Files @ r23483:3733e6b8ff17
Branch filter:

Location: cpp/openttd-patchpack/source/src/cheat_type.h

Patric Stout
Remove: ENABLE_NETWORK switch

This switch has been a pain for years. Often disabling broke
compilation, as no developer compiles OpenTTD without, neither do
any of our official binaries.

Additionaly, it has grown so hugely in our codebase, that it
clearly shows that the current solution was a poor one. 350+
instances of "#ifdef ENABLE_NETWORK" were in the code, of which
only ~30 in the networking code itself. The rest were all around
the code to do the right thing, from GUI to NewGRF.

A more proper solution would be to stub all the functions, and
make sure the rest of the code can simply assume network is
available. This was also partially done, and most variables were
correct if networking was disabled. Despite that, often the #ifdefs
were still used.

With the recent removal of DOS, there is also no platform anymore
which we support where networking isn't working out-of-the-box.

All in all, it is time to remove the ENABLE_NETWORK switch. No
replacement is planned, but if you feel we really need this option,
we welcome any Pull Request which implements this in a way that
doesn't crawl through the code like this diff shows we used to.
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file cheat_type.h Types related to cheating. */

#ifndef CHEAT_TYPE_H
#define CHEAT_TYPE_H

/**
 * Info about each of the cheats.
 */
struct Cheat {
	bool been_used; ///< has this cheat been used before?
	bool value;     ///< tells if the bool cheat is active or not
};

/**
 * WARNING! Do _not_ remove entries in Cheats struct or change the order
 * of the existing ones! Would break downward compatibility.
 * Only add new entries at the end of the struct!
 */
struct Cheats {
	Cheat magic_bulldozer;  ///< dynamite industries, objects
	Cheat switch_company;   ///< change to another company
	Cheat money;            ///< get rich or poor
	Cheat crossing_tunnels; ///< allow tunnels that cross each other
	Cheat dummy1;           ///< empty cheat (build while in pause mode)
	Cheat no_jetcrash;      ///< no jet will crash on small airports anymore
	Cheat dummy2;           ///< empty cheat (change the climate of the map)
	Cheat change_date;      ///< changes date ingame
	Cheat setup_prod;       ///< setup raw-material production in game
	Cheat dummy3;           ///< empty cheat (enable running el-engines on normal rail)
	Cheat edit_max_hl;      ///< edit the maximum heightlevel; this is a cheat because of the fact that it needs to reset NewGRF game state and doing so as a simple configuration breaks the expectation of many
};

extern Cheats _cheats;

#endif /* CHEAT_TYPE_H */