Files
@ r2302:369e3d3adaa8
Branch filter:
Location: cpp/openttd-patchpack/source/oldloader.c
r2302:369e3d3adaa8
48.1 KiB
text/x-c
(svn r2826) Remove another write-only variable, thanks glx
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1594 1595 1596 1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611 1612 1613 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 1632 1633 1634 1635 1636 1637 1638 1639 1640 1641 1642 1643 1644 1645 1646 1647 1648 1649 1650 1651 1652 1653 1654 1655 | /* $Id$ */
#include "stdafx.h"
#include "openttd.h"
#include "table/strings.h"
#include "functions.h"
#include "map.h"
#include "town.h"
#include "industry.h"
#include "station.h"
#include "economy.h"
#include "player.h"
#include "engine.h"
#include "vehicle.h"
#include "signs.h"
#include "debug.h"
#include "depot.h"
enum {
HEADER_SIZE = 49,
BUFFER_SIZE = 4096,
OLD_MAP_SIZE = 256 * 256
};
typedef struct LoadgameState {
FILE *file;
uint chunk_size;
bool decoding;
byte decode_char;
uint buffer_count;
uint buffer_cur;
byte buffer[BUFFER_SIZE];
uint total_read;
bool failed;
} LoadgameState;
typedef bool OldChunkProc(LoadgameState *ls, int num);
typedef struct OldChunks {
uint32 type; //! Type of field
uint32 amount; //! Amount of fields
void *ptr; //! Pointer where to save the data (may only be set if offset is 0)
uint offset; //! Offset from basepointer (may only be set if ptr is NULL)
OldChunkProc *proc; //! Pointer to function that is called with OC_CHUNK
} OldChunks;
/* OldChunk-Type */
enum {
OC_END = 0,
OC_NULL = 1 << 0,
OC_CHUNK = 1 << 1,
OC_ASSERT = 1 << 2,
OC_VAR_I8 = 1 << 9,
OC_VAR_U8 = 1 << 10,
OC_VAR_I16 = 1 << 11,
OC_VAR_U16 = 1 << 12,
OC_VAR_I32 = 1 << 13,
OC_VAR_U32 = 1 << 14,
OC_VAR_I64 = 1 << 15,
OC_FILE_I8 = 1 << 17,
OC_FILE_U8 = 1 << 18,
OC_FILE_I16 = 1 << 19,
OC_FILE_U16 = 1 << 20,
OC_FILE_I32 = 1 << 21,
OC_FILE_U32 = 1 << 22,
OC_INT8 = OC_VAR_I8 | OC_FILE_I8,
OC_UINT8 = OC_VAR_U8 | OC_FILE_U8,
OC_INT16 = OC_VAR_I16 | OC_FILE_I16,
OC_UINT16 = OC_VAR_U16 | OC_FILE_U16,
OC_INT32 = OC_VAR_I32 | OC_FILE_I32,
OC_UINT32 = OC_VAR_U32 | OC_FILE_U32,
OC_TILE = OC_VAR_U32 | OC_FILE_U16
};
/* If it fails, check lines above.. */
assert_compile(sizeof(TileIndex) == 4);
static LoadgameState _ls;
static uint32 _bump_assert_value;
static bool _read_ttdpatch_flags;
/**
*
* Reads a byte from a file (do not call yourself, use ReadByte())
*
*/
static byte ReadByteFromFile(LoadgameState *ls)
{
/* To avoid slow reads, we read BUFFER_SIZE of bytes per time
and just return a byte per time */
if (ls->buffer_cur >= ls->buffer_count) {
/* Read some new bytes from the file */
int count = fread(ls->buffer, 1, BUFFER_SIZE, ls->file);
/* We tried to read, but there is nothing in the file anymore.. */
if (count == 0) {
DEBUG(oldloader, 1)("[OldLoader] Read past end of file, loading failed");
ls->failed = true;
}
ls->buffer_count = count;
ls->buffer_cur = 0;
}
return ls->buffer[ls->buffer_cur++];
}
/**
*
* Reads a byte from the buffer and decompress if needed
*
*/
static byte ReadByte(LoadgameState *ls)
{
/* Old savegames have a nice compression algorithm (RLE)
which means that we have a chunk, which starts with a length
byte. If that byte is negative, we have to repeat the next byte
that many times (+1). Else, we need to read that amount of bytes.
Works pretty good if you have many zero's behind eachother */
int8 new_byte;
/* Check if we are reading a chunk */
if (ls->chunk_size != 0) {
ls->total_read++;
ls->chunk_size--;
/* If we are decoding, return the decode_char */
if (ls->decoding)
return ls->decode_char;
/* Else return byte from file */
return ReadByteFromFile(ls);
}
/* Read new chunk */
new_byte = ReadByteFromFile(ls);
if (new_byte < 0) {
/* Repeat next char for new_byte times */
ls->decoding = true;
ls->decode_char = ReadByteFromFile(ls);
ls->chunk_size = -new_byte + 1;
} else {
ls->decoding = false;
ls->chunk_size = new_byte + 1;
}
/* Call this function again to return a byte */
return ReadByte(ls);
}
/**
*
* Loads a chunk from the old savegame
*
*/
static bool LoadChunk(LoadgameState *ls, void *base, const OldChunks *chunks)
{
const OldChunks *chunk = chunks;
byte *ptr;
byte *base_ptr = base;
uint i;
while (chunk->type != OC_END) {
ptr = chunk->ptr;
for (i = 0; i < chunk->amount; i++) {
if (ls->failed)
return false;
/* Handle simple types */
if ((chunk->type & 0xFF) != 0) {
switch (chunk->type & 0xFF) {
case OC_NULL:
/* Just read the byte and forget about it */
ReadByte(ls);
break;
case OC_CHUNK:
/* Call function, with 'i' as parameter to tell which item we
are going to read */
if (!chunk->proc(ls, i))
return false;
break;
case OC_ASSERT:
DEBUG(oldloader, 4)("[OldLoader] Assert point: %x / %x", ls->total_read, chunk->offset + _bump_assert_value);
if (ls->total_read != chunk->offset + _bump_assert_value)
ls->failed = true;
break;
}
} else {
uint32 res = 0;
/* Reading from the file: bit 16 to 23 have the FILE */
switch (((chunk->type >> 16) & 0xFF) << 16) {
case OC_FILE_I8:
res = ReadByte(ls);
res = (int8)res;
break;
case OC_FILE_U8:
res = ReadByte(ls);
break;
case OC_FILE_U16:
res = ReadByte(ls);
res += ReadByte(ls) << 8;
break;
case OC_FILE_I16:
res = ReadByte(ls);
res += ReadByte(ls) << 8;
res = (int16)res;
break;
case OC_FILE_U32:
res = ReadByte(ls);
res += ReadByte(ls) << 8;
res += ReadByte(ls) << 16;
res += ReadByte(ls) << 24;
break;
case OC_FILE_I32:
res = ReadByte(ls);
res += ReadByte(ls) << 8;
res += ReadByte(ls) << 16;
res += ReadByte(ls) << 24;
res = (int32)res;
break;
}
/* Sanity check */
assert(base_ptr != NULL || chunk->ptr != NULL);
/* Writing to the var: bit 8 till 15 have the VAR */
switch (((chunk->type >> 8) & 0xFF) << 8) {
case OC_VAR_I8:
/* Write the data */
if (chunk->ptr != NULL) {
*(int8 *)ptr = res & 0xFF;
ptr++;
} else
*(int8 *)(base_ptr + chunk->offset) = res & 0xFF;
break;
case OC_VAR_U8:
/* Write the data */
if (chunk->ptr != NULL) {
*(uint8 *)ptr = res & 0xFF;
ptr++;
} else
*(uint8 *)(base_ptr + chunk->offset) = res & 0xFF;
break;
case OC_VAR_U16:
/* Write the data */
if (chunk->ptr != NULL) {
*(uint16 *)ptr = res & 0xFFFF;
ptr += 2;
} else
*(uint16 *)(base_ptr + chunk->offset) = res & 0xFFFF;
break;
case OC_VAR_I16:
/* Write the data */
if (chunk->ptr != NULL) {
*(int16 *)ptr = res & 0xFFFF;
ptr += 2;
} else
*(int16 *)(base_ptr + chunk->offset) = res & 0xFFFF;
break;
case OC_VAR_U32:
/* Write the data */
if (chunk->ptr != NULL) {
*(uint32 *)ptr = res;
ptr += 4;
} else
*(uint32 *)(base_ptr + chunk->offset) = res;
break;
case OC_VAR_I32:
/* Write the data */
if (chunk->ptr != NULL) {
*(int32 *)ptr = res;
ptr += 4;
} else
*(int32 *)(base_ptr + chunk->offset) = res;
break;
case OC_VAR_I64:
/* Write the data */
if (chunk->ptr != NULL) {
*(int64 *)ptr = res;
ptr += 8;
} else
*(int64 *)(base_ptr + chunk->offset) = res;
break;
}
}
}
chunk++;
}
return true;
}
/**
*
* Initialize some data before reading
*
*/
static void InitLoading(LoadgameState *ls)
{
ls->chunk_size = 0;
ls->total_read = 0;
ls->failed = false;
ls->decoding = false;
ls->decode_char = 0;
ls->buffer_cur = 0;
ls->buffer_count = 0;
memset(ls->buffer, 0, BUFFER_SIZE);
_bump_assert_value = 0;
_read_ttdpatch_flags = false;
}
/*
* Begin -- Stuff to fix the savegames to be OpenTTD compatible
*/
extern uint32 GetOldTownName(uint32 townnameparts, byte old_town_name_type);
static void FixOldTowns(void)
{
Town *town;
/* Convert town-names if needed */
FOR_ALL_TOWNS(town) {
if (town->xy == 0)
continue;
if (IS_INT_INSIDE(town->townnametype, 0x20C1, 0x20C3)) {
town->townnametype = SPECSTR_TOWNNAME_ENGLISH + _opt.town_name;
town->townnameparts = GetOldTownName(town->townnameparts, _opt.town_name);
}
}
}
static void FixOldStations(void)
{
Station *st;
FOR_ALL_STATIONS(st) {
/* Check if we need to swap width and height for the station */
if (st->train_tile != 0 && _m[st->train_tile].m5 & 1) {
swap_byte(&st->trainst_w, &st->trainst_h);
}
/* Check if there is a bus or truck station, and convert to new format */
if (st->bus_tile_obsolete != 0) {
st->bus_stops = AllocateRoadStop();
st->bus_stops->xy = st->bus_tile_obsolete;
st->bus_stops->used = true;
st->bus_stops->status = 3;
st->bus_stops->station = st->index;
st->bus_stops->next = NULL;
st->bus_stops->prev = NULL;
st->bus_stops->slot[0] = st->bus_stops->slot[1] = INVALID_SLOT;
}
if (st->lorry_tile_obsolete != 0) {
st->truck_stops = AllocateRoadStop();
st->truck_stops->xy = st->lorry_tile_obsolete;
st->truck_stops->used = true;
st->truck_stops->status = 3;
st->truck_stops->station = st->index;
st->truck_stops->next = NULL;
st->truck_stops->prev = NULL;
st->truck_stops->slot[0] = st->truck_stops->slot[1] = INVALID_SLOT;
}
}
}
static void FixOldVehicles(void)
{
/* Check for shared orders, and link them correctly */
{
Vehicle *v;
FOR_ALL_VEHICLES(v) {
Vehicle *u;
if (v->type == 0)
continue;
FOR_ALL_VEHICLES_FROM(u, v->index + 1) {
if (u->type == 0)
continue;
/* If a vehicle has the same orders, add the link to eachother
in both vehicles */
if (v->orders == u->orders) {
v->next_shared = u;
u->prev_shared = v;
break;
}
}
}
}
}
/*
* End -- Stuff to fix the savegames to be OpenTTD compatible
*/
/* Help:
* - OCL_SVAR: load 'type' to offset 'offset' in a struct of type 'base', which must also
* be given via base in LoadChunk() as real pointer
* - OCL_VAR: load 'type' to a global var
* - OCL_END: every struct must end with this
* - OCL_NULL: read 'amount' of bytes and send them to /dev/null or something
* - OCL_CHUNK: load an other proc to load a part of the savegame, 'amount' times
* - OCL_ASSERT: to check if we are really at the place we expect to be.. because old savegames are too binary to be sure ;)
*/
#define OCL_SVAR(type, base, offset) { type, 1, NULL, offsetof(base, offset), NULL }
#define OCL_VAR(type, amount, pointer) { type, amount, pointer, 0, NULL }
#define OCL_END() { OC_END, 0, NULL, 0, NULL }
#define OCL_NULL(amount) { OC_NULL, amount, NULL, 0, NULL }
#define OCL_CHUNK(amount, proc) { OC_CHUNK, amount, NULL, 0, proc }
#define OCL_ASSERT(size) { OC_ASSERT, 1, NULL, size, NULL }
/* The savegames has some hard-coded pointers, because it always enters the same
piece of memory.. we don't.. so we need to remap ;)
Old Towns are 94 bytes big
Old Orders are 2 bytes big */
#define REMAP_TOWN_IDX(x) ((x) - (0x0459154 - 0x0458EF0)) / 94
#define REMAP_ORDER_IDX(x) ((x) - (0x045AB08 - 0x0458EF0)) / 2
extern TileIndex _animated_tile_list[256];
extern char _name_array[512][32];
extern uint16 _custom_sprites_base;
static byte _old_vehicle_multipler;
static uint8 _old_map3[OLD_MAP_SIZE * 2];
static bool _new_ttdpatch_format;
static uint32 _old_town_index;
static uint16 _old_string_id;
static uint16 _old_string_id_2;
void ReadTTDPatchFlags(void)
{
int i;
if (_read_ttdpatch_flags)
return;
_read_ttdpatch_flags = true;
/* TTDPatch misuses _old_map3 for flags.. read them! */
_old_vehicle_multipler = _old_map3[0];
/* Somehow.... there was an error in some savegames, so 0 becomes 1
and 1 becomes 2. The rest of the values are okay */
if (_old_vehicle_multipler < 2)
_old_vehicle_multipler++;
/* TTDPatch incraeses the Vehicle-part in the middle of the game,
so if the multipler is anything else but 1, the assert fails..
bump the assert value so it doesn't!
(1 multipler == 850 vehicles
1 vehicle == 128 bytes */
_bump_assert_value = (_old_vehicle_multipler - 1) * 850 * 128;
_new_ttdpatch_format = false;
/* Check if we have a modern TTDPatch savegame (has extra data all around) */
if (memcmp(&_old_map3[0x1FFFA], "TTDp", 4) == 0)
_new_ttdpatch_format = true;
/* Clean the misused places */
for (i = 0; i < 17; i++)
_old_map3[i] = 0;
for (i = 0x1FE00; i < 0x20000; i++)
_old_map3[i] = 0;
if (_new_ttdpatch_format)
DEBUG(oldloader, 1)("[OldLoader] Found TTDPatch game");
DEBUG(oldloader, 1)("[OldLoader] Vehicle-multipler is set to %d (%d vehicles)", _old_vehicle_multipler, _old_vehicle_multipler * 850);
}
static const OldChunks town_chunk[] = {
OCL_SVAR( OC_TILE, Town, xy ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Town, population ),
OCL_SVAR( OC_UINT16, Town, townnametype ),
OCL_SVAR( OC_UINT32, Town, townnameparts ),
OCL_SVAR( OC_UINT8, Town, grow_counter ),
OCL_NULL( 1 ), // sort_index, no longer in use
OCL_NULL( 4 ), // sign-coordinates, no longer in use
OCL_NULL( 2 ), // namewidth, no longer in use
OCL_SVAR( OC_UINT16, Town, flags12 ),
OCL_NULL( 10 ), // radius, no longer in use
OCL_SVAR( OC_UINT16, Town, ratings[0] ),
OCL_SVAR( OC_UINT16, Town, ratings[1] ),
OCL_SVAR( OC_UINT16, Town, ratings[2] ),
OCL_SVAR( OC_UINT16, Town, ratings[3] ),
OCL_SVAR( OC_UINT16, Town, ratings[4] ),
OCL_SVAR( OC_UINT16, Town, ratings[5] ),
OCL_SVAR( OC_UINT16, Town, ratings[6] ),
OCL_SVAR( OC_UINT16, Town, ratings[7] ),
/* XXX - This is pretty odd.. we read 32bit, but only write 8bit.. sure there is
nothing changed?? */
OCL_SVAR( OC_FILE_U32 | OC_VAR_U8, Town, have_ratings ),
OCL_SVAR( OC_FILE_U32 | OC_VAR_U8, Town, statues ),
OCL_SVAR( OC_UINT16, Town, num_houses ),
OCL_SVAR( OC_UINT8, Town, time_until_rebuild ),
OCL_SVAR( OC_UINT8, Town, growth_rate ),
OCL_SVAR( OC_UINT16, Town, new_max_pass ),
OCL_SVAR( OC_UINT16, Town, new_max_mail ),
OCL_SVAR( OC_UINT16, Town, new_act_pass ),
OCL_SVAR( OC_UINT16, Town, new_act_mail ),
OCL_SVAR( OC_UINT16, Town, max_pass ),
OCL_SVAR( OC_UINT16, Town, max_mail ),
OCL_SVAR( OC_UINT16, Town, act_pass ),
OCL_SVAR( OC_UINT16, Town, act_mail ),
OCL_SVAR( OC_UINT8, Town, pct_pass_transported ),
OCL_SVAR( OC_UINT8, Town, pct_mail_transported ),
OCL_SVAR( OC_UINT16, Town, new_act_food ),
OCL_SVAR( OC_UINT16, Town, new_act_water ),
OCL_SVAR( OC_UINT16, Town, act_food ),
OCL_SVAR( OC_UINT16, Town, act_water ),
OCL_SVAR( OC_UINT8, Town, road_build_months ),
OCL_SVAR( OC_UINT8, Town, fund_buildings_months ),
OCL_NULL( 8 ), // some junk at the end of the record
OCL_END()
};
static bool LoadOldTown(LoadgameState *ls, int num)
{
if (!AddBlockIfNeeded(&_town_pool, num))
error("Towns: failed loading savegame: too many towns");
return LoadChunk(ls, GetTown(num), town_chunk);
}
static uint16 _old_order;
static const OldChunks order_chunk[] = {
OCL_VAR ( OC_UINT16, 1, &_old_order ),
OCL_END()
};
static bool LoadOldOrder(LoadgameState *ls, int num)
{
if (!AddBlockIfNeeded(&_order_pool, num))
error("Orders: failed loading savegame: too many orders");
if (!LoadChunk(ls, NULL, order_chunk))
return false;
AssignOrder(GetOrder(num), UnpackOldOrder(_old_order));
/* Relink the orders to eachother (in TTD(Patch) the orders for one
vehicle are behind eachother, with OT_NOTHING as indication that
it is the last order */
if (num > 0 && GetOrder(num)->type != OT_NOTHING)
GetOrder(num - 1)->next = GetOrder(num);
return true;
}
static const OldChunks depot_chunk[] = {
OCL_SVAR( OC_TILE, Depot, xy ),
OCL_VAR ( OC_UINT32, 1, &_old_town_index ),
OCL_END()
};
static bool LoadOldDepot(LoadgameState *ls, int num)
{
if (!AddBlockIfNeeded(&_depot_pool, num))
error("Depots: failed loading savegame: too many depots");
if (!LoadChunk(ls, GetDepot(num), depot_chunk))
return false;
if (GetDepot(num)->xy != 0) {
GetDepot(num)->town_index = REMAP_TOWN_IDX(_old_town_index);
}
return true;
}
static int32 _old_price;
static uint16 _old_price_frac;
static const OldChunks price_chunk[] = {
OCL_VAR ( OC_INT32, 1, &_old_price ),
OCL_VAR ( OC_UINT16, 1, &_old_price_frac ),
OCL_END()
};
static bool LoadOldPrice(LoadgameState *ls, int num)
{
if (!LoadChunk(ls, NULL, price_chunk))
return false;
/* We use a struct to store the prices, but they are ints in a row..
so just access the struct as an array of int32's */
((int32*)&_price)[num] = _old_price;
_price_frac[num] = _old_price_frac;
return true;
}
static const OldChunks cargo_payment_rate_chunk[] = {
OCL_VAR ( OC_INT32, 1, &_old_price ),
OCL_VAR ( OC_UINT16, 1, &_old_price_frac ),
OCL_NULL( 2 ), // Junk
OCL_END()
};
static bool LoadOldCargoPaymentRate(LoadgameState *ls, int num)
{
if (!LoadChunk(ls, NULL, cargo_payment_rate_chunk))
return false;
_cargo_payment_rates[num] = -_old_price;
_cargo_payment_rates_frac[num] = _old_price_frac;
return true;
}
static uint8 _old_platforms;
static uint _current_station_id;
static const OldChunks goods_chunk[] = {
OCL_SVAR( OC_UINT16, GoodsEntry, waiting_acceptance ),
OCL_SVAR( OC_UINT8, GoodsEntry, days_since_pickup ),
OCL_SVAR( OC_UINT8, GoodsEntry, rating ),
OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, GoodsEntry, enroute_from ),
OCL_SVAR( OC_UINT8, GoodsEntry, enroute_time ),
OCL_SVAR( OC_UINT8, GoodsEntry, last_speed ),
OCL_SVAR( OC_UINT8, GoodsEntry, last_age ),
OCL_END()
};
static bool LoadOldGood(LoadgameState *ls, int num)
{
Station *st = GetStation(_current_station_id);
return LoadChunk(ls, &st->goods[num], goods_chunk);
}
static const OldChunks station_chunk[] = {
OCL_SVAR( OC_TILE, Station, xy ),
OCL_VAR ( OC_UINT32, 1, &_old_town_index ),
OCL_SVAR( OC_TILE, Station, bus_tile_obsolete ),
OCL_SVAR( OC_TILE, Station, lorry_tile_obsolete ),
OCL_SVAR( OC_TILE, Station, train_tile ),
OCL_SVAR( OC_TILE, Station, airport_tile ),
OCL_SVAR( OC_TILE, Station, dock_tile ),
OCL_VAR ( OC_UINT8, 1, &_old_platforms ),
OCL_NULL( 1 ), // sort-index, no longer in use
OCL_NULL( 2 ), // sign-width, no longer in use
OCL_VAR ( OC_UINT16, 1, &_old_string_id ),
OCL_NULL( 4 ), // sign left/top, no longer in use
OCL_SVAR( OC_UINT16, Station, had_vehicle_of_type ),
OCL_CHUNK( 12, LoadOldGood ),
OCL_SVAR( OC_UINT8, Station, time_since_load ),
OCL_SVAR( OC_UINT8, Station, time_since_unload ),
OCL_SVAR( OC_UINT8, Station, delete_ctr ),
OCL_SVAR( OC_UINT8, Station, owner ),
OCL_SVAR( OC_UINT8, Station, facilities ),
OCL_SVAR( OC_UINT8, Station, airport_type ),
OCL_NULL( 2 ), // Bus/truck status, no longer in use
OCL_SVAR( OC_UINT8, Station, blocked_months_obsolete ),
OCL_NULL( 1 ), // Unknown
OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Station, airport_flags ),
OCL_SVAR( OC_UINT16, Station, last_vehicle ),
OCL_NULL( 4 ), // Junk at end of chunk
OCL_END()
};
static bool LoadOldStation(LoadgameState *ls, int num)
{
Station *st;
if (!AddBlockIfNeeded(&_station_pool, num))
error("Stations: failed loading savegame: too many stations");
st = GetStation(num);
_current_station_id = num;
if (!LoadChunk(ls, st, station_chunk))
return false;
if (st->xy != 0) {
if (st->train_tile) {
/* Calculate the trainst_w and trainst_h */
uint w = GB(_old_platforms, 3, 3);
uint h = GB(_old_platforms, 0, 3);
st->trainst_w = w;
st->trainst_h = h;
}
st->town = GetTown(REMAP_TOWN_IDX(_old_town_index));
st->string_id = RemapOldStringID(_old_string_id);
}
return true;
}
static const OldChunks industry_chunk[] = {
OCL_SVAR( OC_TILE, Industry, xy ),
OCL_VAR ( OC_UINT32, 1, &_old_town_index ),
OCL_SVAR( OC_UINT8, Industry, width ),
OCL_SVAR( OC_UINT8, Industry, height ),
OCL_SVAR( OC_UINT8, Industry, produced_cargo[0] ),
OCL_SVAR( OC_UINT8, Industry, produced_cargo[1] ),
OCL_SVAR( OC_UINT16, Industry, cargo_waiting[0] ),
OCL_SVAR( OC_UINT16, Industry, cargo_waiting[1] ),
OCL_SVAR( OC_UINT8, Industry, production_rate[0] ),
OCL_SVAR( OC_UINT8, Industry, production_rate[1] ),
OCL_SVAR( OC_UINT8, Industry, accepts_cargo[0] ),
OCL_SVAR( OC_UINT8, Industry, accepts_cargo[1] ),
OCL_SVAR( OC_UINT8, Industry, accepts_cargo[2] ),
OCL_SVAR( OC_UINT8, Industry, prod_level ),
OCL_SVAR( OC_UINT16, Industry, last_mo_production[0] ),
OCL_SVAR( OC_UINT16, Industry, last_mo_production[1] ),
OCL_SVAR( OC_UINT16, Industry, last_mo_transported[0] ),
OCL_SVAR( OC_UINT16, Industry, last_mo_transported[1] ),
OCL_SVAR( OC_UINT8, Industry, pct_transported[0] ),
OCL_SVAR( OC_UINT8, Industry, pct_transported[1] ),
OCL_SVAR( OC_UINT16, Industry, total_production[0] ),
OCL_SVAR( OC_UINT16, Industry, total_production[1] ),
OCL_SVAR( OC_UINT16, Industry, total_transported[0] ),
OCL_SVAR( OC_UINT16, Industry, total_transported[1] ),
OCL_SVAR( OC_UINT8, Industry, type ),
OCL_SVAR( OC_UINT8, Industry, owner ),
OCL_SVAR( OC_UINT8, Industry, color_map ),
OCL_SVAR( OC_UINT8, Industry, last_prod_year ),
OCL_SVAR( OC_UINT16, Industry, counter ),
OCL_SVAR( OC_UINT8, Industry, was_cargo_delivered ),
OCL_NULL( 9 ), // Random junk at the end of this chunk
OCL_END()
};
static bool LoadOldIndustry(LoadgameState *ls, int num)
{
Industry *i;
if (!AddBlockIfNeeded(&_industry_pool, num))
error("Industries: failed loading savegame: too many industries");
i = GetIndustry(num);
if (!LoadChunk(ls, i, industry_chunk))
return false;
if (i->xy != 0) {
i->town = GetTown(REMAP_TOWN_IDX(_old_town_index));
}
return true;
}
static uint _current_player_id;
static uint16 _old_inaugurated_year;
static int32 _old_yearly;
static const OldChunks player_yearly_chunk[] = {
OCL_VAR( OC_INT32, 1, &_old_yearly ),
OCL_END()
};
static bool OldPlayerYearly(LoadgameState *ls, int num)
{
int i;
Player *p = GetPlayer(_current_player_id);
for (i = 0; i < 13; i++) {
if (!LoadChunk(ls, NULL, player_yearly_chunk))
return false;
p->yearly_expenses[num][i] = _old_yearly;
}
return true;
}
static const OldChunks player_economy_chunk[] = {
OCL_SVAR( OC_INT32, PlayerEconomyEntry, income ),
OCL_SVAR( OC_INT32, PlayerEconomyEntry, expenses ),
OCL_SVAR( OC_INT32, PlayerEconomyEntry, delivered_cargo ),
OCL_SVAR( OC_INT32, PlayerEconomyEntry, performance_history ),
OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, PlayerEconomyEntry, company_value ),
OCL_END()
};
static bool OldPlayerEconomy(LoadgameState *ls, int num)
{
int i;
Player *p = GetPlayer(_current_player_id);
if (!LoadChunk(ls, &p->cur_economy, player_economy_chunk))
return false;
/* Don't ask, but the number in TTD(Patch) are inversed to OpenTTD */
p->cur_economy.income = -p->cur_economy.income;
p->cur_economy.expenses = -p->cur_economy.expenses;
for (i = 0; i < 24; i++) {
if (!LoadChunk(ls, &p->old_economy[i], player_economy_chunk))
return false;
p->old_economy[i].income = -p->old_economy[i].income;
p->old_economy[i].expenses = -p->old_economy[i].expenses;
}
return true;
}
static const OldChunks player_ai_build_rec_chunk[] = {
OCL_SVAR( OC_TILE, AiBuildRec, spec_tile ),
OCL_SVAR( OC_TILE, AiBuildRec, use_tile ),
OCL_SVAR( OC_UINT8, AiBuildRec, rand_rng ),
OCL_SVAR( OC_UINT8, AiBuildRec, cur_building_rule ),
OCL_SVAR( OC_UINT8, AiBuildRec, unk6 ),
OCL_SVAR( OC_UINT8, AiBuildRec, unk7 ),
OCL_SVAR( OC_UINT8, AiBuildRec, buildcmd_a ),
OCL_SVAR( OC_UINT8, AiBuildRec, buildcmd_b ),
OCL_SVAR( OC_UINT8, AiBuildRec, direction ),
OCL_SVAR( OC_UINT8, AiBuildRec, cargo ),
OCL_NULL( 8 ), // Junk...
OCL_END()
};
static bool OldLoadAIBuildRec(LoadgameState *ls, int num)
{
Player *p = GetPlayer(_current_player_id);
switch (num) {
case 0: return LoadChunk(ls, &p->ai.src, player_ai_build_rec_chunk);
case 1: return LoadChunk(ls, &p->ai.dst, player_ai_build_rec_chunk);
case 2: return LoadChunk(ls, &p->ai.mid1, player_ai_build_rec_chunk);
case 3: return LoadChunk(ls, &p->ai.mid2, player_ai_build_rec_chunk);
}
return false;
}
static const OldChunks player_ai_chunk[] = {
OCL_SVAR( OC_UINT8, PlayerAI, state ),
OCL_NULL( 1 ), // Junk
OCL_SVAR( OC_UINT8, PlayerAI, state_mode ),
OCL_SVAR( OC_UINT16, PlayerAI, state_counter ),
OCL_SVAR( OC_UINT16, PlayerAI, timeout_counter ),
OCL_CHUNK( 4, OldLoadAIBuildRec ),
OCL_NULL( 20 ), // More junk
OCL_SVAR( OC_UINT8, PlayerAI, cargo_type ),
OCL_SVAR( OC_UINT8, PlayerAI, num_wagons ),
OCL_SVAR( OC_UINT8, PlayerAI, build_kind ),
OCL_SVAR( OC_UINT8, PlayerAI, num_build_rec ),
OCL_SVAR( OC_UINT8, PlayerAI, num_loco_to_build ),
OCL_SVAR( OC_UINT8, PlayerAI, num_want_fullload ),
OCL_NULL( 14 ), // Oh no more junk :|
OCL_NULL( 2 ), // Loco-id, not used
OCL_SVAR( OC_UINT16, PlayerAI, wagon_list[0] ),
OCL_SVAR( OC_UINT16, PlayerAI, wagon_list[1] ),
OCL_SVAR( OC_UINT16, PlayerAI, wagon_list[2] ),
OCL_SVAR( OC_UINT16, PlayerAI, wagon_list[3] ),
OCL_SVAR( OC_UINT16, PlayerAI, wagon_list[4] ),
OCL_SVAR( OC_UINT16, PlayerAI, wagon_list[5] ),
OCL_SVAR( OC_UINT16, PlayerAI, wagon_list[6] ),
OCL_SVAR( OC_UINT16, PlayerAI, wagon_list[7] ),
OCL_SVAR( OC_UINT16, PlayerAI, wagon_list[8] ),
OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[0] ),
OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[1] ),
OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[2] ),
OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[3] ),
OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[4] ),
OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[5] ),
OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[6] ),
OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[7] ),
OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[8] ),
OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[9] ),
OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[10] ),
OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[11] ),
OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[12] ),
OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[13] ),
OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[14] ),
OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[15] ),
OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[16] ),
OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[17] ),
OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[18] ),
OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[19] ),
OCL_SVAR( OC_UINT16, PlayerAI, start_tile_a ),
OCL_SVAR( OC_UINT16, PlayerAI, start_tile_b ),
OCL_SVAR( OC_UINT16, PlayerAI, cur_tile_a ),
OCL_SVAR( OC_UINT16, PlayerAI, cur_tile_b ),
OCL_SVAR( OC_UINT8, PlayerAI, start_dir_a ),
OCL_SVAR( OC_UINT8, PlayerAI, start_dir_b ),
OCL_SVAR( OC_UINT8, PlayerAI, cur_dir_a ),
OCL_SVAR( OC_UINT8, PlayerAI, cur_dir_b ),
OCL_SVAR( OC_UINT8, PlayerAI, banned_tile_count ),
OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[0] ),
OCL_SVAR( OC_UINT8, PlayerAI, banned_val[0] ),
OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[1] ),
OCL_SVAR( OC_UINT8, PlayerAI, banned_val[1] ),
OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[2] ),
OCL_SVAR( OC_UINT8, PlayerAI, banned_val[2] ),
OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[3] ),
OCL_SVAR( OC_UINT8, PlayerAI, banned_val[3] ),
OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[4] ),
OCL_SVAR( OC_UINT8, PlayerAI, banned_val[4] ),
OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[5] ),
OCL_SVAR( OC_UINT8, PlayerAI, banned_val[5] ),
OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[6] ),
OCL_SVAR( OC_UINT8, PlayerAI, banned_val[6] ),
OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[7] ),
OCL_SVAR( OC_UINT8, PlayerAI, banned_val[7] ),
OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[8] ),
OCL_SVAR( OC_UINT8, PlayerAI, banned_val[8] ),
OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[9] ),
OCL_SVAR( OC_UINT8, PlayerAI, banned_val[9] ),
OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[10] ),
OCL_SVAR( OC_UINT8, PlayerAI, banned_val[10] ),
OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[11] ),
OCL_SVAR( OC_UINT8, PlayerAI, banned_val[11] ),
OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[12] ),
OCL_SVAR( OC_UINT8, PlayerAI, banned_val[12] ),
OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[13] ),
OCL_SVAR( OC_UINT8, PlayerAI, banned_val[13] ),
OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[14] ),
OCL_SVAR( OC_UINT8, PlayerAI, banned_val[14] ),
OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[15] ),
OCL_SVAR( OC_UINT8, PlayerAI, banned_val[15] ),
OCL_SVAR( OC_UINT8, PlayerAI, railtype_to_use ),
OCL_SVAR( OC_UINT8, PlayerAI, route_type_mask ),
OCL_END()
};
static bool OldPlayerAI(LoadgameState *ls, int num)
{
Player *p = GetPlayer(_current_player_id);
return LoadChunk(ls, &p->ai, player_ai_chunk);
}
static const OldChunks player_chunk[] = {
OCL_VAR ( OC_UINT16, 1, &_old_string_id ),
OCL_SVAR( OC_UINT32, Player, name_2 ),
OCL_SVAR( OC_UINT32, Player, face ),
OCL_VAR ( OC_UINT16, 1, &_old_string_id_2 ),
OCL_SVAR( OC_UINT32, Player, president_name_2 ),
OCL_SVAR( OC_INT32, Player, player_money ),
OCL_SVAR( OC_INT32, Player, current_loan ),
OCL_SVAR( OC_UINT8, Player, player_color ),
OCL_SVAR( OC_UINT8, Player, player_money_fraction ),
OCL_SVAR( OC_UINT8, Player, quarters_of_bankrupcy ),
OCL_SVAR( OC_UINT8, Player, bankrupt_asked ),
OCL_SVAR( OC_UINT32, Player, bankrupt_value ),
OCL_SVAR( OC_UINT16, Player, bankrupt_timeout ),
OCL_SVAR( OC_FILE_U32 | OC_VAR_U16, Player, cargo_types ),
OCL_CHUNK( 3, OldPlayerYearly ),
OCL_CHUNK( 1, OldPlayerEconomy ),
OCL_VAR ( OC_UINT16, 1, &_old_inaugurated_year ),
OCL_SVAR( OC_TILE, Player, last_build_coordinate ),
OCL_SVAR( OC_UINT8, Player, num_valid_stat_ent ),
OCL_CHUNK( 1, OldPlayerAI ),
OCL_SVAR( OC_UINT8, Player, block_preview ),
OCL_SVAR( OC_UINT8, Player, ai.tick ),
OCL_SVAR( OC_UINT8, Player, avail_railtypes ),
OCL_SVAR( OC_TILE, Player, location_of_house ),
OCL_SVAR( OC_UINT8, Player, share_owners[0] ),
OCL_SVAR( OC_UINT8, Player, share_owners[1] ),
OCL_SVAR( OC_UINT8, Player, share_owners[2] ),
OCL_SVAR( OC_UINT8, Player, share_owners[3] ),
OCL_NULL( 8 ), // junk at end of chunk
OCL_END()
};
static bool LoadOldPlayer(LoadgameState *ls, int num)
{
Player *p = GetPlayer(num);
_current_player_id = num;
if (!LoadChunk(ls, p, player_chunk))
return false;
p->name_1 = RemapOldStringID(_old_string_id);
p->president_name_1 = RemapOldStringID(_old_string_id_2);
p->money64 = p->player_money;
if (num == 0) {
/* If the first player has no name, make sure we call it UNNAMED */
if (p->name_1 == 0)
p->name_1 = STR_SV_UNNAMED;
} else {
/* Beside some multiplayer maps (1 on 1), which we don't official support,
all other players are an AI.. mark them as such */
p->is_ai = 1;
}
/* Sometimes it is better to not ask.. in old scenarios, the money
was always 893288 pounds. In the newer versions this is correct,
but correct for those oldies
Ps: this also means that if you had exact 893288 pounds, you will go back
to 10000.. this is a very VERY small chance ;) */
if (p->player_money == 893288)
p->money64 = p->player_money = p->current_loan = 100000;
_player_colors[num] = p->player_color;
p->inaugurated_year = _old_inaugurated_year - MAX_YEAR_BEGIN_REAL;
if (p->location_of_house == 0xFFFF)
p->location_of_house = 0;
/* State 20 for AI players is sell vehicle. Since the AI struct is not
* really figured out as of now, p->ai.cur_veh; needed for 'sell vehicle'
* is NULL and the function will crash. To fix this, just change the state
* to some harmless state, like 'loop vehicle'; 1 */
if (!IS_HUMAN_PLAYER(num) && p->ai.state == 20) p->ai.state = 1;
return true;
}
static uint32 _old_order_ptr;
static uint16 _old_next_ptr;
static uint32 _current_vehicle_id;
static const OldChunks vehicle_train_chunk[] = {
OCL_SVAR( OC_UINT8, VehicleRail, track ),
OCL_SVAR( OC_UINT8, VehicleRail, force_proceed ),
OCL_SVAR( OC_UINT16, VehicleRail, crash_anim_pos ),
OCL_SVAR( OC_UINT8, VehicleRail, railtype ),
OCL_NULL( 5 ), // Junk
OCL_END()
};
static const OldChunks vehicle_road_chunk[] = {
OCL_SVAR( OC_UINT8, VehicleRoad, state ),
OCL_SVAR( OC_UINT8, VehicleRoad, frame ),
OCL_SVAR( OC_UINT16, VehicleRoad, unk2 ),
OCL_SVAR( OC_UINT8, VehicleRoad, overtaking ),
OCL_SVAR( OC_UINT8, VehicleRoad, overtaking_ctr ),
OCL_SVAR( OC_UINT16, VehicleRoad, crashed_ctr ),
OCL_SVAR( OC_UINT8, VehicleRoad, reverse_ctr ),
OCL_NULL( 1 ), // Junk
OCL_END()
};
static const OldChunks vehicle_ship_chunk[] = {
OCL_SVAR( OC_UINT8, VehicleShip, state ),
OCL_NULL( 9 ), // Junk
OCL_END()
};
static const OldChunks vehicle_air_chunk[] = {
OCL_SVAR( OC_UINT8, VehicleAir, pos ),
OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, VehicleAir, targetairport ),
OCL_SVAR( OC_UINT16, VehicleAir, crashed_counter ),
OCL_SVAR( OC_UINT8, VehicleAir, state ),
OCL_NULL( 5 ), // Junk
OCL_END()
};
static const OldChunks vehicle_special_chunk[] = {
OCL_SVAR( OC_UINT16, VehicleSpecial, unk0 ),
OCL_SVAR( OC_UINT8, VehicleSpecial, unk2 ),
OCL_NULL( 7 ), // Junk
OCL_END()
};
static const OldChunks vehicle_disaster_chunk[] = {
OCL_SVAR( OC_UINT16, VehicleDisaster, image_override ),
OCL_SVAR( OC_UINT16, VehicleDisaster, unk2 ),
OCL_NULL( 6 ), // Junk
OCL_END()
};
static const OldChunks vehicle_empty_chunk[] = {
OCL_NULL( 10 ), // Junk
OCL_END()
};
static bool LoadOldVehicleUnion(LoadgameState *ls, int num)
{
Vehicle *v = GetVehicle(_current_vehicle_id);
uint temp = ls->total_read;
bool res;
switch (v->type) {
case VEH_Train: res = LoadChunk(ls, &v->u.rail, vehicle_train_chunk); break;
case VEH_Road: res = LoadChunk(ls, &v->u.road, vehicle_road_chunk); break;
case VEH_Ship: res = LoadChunk(ls, &v->u.ship, vehicle_ship_chunk); break;
case VEH_Aircraft: res = LoadChunk(ls, &v->u.air, vehicle_air_chunk); break;
case VEH_Special: res = LoadChunk(ls, &v->u.special, vehicle_special_chunk); break;
case VEH_Disaster: res = LoadChunk(ls, &v->u.disaster, vehicle_disaster_chunk); break;
default: res = LoadChunk(ls, NULL, vehicle_empty_chunk); break;
}
/* This chunk size should always be 10 bytes */
if (ls->total_read - temp != 10) {
DEBUG(oldloader, 4)("[OldLoader] Assert failed in Vehicle");
return false;
}
return res;
}
static const OldChunks vehicle_chunk[] = {
OCL_SVAR( OC_UINT8, Vehicle, type ),
OCL_SVAR( OC_UINT8, Vehicle, subtype ),
OCL_NULL( 2 ), // Hash, calculated automatically
OCL_NULL( 2 ), // Index, calculated automatically
OCL_VAR ( OC_UINT32, 1, &_old_order_ptr ),
OCL_VAR ( OC_UINT16, 1, &_old_order ),
OCL_SVAR( OC_UINT8, Vehicle, num_orders ),
OCL_SVAR( OC_UINT8, Vehicle, cur_order_index ),
OCL_SVAR( OC_TILE, Vehicle, dest_tile ),
OCL_SVAR( OC_UINT16, Vehicle, load_unload_time_rem ),
OCL_SVAR( OC_UINT16, Vehicle, date_of_last_service ),
OCL_SVAR( OC_UINT16, Vehicle, service_interval ),
OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Vehicle, last_station_visited ),
OCL_SVAR( OC_UINT8, Vehicle, tick_counter ),
OCL_SVAR( OC_UINT16, Vehicle, max_speed ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Vehicle, x_pos ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Vehicle, y_pos ),
OCL_SVAR( OC_UINT8, Vehicle, z_pos ),
OCL_SVAR( OC_UINT8, Vehicle, direction ),
OCL_SVAR( OC_INT8, Vehicle, x_offs ),
OCL_SVAR( OC_INT8, Vehicle, y_offs ),
OCL_SVAR( OC_UINT8, Vehicle, sprite_width ),
OCL_SVAR( OC_UINT8, Vehicle, sprite_height ),
OCL_SVAR( OC_UINT8, Vehicle, z_height ),
OCL_SVAR( OC_UINT8, Vehicle, owner ),
OCL_SVAR( OC_TILE, Vehicle, tile ),
OCL_SVAR( OC_UINT16, Vehicle, cur_image ),
OCL_NULL( 8 ), // Vehicle sprite box, calculated automatically
OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, Vehicle, vehstatus ),
OCL_SVAR( OC_UINT16, Vehicle, cur_speed ),
OCL_SVAR( OC_UINT8, Vehicle, subspeed ),
OCL_SVAR( OC_UINT8, Vehicle, acceleration ),
OCL_SVAR( OC_UINT8, Vehicle, progress ),
OCL_SVAR( OC_UINT8, Vehicle, cargo_type ),
OCL_SVAR( OC_UINT16, Vehicle, cargo_cap ),
OCL_SVAR( OC_UINT16, Vehicle, cargo_count ),
OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Vehicle, cargo_source ),
OCL_SVAR( OC_UINT8, Vehicle, cargo_days ),
OCL_SVAR( OC_UINT16, Vehicle, age ),
OCL_SVAR( OC_UINT16, Vehicle, max_age ),
OCL_SVAR( OC_UINT8, Vehicle, build_year ),
OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Vehicle, unitnumber ),
OCL_SVAR( OC_UINT16, Vehicle, engine_type ),
OCL_SVAR( OC_UINT8, Vehicle, spritenum ),
OCL_SVAR( OC_UINT8, Vehicle, day_counter ),
OCL_SVAR( OC_UINT8, Vehicle, breakdowns_since_last_service ),
OCL_SVAR( OC_UINT8, Vehicle, breakdown_ctr ),
OCL_SVAR( OC_UINT8, Vehicle, breakdown_delay ),
OCL_SVAR( OC_UINT8, Vehicle, breakdown_chance ),
OCL_SVAR( OC_UINT16, Vehicle, reliability ),
OCL_SVAR( OC_UINT16, Vehicle, reliability_spd_dec ),
OCL_SVAR( OC_INT32, Vehicle, profit_this_year ),
OCL_SVAR( OC_INT32, Vehicle, profit_last_year ),
OCL_VAR ( OC_UINT16, 1, &_old_next_ptr ),
OCL_SVAR( OC_UINT32, Vehicle, value ),
OCL_VAR ( OC_UINT16, 1, &_old_string_id ),
OCL_CHUNK( 1, LoadOldVehicleUnion ),
OCL_NULL( 20 ), // Junk at end of struct (TTDPatch has some data in it)
OCL_END()
};
static bool LoadOldVehicle(LoadgameState *ls, int num)
{
uint i;
/* Read the TTDPatch flags, because we need some info from it */
ReadTTDPatchFlags();
for (i = 0; i < _old_vehicle_multipler; i++) {
Vehicle *v;
_current_vehicle_id = num * _old_vehicle_multipler + i;
if (!AddBlockIfNeeded(&_vehicle_pool, _current_vehicle_id))
error("Vehicles: failed loading savegame: too many vehicles");
v = GetVehicle(_current_vehicle_id);
if (!LoadChunk(ls, v, vehicle_chunk))
return false;
/* This should be consistent, else we have a big problem... */
if (v->index != _current_vehicle_id) {
DEBUG(oldloader, 0)("[OldLoader] -- Loading failed - vehicle-array is invalid");
return false;
}
if (_old_order_ptr != 0 && _old_order_ptr != 0xFFFFFFFF) {
v->orders = GetOrder(REMAP_ORDER_IDX(_old_order_ptr));
}
AssignOrder(&v->current_order, UnpackOldOrder(_old_order));
/* TTDPatch maps sprites from 0x2000 up. */
if (v->cur_image >= 0x2000)
v->cur_image -= 0x2000 - _custom_sprites_base;
/* For some reason we need to correct for this */
switch (v->spritenum) {
case 0xfd: break;
case 0xff: v->spritenum = 0xfe; break;
default: v->spritenum >>= 1; break;
}
if (_old_next_ptr != 0xFFFF)
v->next = GetVehicle(_old_next_ptr);
v->string_id = RemapOldStringID(_old_string_id);
/* Vehicle-subtype is different in TTD(Patch) */
if (v->type == VEH_Special)
v->subtype = v->subtype >> 1;
}
return true;
}
static const OldChunks sign_chunk[] = {
OCL_SVAR( OC_UINT16, SignStruct, str ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_I32,SignStruct, x ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_I32,SignStruct, y ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_I8, SignStruct, z ),
OCL_NULL( 6 ), // Width of sign, no longer in use
OCL_END()
};
static bool LoadOldSign(LoadgameState *ls, int num)
{
if (!AddBlockIfNeeded(&_sign_pool, num))
error("Signs: failed loading savegame: too many signs");
return LoadChunk(ls, GetSign(num), sign_chunk);
}
static const OldChunks engine_chunk[] = {
OCL_SVAR( OC_UINT16, Engine, player_avail ),
OCL_SVAR( OC_UINT16, Engine, intro_date ),
OCL_SVAR( OC_UINT16, Engine, age ),
OCL_SVAR( OC_UINT16, Engine, reliability ),
OCL_SVAR( OC_UINT16, Engine, reliability_spd_dec ),
OCL_SVAR( OC_UINT16, Engine, reliability_start ),
OCL_SVAR( OC_UINT16, Engine, reliability_max ),
OCL_SVAR( OC_UINT16, Engine, reliability_final ),
OCL_SVAR( OC_UINT16, Engine, duration_phase_1 ),
OCL_SVAR( OC_UINT16, Engine, duration_phase_2 ),
OCL_SVAR( OC_UINT16, Engine, duration_phase_3 ),
OCL_SVAR( OC_UINT8, Engine, lifelength ),
OCL_SVAR( OC_UINT8, Engine, flags ),
OCL_SVAR( OC_UINT8, Engine, preview_player ),
OCL_SVAR( OC_UINT8, Engine, preview_wait ),
OCL_SVAR( OC_UINT8, Engine, railtype ),
OCL_NULL( 1 ), // Junk
OCL_END()
};
static bool LoadOldEngine(LoadgameState *ls, int num)
{
if (!LoadChunk(ls, GetEngine(num), engine_chunk))
return false;
/* Make sure wagons are marked as do-not-age */
if ((num >= 27 && num < 54) || (num >= 57 && num < 84) || (num >= 89 && num < 116))
GetEngine(num)->age = 0xFFFF;
return true;
}
static const OldChunks subsidy_chunk[] = {
OCL_SVAR( OC_UINT8, Subsidy, cargo_type ),
OCL_SVAR( OC_UINT8, Subsidy, age ),
OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Subsidy, from ),
OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Subsidy, to ),
OCL_END()
};
static bool LoadOldSubsidy(LoadgameState *ls, int num)
{
return LoadChunk(ls, &_subsidies[num], subsidy_chunk);
}
static const OldChunks game_difficulty_chunk[] = {
OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, max_no_competitors ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, competitor_start_time ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, number_towns ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, number_industries ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, max_loan ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, initial_interest ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, vehicle_costs ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, competitor_speed ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, competitor_intelligence ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, vehicle_breakdowns ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, subsidy_multiplier ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, construction_cost ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, terrain_type ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, quantity_sea_lakes ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, economy ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, line_reverse_mode ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, disasters ),
OCL_END()
};
static bool LoadOldGameDifficulty(LoadgameState *ls, int num)
{
return LoadChunk(ls, &_opt.diff, game_difficulty_chunk);
}
static bool LoadOldMapPart1(LoadgameState *ls, int num)
{
uint i;
for (i = 0; i < OLD_MAP_SIZE; i++) {
_m[i].owner = ReadByte(ls);
}
for (i = 0; i < OLD_MAP_SIZE; i++) {
_m[i].m2 = ReadByte(ls);
}
for (i = 0; i < OLD_MAP_SIZE; i++) {
_old_map3[i * 2] = ReadByte(ls);
_old_map3[i * 2 + 1] = ReadByte(ls);
}
for (i = 0; i < OLD_MAP_SIZE / 4; i++) {
byte b = ReadByte(ls);
_m[i * 4 + 0].extra = GB(b, 0, 2);
_m[i * 4 + 1].extra = GB(b, 2, 2);
_m[i * 4 + 2].extra = GB(b, 4, 2);
_m[i * 4 + 3].extra = GB(b, 6, 2);
}
return !ls->failed;
}
static bool LoadOldMapPart2(LoadgameState *ls, int num)
{
uint i;
for (i = 0; i < OLD_MAP_SIZE; i++) {
_m[i].type_height = ReadByte(ls);
}
for (i = 0; i < OLD_MAP_SIZE; i++) {
_m[i].m5 = ReadByte(ls);
}
return !ls->failed;
}
static uint32 _old_cur_town_ctr;
static const OldChunks main_chunk[] = {
OCL_ASSERT( 0 ),
OCL_VAR ( OC_UINT16, 1, &_date ),
OCL_VAR ( OC_UINT16, 1, &_date_fract ),
OCL_NULL( 600 ), // TextEffects
OCL_VAR ( OC_UINT32, 2, &_random_seeds[0] ),
OCL_ASSERT( 0x264 ),
OCL_CHUNK( 70, LoadOldTown ),
OCL_ASSERT( 0x1C18 ),
OCL_CHUNK(5000, LoadOldOrder ),
OCL_ASSERT( 0x4328 ),
OCL_VAR ( OC_TILE, 256, &_animated_tile_list[0] ),
OCL_NULL( 4 ), // old end-of-order-list-pointer, no longer in use
OCL_CHUNK( 255, LoadOldDepot ),
OCL_ASSERT( 0x4B26 ),
OCL_VAR ( OC_UINT32, 1, &_old_cur_town_ctr ),
OCL_NULL( 2 ), // timer_counter, no longer in use
OCL_NULL( 2 ), // land_code, no longer in use
OCL_VAR ( OC_FILE_U16 | OC_VAR_U8, 1, &_age_cargo_skip_counter ),
OCL_VAR ( OC_UINT16, 1, &_tick_counter ),
OCL_VAR ( OC_TILE, 1, &_cur_tileloop_tile ),
OCL_CHUNK( 49, LoadOldPrice ),
OCL_CHUNK( 12, LoadOldCargoPaymentRate ),
OCL_ASSERT( 0x4CBA ),
OCL_CHUNK( 1, LoadOldMapPart1 ),
OCL_ASSERT( 0x48CBA ),
OCL_CHUNK(250, LoadOldStation ),
OCL_CHUNK( 90, LoadOldIndustry ),
OCL_CHUNK( 8, LoadOldPlayer ),
OCL_ASSERT( 0x547F2 ),
OCL_CHUNK( 850, LoadOldVehicle ),
OCL_ASSERT( 0x6F0F2 ),
OCL_VAR ( OC_UINT8, 32 * 500, &_name_array[0] ),
OCL_NULL( 0x2000 ), // Old hash-table, no longer in use
OCL_CHUNK( 40, LoadOldSign ),
OCL_CHUNK(256, LoadOldEngine ),
OCL_VAR ( OC_UINT16, 1, &_vehicle_id_ctr_day ),
OCL_CHUNK( 8, LoadOldSubsidy ),
OCL_VAR ( OC_FILE_U16 | OC_VAR_U32, 1, &_next_competitor_start ),
OCL_VAR ( OC_FILE_I16 | OC_VAR_I32, 1, &_saved_scrollpos_x ),
OCL_VAR ( OC_FILE_I16 | OC_VAR_I32, 1, &_saved_scrollpos_y ),
OCL_VAR ( OC_FILE_U16 | OC_VAR_U8, 1, &_saved_scrollpos_zoom ),
OCL_VAR ( OC_UINT32, 1, &_economy.max_loan ),
OCL_VAR ( OC_UINT32, 1, &_economy.max_loan_unround ),
OCL_VAR ( OC_FILE_U16 | OC_VAR_U32, 1, &_economy.fluct ),
OCL_VAR ( OC_UINT16, 1, &_disaster_delay ),
OCL_NULL( 144 ), // cargo-stuff, calculated in InitializeLandscapeVariables
OCL_VAR ( OC_UINT16, 256, &_engine_name_strings[0] ),
OCL_NULL( 144 ), // AI cargo-stuff, calculated in InitializeLandscapeVariables
OCL_NULL( 2 ), // Company indexes of players, no longer in use
OCL_VAR ( OC_FILE_U8 | OC_VAR_U16, 1, &_station_tick_ctr ),
OCL_VAR ( OC_UINT8, 1, &_opt.currency ),
OCL_VAR ( OC_UINT8, 1, &_opt.kilometers ),
OCL_VAR ( OC_FILE_U8 | OC_VAR_U32, 1, &_cur_player_tick_index ),
OCL_NULL( 2 ), // Date stuff, calculated automatically
OCL_NULL( 8 ), // Player colors, calculated automatically
OCL_VAR ( OC_UINT8, 1, &_economy.infl_amount ),
OCL_VAR ( OC_UINT8, 1, &_economy.infl_amount_pr ),
OCL_VAR ( OC_UINT8, 1, &_economy.interest_rate ),
OCL_VAR ( OC_UINT8, 1, &_avail_aircraft ),
OCL_VAR ( OC_UINT8, 1, &_opt.road_side ),
OCL_VAR ( OC_UINT8, 1, &_opt.town_name ),
OCL_CHUNK( 1, LoadOldGameDifficulty ),
OCL_ASSERT( 0x77130 ),
OCL_VAR ( OC_UINT8, 1, &_opt.diff_level ),
OCL_VAR ( OC_UINT8, 1, &_opt.landscape ),
OCL_VAR ( OC_UINT8, 1, &_trees_tick_ctr ),
OCL_NULL( 1 ), // Custom vehicle types yes/no, no longer used
OCL_VAR ( OC_UINT8, 1, &_opt.snow_line ),
OCL_NULL( 32 ), // new_industry_randtable, no longer used (because of new design)
OCL_NULL( 36 ), // cargo-stuff, calculated in InitializeLandscapeVariables
OCL_ASSERT( 0x77179 ),
OCL_CHUNK( 1, LoadOldMapPart2 ),
OCL_ASSERT( 0x97179 ),
/* Below any (if available) extra chunks from TTDPatch can follow */
OCL_END()
};
static bool LoadOldMain(LoadgameState *ls)
{
int i;
/* The first 49 is the name of the game + checksum, skip it */
fseek(ls->file, HEADER_SIZE, SEEK_SET);
DEBUG(oldloader, 4)("[OldLoader] Going to read main chunk..");
/* Load the biggest chunk */
if (!LoadChunk(&_ls, NULL, main_chunk)) {
DEBUG(oldloader, 0)("[OldLoader] Loading failed!");
return false;
}
DEBUG(oldloader, 4)("[OldLoader] Done. Converting stuff..");
/* Fix some general stuff */
_opt.landscape = _opt.landscape & 0xF;
/* Remap some pointers */
_cur_town_ctr = REMAP_TOWN_IDX(_old_cur_town_ctr);
/* _old_map3 is changed in _map3_lo and _map3_hi */
for (i = 0; i < OLD_MAP_SIZE; i++) {
_m[i].m3 = _old_map3[i * 2];
_m[i].m4 = _old_map3[i * 2 + 1];
}
for (i = 0; i < OLD_MAP_SIZE; i ++) {
if (IsTileType(i, MP_RAILWAY)) {
/* We save presignals different from TTDPatch, convert them */
if ((_m[i].m5 & 0xC0) == 0x40) {
/* This byte is always zero in TTD for this type of tile */
if (_m[i].m4) /* Convert the presignals to our own format */
_m[i].m4 = (_m[i].m4 >> 1) & 7;
}
/* TTDPatch stores PBS things in L6 and all elsewhere; so we'll just
* clear it for ourselves and let OTTD's rebuild PBS itself */
_m[i].m4 &= 0xF; /* Only keep the lower four bits; upper four is PBS */
}
}
/* Fix the game to be compatible with OpenTTD */
FixOldTowns();
FixOldStations();
FixOldVehicles();
AddTypeToEngines();
/* We have a new difficulty setting */
_opt.diff.town_council_tolerance = clamp(_opt.diff_level, 0, 2);
DEBUG(oldloader, 4)("[OldLoader] Done!");
DEBUG(oldloader, 1)("[OldLoader] TTD(Patch) savegame successfully converted");
return true;
}
bool LoadOldSaveGame(const char *file)
{
DEBUG(oldloader, 4)("[OldLoader] Trying to load an TTD(Patch) savegame");
InitLoading(&_ls);
/* Open file */
_ls.file = fopen(file, "rb");
if (_ls.file == NULL) {
DEBUG(oldloader, 0)("[OldLoader] Could not open file %s", file);
return false;
}
/* Load the main chunk */
if (!LoadOldMain(&_ls))
return false;
fclose(_ls.file);
_pause = 2;
return true;
}
void GetOldSaveGameName(char *title, const char *file)
{
FILE *f;
f = fopen(file, "rb");
title[0] = 0;
title[48] = 0;
if (f == NULL)
return;
if (fread(title, 1, 48, f) != 48)
snprintf(title, 48, "Corrupt file");
fclose(f);
}
void GetOldScenarioGameName(char *title, const char *file)
{
GetOldSaveGameName(title, file);
}
|