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Location: cpp/openttd-patchpack/source/command.h
r763:35db88c93a4f
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(svn r1225) -Feature: SHIFT+DEL now deletes all non-vital windows (only status bar and main bar remain)
-Fix: For everyone who tried to crash the game by opening a huge amount of windows and stickying all of them; bad luck. It's fixed now (thanks Tron for the helpful criticism). First all normal windows are a candidate for replacement, then if none are found, sticky windows. Then..well that should not happen :)
-Fix: For everyone who tried to crash the game by opening a huge amount of windows and stickying all of them; bad luck. It's fixed now (thanks Tron for the helpful criticism). First all normal windows are a candidate for replacement, then if none are found, sticky windows. Then..well that should not happen :)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 | #ifndef COMMAND_H
#define COMMAND_H
enum {
CMD_BUILD_RAILROAD_TRACK = 0,
CMD_REMOVE_RAILROAD_TRACK = 1,
CMD_BUILD_SINGLE_RAIL = 2,
CMD_REMOVE_SINGLE_RAIL = 3,
CMD_LANDSCAPE_CLEAR = 4,
CMD_BUILD_BRIDGE = 5,
CMD_BUILD_RAILROAD_STATION = 6,
CMD_BUILD_TRAIN_DEPOT = 7,
CMD_BUILD_SIGNALS = 8,
CMD_REMOVE_SIGNALS = 9,
CMD_TERRAFORM_LAND = 10,
CMD_PURCHASE_LAND_AREA = 11,
CMD_SELL_LAND_AREA = 12,
CMD_BUILD_TUNNEL = 13,
CMD_REMOVE_FROM_RAILROAD_STATION = 14,
CMD_CONVERT_RAIL = 15,
CMD_BUILD_TRAIN_WAYPOINT = 16,
CMD_RENAME_WAYPOINT = 17,
CMD_REMOVE_TRAIN_WAYPOINT = 18,
CMD_BUILD_TRUCK_STATION = 19,
CMD_BUILD_BUS_STATION = 21,
CMD_BUILD_LONG_ROAD = 23,
CMD_REMOVE_LONG_ROAD = 24,
CMD_BUILD_ROAD = 25,
CMD_REMOVE_ROAD = 26,
CMD_BUILD_ROAD_DEPOT = 27,
CMD_BUILD_AIRPORT = 29,
CMD_BUILD_DOCK = 30,
CMD_BUILD_SHIP_DEPOT = 31,
CMD_BUILD_BUOY = 32,
CMD_PLANT_TREE = 33,
CMD_BUILD_RAIL_VEHICLE = 34,
CMD_MOVE_RAIL_VEHICLE = 35,
CMD_START_STOP_TRAIN = 36,
CMD_SELL_RAIL_WAGON = 38,
CMD_TRAIN_GOTO_DEPOT = 39,
CMD_FORCE_TRAIN_PROCEED = 40,
CMD_REVERSE_TRAIN_DIRECTION = 41,
CMD_MODIFY_ORDER = 42,
CMD_SKIP_ORDER = 43,
CMD_DELETE_ORDER = 44,
CMD_INSERT_ORDER = 45,
CMD_CHANGE_TRAIN_SERVICE_INT = 46,
CMD_BUILD_INDUSTRY = 47,
CMD_BUILD_COMPANY_HQ = 48,
CMD_SET_PLAYER_FACE = 49,
CMD_SET_PLAYER_COLOR = 50,
CMD_INCREASE_LOAN = 51,
CMD_DECREASE_LOAN = 52,
CMD_WANT_ENGINE_PREVIEW = 53,
CMD_NAME_VEHICLE = 54,
CMD_RENAME_ENGINE = 55,
CMD_CHANGE_COMPANY_NAME = 56,
CMD_CHANGE_PRESIDENT_NAME = 57,
CMD_RENAME_STATION = 58,
CMD_SELL_AIRCRAFT = 59,
CMD_START_STOP_AIRCRAFT = 60,
CMD_BUILD_AIRCRAFT = 61,
CMD_SEND_AIRCRAFT_TO_HANGAR = 62,
CMD_CHANGE_AIRCRAFT_SERVICE_INT = 63,
CMD_REFIT_AIRCRAFT = 64,
CMD_PLACE_SIGN = 65,
CMD_RENAME_SIGN = 66,
CMD_BUILD_ROAD_VEH = 67,
CMD_START_STOP_ROADVEH = 68,
CMD_SELL_ROAD_VEH = 69,
CMD_SEND_ROADVEH_TO_DEPOT = 70,
CMD_TURN_ROADVEH = 71,
CMD_CHANGE_ROADVEH_SERVICE_INT = 72,
CMD_PAUSE = 73,
CMD_BUY_SHARE_IN_COMPANY = 74,
CMD_SELL_SHARE_IN_COMPANY = 75,
CMD_BUY_COMPANY = 76,
CMD_BUILD_TOWN = 77,
CMD_RENAME_TOWN = 80,
CMD_DO_TOWN_ACTION = 81,
CMD_SET_ROAD_DRIVE_SIDE = 82,
CMD_SET_TOWN_NAME_TYPE = 83,
CMD_CHANGE_DIFFICULTY_LEVEL = 85,
CMD_START_STOP_SHIP = 86,
CMD_SELL_SHIP = 87,
CMD_BUILD_SHIP = 88,
CMD_SEND_SHIP_TO_DEPOT = 89,
CMD_CHANGE_SHIP_SERVICE_INT = 90,
CMD_REFIT_SHIP = 91,
CMD_START_NEW_GAME = 92,
CMD_LOAD_GAME = 93,
CMD_CREATE_SCENARIO = 94,
CMD_SET_SINGLE_PLAYER = 95,
CMD_SET_NEW_LANDSCAPE_TYPE = 97,
CMD_GEN_RANDOM_NEW_GAME = 98,
CMD_CLONE_ORDER = 99,
CMD_CLEAR_AREA = 100,
CMD_RESUME = 101,
CMD_MONEY_CHEAT = 102,
CMD_BUILD_CANAL = 103,
CMD_PLAYER_CTRL = 104, // used in multiplayer to create a new player etc.
CMD_LEVEL_LAND = 105, // level land
CMD_REFIT_RAIL_VEHICLE = 106,
CMD_RESTORE_ORDER_INDEX = 107,
CMD_BUILD_LOCK = 108,
CMD_START_SCENARIO = 109,
CMD_BUILD_MANY_SIGNALS = 110,
//CMD_DESTROY_INDUSTRY = 109,
CMD_DESTROY_COMPANY_HQ = 111,
CMD_GIVE_MONEY = 112,
CMD_CHANGE_PATCH_SETTING = 113,
};
enum {
DC_EXEC = 1,
DC_AUTO = 2, // don't allow building on structures
DC_QUERY_COST = 4, // query cost only, don't build.
DC_NO_WATER = 8, // don't allow building on water
DC_NO_RAIL_OVERLAP = 0x10, // don't allow overlap of rails (used in buildrail)
DC_AI_BUILDING = 0x20, // special building rules for AI
DC_NO_TOWN_RATING = 0x40, // town rating does not disallow you from building
DC_FORCETEST = 0x80, // force test too.
CMD_ERROR = ((int32)0x80000000),
};
#define CMD_MSG(x) ((x)<<16)
enum {
CMD_AUTO = 0x200,
CMD_NO_WATER = 0x400,
CMD_NETWORK_COMMAND = 0x800, // execute the command without sending it on the network
CMD_NO_TEST_IF_IN_NETWORK = 0x1000, // When enabled, the command will bypass the no-DC_EXEC round if in network
};
//#define return_cmd_error(errcode) do { _error_message=(errcode); return CMD_ERROR; } while(0)
#define return_cmd_error(errcode) do { return CMD_ERROR | (errcode); } while (0)
/* command.c */
int32 DoCommand(int x, int y, uint32 p1, uint32 p2, uint32 flags, uint procc);
int32 DoCommandByTile(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc);
int32 GetAvailableMoneyForCommand();
#endif /* COMMAND_H */
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