT "UDBZ")

# Create a temporary Info.plist.in, where we will fill in the version via
# CPackProperties.cmake.in. This because at this point in time the version
# is not yet known.
configure_file("${CMAKE_SOURCE_DIR}/os/macosx/Info.plist.in" "${CMAKE_CURRENT_BINARY_DIR}/Info.plist.in")
set(CPACK_BUNDLE_PLIST_SOURCE "${CMAKE_CURRENT_BINARY_DIR}/Info.plist.in")

# Delay fixup_bundle() till the install step; this makes sure all executables
# exists and it can do its job.
install(
    CODE
    "
        include(BundleUtilities)
        set(BU_CHMOD_BUNDLE_ITEMS TRUE)
        fixup_bundle(\"\${CMAKE_INSTALL_PREFIX}/../MacOS/openttd\"  \"\" \"\")
    "
    DESTINATION .
    COMPONENT Runtime)