Files @ r23483:3733e6b8ff17
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Location: cpp/openttd-patchpack/source/src/bridge_map.cpp

Patric Stout
Remove: ENABLE_NETWORK switch

This switch has been a pain for years. Often disabling broke
compilation, as no developer compiles OpenTTD without, neither do
any of our official binaries.

Additionaly, it has grown so hugely in our codebase, that it
clearly shows that the current solution was a poor one. 350+
instances of "#ifdef ENABLE_NETWORK" were in the code, of which
only ~30 in the networking code itself. The rest were all around
the code to do the right thing, from GUI to NewGRF.

A more proper solution would be to stub all the functions, and
make sure the rest of the code can simply assume network is
available. This was also partially done, and most variables were
correct if networking was disabled. Despite that, often the #ifdefs
were still used.

With the recent removal of DOS, there is also no platform anymore
which we support where networking isn't working out-of-the-box.

All in all, it is time to remove the ENABLE_NETWORK switch. No
replacement is planned, but if you feel we really need this option,
we welcome any Pull Request which implements this in a way that
doesn't crawl through the code like this diff shows we used to.
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file bridge_map.cpp Map accessor functions for bridges. */

#include "stdafx.h"
#include "landscape.h"
#include "tunnelbridge_map.h"

#include "safeguards.h"


/**
 * Finds the end of a bridge in the specified direction starting at a middle tile
 * @param tile the bridge tile to find the bridge ramp for
 * @param dir  the direction to search in
 */
static TileIndex GetBridgeEnd(TileIndex tile, DiagDirection dir)
{
	TileIndexDiff delta = TileOffsByDiagDir(dir);

	dir = ReverseDiagDir(dir);
	do {
		tile += delta;
	} while (!IsBridgeTile(tile) || GetTunnelBridgeDirection(tile) != dir);

	return tile;
}


/**
 * Finds the northern end of a bridge starting at a middle tile
 * @param t the bridge tile to find the bridge ramp for
 */
TileIndex GetNorthernBridgeEnd(TileIndex t)
{
	return GetBridgeEnd(t, ReverseDiagDir(AxisToDiagDir(GetBridgeAxis(t))));
}


/**
 * Finds the southern end of a bridge starting at a middle tile
 * @param t the bridge tile to find the bridge ramp for
 */
TileIndex GetSouthernBridgeEnd(TileIndex t)
{
	return GetBridgeEnd(t, AxisToDiagDir(GetBridgeAxis(t)));
}


/**
 * Starting at one bridge end finds the other bridge end
 * @param tile the bridge ramp tile to find the other bridge ramp for
 */
TileIndex GetOtherBridgeEnd(TileIndex tile)
{
	assert(IsBridgeTile(tile));
	return GetBridgeEnd(tile, GetTunnelBridgeDirection(tile));
}

/**
 * Get the height ('z') of a bridge.
 * @param t the bridge ramp tile to get the bridge height from
 * @return the height of the bridge.
 */
int GetBridgeHeight(TileIndex t)
{
	int h;
	Slope tileh = GetTileSlope(t, &h);
	Foundation f = GetBridgeFoundation(tileh, DiagDirToAxis(GetTunnelBridgeDirection(t)));

	/* one height level extra for the ramp */
	return h + 1 + ApplyFoundationToSlope(f, &tileh);
}