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Location: cpp/openttd-patchpack/source/src/table/settings/old_gameopt_settings.ini
r26317:35ad0c0146a0
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Update: Translations from eints
italian: 1 change by Rivarossi
italian: 1 change by Rivarossi
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 | ; This file is part of OpenTTD.
; OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
; OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
; See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
;
; Settings that used to be saved in the savegame under the OPTS chunk and
; under "gameopts" in the configuration file, but no longer are. Most of these
; are now moved to other places.
;
; For backwards compatability, this file dictates how both were saved. When
; a configuration files contains these entries, they are read once, and removed
; from the configuration file afterwards. Those that are still supported will
; be saved in their new place.
[pre-amble]
static constexpr std::initializer_list<const char*> _town_names{"english", "french", "german", "american", "latin", "silly", "swedish", "dutch", "finnish", "polish", "slovak", "norwegian", "hungarian", "austrian", "romanian", "czech", "swiss", "danish", "turkish", "italian", "catalan"};
static constexpr std::initializer_list<const char*> _climates{"temperate", "arctic", "tropic", "toyland"};
static const SettingVariant _old_gameopt_settings_table[] = {
/* In version 4 a new difficulty setting has been added to the difficulty settings,
* town attitude towards demolishing. Needs special handling because some dimwit thought
* it funny to have the GameDifficulty struct be an array while it is a struct of
* same-sized members
* XXX - To save file-space and since values are never bigger than about 10? only
* save the first 16 bits in the savegame. Question is why the values are still int32
* and why not byte for example?
* 'SLE_FILE_I16 | SLE_VAR_U16' in "diff_custom" is needed to get around SlCopy() hack
* for savegames version 0 - though it is an array, it has to go through the byteswap process */
[post-amble]
};
[templates]
SDTG_LIST = SDTG_LIST($name, $type, $flags, $var, $def, $length, $from, $to, $cat, $extra, $startup),
SDTG_VAR = SDTG_VAR($name, $type, $flags, $var, $def, $min, $max, $interval, $str, $strhelp, $strval, $pre_cb, $post_cb, $from, $to, $cat, $extra, $startup),
SDT_NULL = SDT_NULL( $length, $from, $to),
SDTC_OMANY = SDTC_OMANY( $var, $type, $flags, $def, $max, $full, $str, $strhelp, $strval, $pre_cb, $post_cb, $from, $to, $cat, $extra, $startup),
SDTG_OMANY = SDTG_OMANY($name, $type, $flags, $var, $def, $max, $full, $str, $strhelp, $strval, $pre_cb, $post_cb, $from, $to, $cat, $extra, $startup),
SDT_OMANY = SDT_OMANY(GameSettings, $var, $type, $flags, $def, $max, $full, $str, $strhelp, $strval, $pre_cb, $post_cb, $from, $to, $load, $cat, $extra, $startup),
SDT_VAR = SDT_VAR(GameSettings, $var, $type, $flags, $def, $min, $max, $interval, $str, $strhelp, $strval, $pre_cb, $post_cb, $from, $to, $cat, $extra, $startup),
[validation]
SDTG_VAR = static_assert($max <= MAX_$type, "Maximum value for $var exceeds storage size");
SDTG_OMANY = static_assert($max <= MAX_$type, "Maximum value for $var exceeds storage size");
SDTC_OMANY = static_assert($max <= MAX_$type, "Maximum value for $var exceeds storage size");
SDT_OMANY = static_assert($max <= MAX_$type, "Maximum value for GameSettings.$var exceeds storage size");
SDT_VAR = static_assert($max <= MAX_$type, "Maximum value for GameSettings.$var exceeds storage size");
[defaults]
flags = SF_NONE
interval = 0
str = STR_NULL
strhelp = STR_CONFIG_SETTING_NO_EXPLANATION_AVAILABLE_HELPTEXT
strval = STR_NULL
pre_cb = nullptr
post_cb = nullptr
load = nullptr
from = SL_MIN_VERSION
to = SL_MAX_VERSION
cat = SC_ADVANCED
extra = 0
startup = false
[SDTG_LIST]
name = ""diff_custom""
sdt_cmd = SDT_INTLIST
sle_cmd = SL_ARR
type = SLE_FILE_I16 | SLE_VAR_U16
flags = SF_NOT_IN_CONFIG
var = _old_diff_custom
length = 17
def = nullptr
to = SLV_4
[SDTG_LIST]
name = ""diff_custom""
sdt_cmd = SDT_INTLIST
sle_cmd = SL_ARR
type = SLE_UINT16
flags = SF_NOT_IN_CONFIG
var = _old_diff_custom
length = 18
def = nullptr
full = nullptr
from = SLV_4
[SDTG_VAR]
name = ""diff_level""
var = _old_diff_level
type = SLE_UINT8
flags = SF_NOT_IN_CONFIG
def = SP_CUSTOM
min = SP_EASY
max = SP_CUSTOM
cat = SC_BASIC
[SDT_OMANY]
var = locale.currency
type = SLE_UINT8
flags = SF_NO_NETWORK_SYNC
def = 0
max = CURRENCY_END - 1
full = _locale_currencies
cat = SC_BASIC
[SDTG_OMANY]
name = ""units""
var = _old_units
type = SLE_UINT8
flags = SF_NOT_IN_CONFIG
def = 1
max = 2
full = _locale_units
cat = SC_BASIC
# There are only 21 predefined town_name values (0-20), but you can have more with newgrf action F so allow
# these bigger values (21-255). Invalid values will fallback to english on use and (undefined string) in GUI.
[SDT_OMANY]
var = game_creation.town_name
type = SLE_UINT8
def = 0
max = 255
full = _town_names
cat = SC_BASIC
[SDT_OMANY]
var = game_creation.landscape
type = SLE_UINT8
def = 0
max = 3
full = _climates
load = ConvertLandscape
cat = SC_BASIC
[SDT_VAR]
var = game_creation.snow_line_height
type = SLE_UINT8
def = DEF_SNOWLINE_HEIGHT * TILE_HEIGHT
min = MIN_SNOWLINE_HEIGHT * TILE_HEIGHT
# "max" used to be MAX_SNOWLINE_HEIGHT * TILE_HEIGHT, but this would overflow the storage.
max = UINT8_MAX
to = SLV_22
[SDTC_OMANY]
var = gui.autosave
type = SLE_UINT8
flags = SF_NOT_IN_SAVE | SF_NO_NETWORK_SYNC
def = 1
max = 4
full = _autosave_interval
cat = SC_BASIC
[SDT_OMANY]
var = vehicle.road_side
type = SLE_UINT8
def = 1
max = 1
full = _roadsides
cat = SC_BASIC
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