Files @ r23483:3733e6b8ff17
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Location: cpp/openttd-patchpack/source/src/console_type.h

Patric Stout
Remove: ENABLE_NETWORK switch

This switch has been a pain for years. Often disabling broke
compilation, as no developer compiles OpenTTD without, neither do
any of our official binaries.

Additionaly, it has grown so hugely in our codebase, that it
clearly shows that the current solution was a poor one. 350+
instances of "#ifdef ENABLE_NETWORK" were in the code, of which
only ~30 in the networking code itself. The rest were all around
the code to do the right thing, from GUI to NewGRF.

A more proper solution would be to stub all the functions, and
make sure the rest of the code can simply assume network is
available. This was also partially done, and most variables were
correct if networking was disabled. Despite that, often the #ifdefs
were still used.

With the recent removal of DOS, there is also no platform anymore
which we support where networking isn't working out-of-the-box.

All in all, it is time to remove the ENABLE_NETWORK switch. No
replacement is planned, but if you feel we really need this option,
we welcome any Pull Request which implements this in a way that
doesn't crawl through the code like this diff shows we used to.
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file console_type.h Globally used console related types. */

#ifndef CONSOLE_TYPE_H
#define CONSOLE_TYPE_H

#include "gfx_type.h"

/** Modes of the in-game console. */
enum IConsoleModes {
	ICONSOLE_FULL,   ///< In-game console is closed.
	ICONSOLE_OPENED, ///< In-game console is opened, upper 1/3 of the screen.
	ICONSOLE_CLOSED, ///< In-game console is opened, whole screen.
};

/* Colours of the console messages. */
static const TextColour CC_DEFAULT = TC_SILVER;      ///< Default colour of the console.
static const TextColour CC_ERROR   = TC_RED;         ///< Colour for error lines.
static const TextColour CC_WARNING = TC_LIGHT_BLUE;  ///< Colour for warning lines.
static const TextColour CC_INFO    = TC_YELLOW;      ///< Colour for information lines.
static const TextColour CC_DEBUG   = TC_LIGHT_BROWN; ///< Colour for debug output.
static const TextColour CC_COMMAND = TC_GOLD;        ///< Colour for the console's commands.
static const TextColour CC_WHITE   = TC_WHITE;       ///< White console lines for various things such as the welcome.

#endif /* CONSOLE_TYPE_H */