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Location: cpp/openttd-patchpack/source/src/mixer.cpp
r9858:33377a23cc7d
3.2 KiB
text/x-c
(svn r14003) -Codechange: Replace numbers with Colours enum opn some DrawArrowButtons calls
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/** @file mixer.cpp Mixing of sound samples. */
#include "stdafx.h"
#include "openttd.h"
#include "mixer.h"
#include "core/math_func.hpp"
struct MixerChannel {
bool active;
/* pointer to allocated buffer memory */
int8 *memory;
/* current position in memory */
uint32 pos;
uint32 frac_pos;
uint32 frac_speed;
uint32 samples_left;
/* Mixing volume */
int volume_left;
int volume_right;
uint flags;
};
static MixerChannel _channels[8];
static uint32 _play_rate;
/**
* The theoretical maximum volume for a single sound sample. Multiple sound
* samples should not exceed this limit as it will sound too loud. It also
* stops overflowing when too many sounds are played at the same time, which
* causes an even worse sound quality.
*/
static const int MAX_VOLUME = 128 * 128;
static void mix_int8_to_int16(MixerChannel *sc, int16 *buffer, uint samples)
{
int8 *b;
uint32 frac_pos;
uint32 frac_speed;
int volume_left;
int volume_right;
if (samples > sc->samples_left) samples = sc->samples_left;
sc->samples_left -= samples;
assert(samples > 0);
b = sc->memory + sc->pos;
frac_pos = sc->frac_pos;
frac_speed = sc->frac_speed;
volume_left = sc->volume_left;
volume_right = sc->volume_right;
if (frac_speed == 0x10000) {
/* Special case when frac_speed is 0x10000 */
do {
buffer[0] = Clamp(buffer[0] + (*b * volume_left >> 8), -MAX_VOLUME, MAX_VOLUME);
buffer[1] = Clamp(buffer[1] + (*b * volume_right >> 8), -MAX_VOLUME, MAX_VOLUME);
b++;
buffer += 2;
} while (--samples > 0);
} else {
do {
buffer[0] = Clamp(buffer[0] + (*b * volume_left >> 8), -MAX_VOLUME, MAX_VOLUME);
buffer[1] = Clamp(buffer[1] + (*b * volume_right >> 8), -MAX_VOLUME, MAX_VOLUME);
buffer += 2;
frac_pos += frac_speed;
b += frac_pos >> 16;
frac_pos &= 0xffff;
} while (--samples > 0);
}
sc->frac_pos = frac_pos;
sc->pos = b - sc->memory;
}
static void MxCloseChannel(MixerChannel *mc)
{
if (mc->flags & MX_AUTOFREE) free(mc->memory);
mc->active = false;
mc->memory = NULL;
}
void MxMixSamples(void *buffer, uint samples)
{
MixerChannel *mc;
/* Clear the buffer */
memset(buffer, 0, sizeof(int16) * 2 * samples);
/* Mix each channel */
for (mc = _channels; mc != endof(_channels); mc++) {
if (mc->active) {
mix_int8_to_int16(mc, (int16*)buffer, samples);
if (mc->samples_left == 0) MxCloseChannel(mc);
}
}
}
MixerChannel *MxAllocateChannel()
{
MixerChannel *mc;
for (mc = _channels; mc != endof(_channels); mc++)
if (mc->memory == NULL) {
mc->active = false;
return mc;
}
return NULL;
}
void MxSetChannelRawSrc(MixerChannel *mc, int8 *mem, size_t size, uint rate, uint flags)
{
mc->memory = mem;
mc->flags = flags;
mc->frac_pos = 0;
mc->pos = 0;
mc->frac_speed = (rate << 16) / _play_rate;
/* adjust the magnitude to prevent overflow */
while (size & ~0xFFFF) {
size >>= 1;
rate = (rate >> 1) + 1;
}
mc->samples_left = (uint)size * _play_rate / rate;
}
void MxSetChannelVolume(MixerChannel *mc, uint left, uint right)
{
mc->volume_left = left;
mc->volume_right = right;
}
void MxActivateChannel(MixerChannel* mc)
{
mc->active = true;
}
bool MxInitialize(uint rate)
{
_play_rate = rate;
return true;
}
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