Files @ r23483:3733e6b8ff17
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Location: cpp/openttd-patchpack/source/src/currency.cpp

Patric Stout
Remove: ENABLE_NETWORK switch

This switch has been a pain for years. Often disabling broke
compilation, as no developer compiles OpenTTD without, neither do
any of our official binaries.

Additionaly, it has grown so hugely in our codebase, that it
clearly shows that the current solution was a poor one. 350+
instances of "#ifdef ENABLE_NETWORK" were in the code, of which
only ~30 in the networking code itself. The rest were all around
the code to do the right thing, from GUI to NewGRF.

A more proper solution would be to stub all the functions, and
make sure the rest of the code can simply assume network is
available. This was also partially done, and most variables were
correct if networking was disabled. Despite that, often the #ifdefs
were still used.

With the recent removal of DOS, there is also no platform anymore
which we support where networking isn't working out-of-the-box.

All in all, it is time to remove the ENABLE_NETWORK switch. No
replacement is planned, but if you feel we really need this option,
we welcome any Pull Request which implements this in a way that
doesn't crawl through the code like this diff shows we used to.
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file currency.cpp Support for different currencies. */

#include "stdafx.h"
#include "core/bitmath_func.hpp"

#include "currency.h"
#include "news_func.h"
#include "settings_type.h"
#include "date_func.h"
#include "string_type.h"

#include "table/strings.h"

#include "safeguards.h"

	/*   exchange rate    prefix                         symbol_pos
	 *   |  separator        |           postfix             |
	 *   |   |   Euro year   |              |                | name
	 *   |   |    |          |              |                |  | */
/** The original currency specifications. */
static const CurrencySpec origin_currency_specs[CURRENCY_END] = {
	{    1, "", CF_NOEURO, "\xC2\xA3",     "",               0, STR_GAME_OPTIONS_CURRENCY_GBP    }, ///< british pound
	{    2, "", CF_NOEURO, "$",            "",               0, STR_GAME_OPTIONS_CURRENCY_USD    }, ///< american dollar
	{    2, "", CF_ISEURO, "\xE2\x82\xAC", "",               0, STR_GAME_OPTIONS_CURRENCY_EUR    }, ///< euro
	{  220, "", CF_NOEURO, "\xC2\xA5",     "",               0, STR_GAME_OPTIONS_CURRENCY_JPY    }, ///< japanese yen
	{   27, "", 2002,      "",             NBSP "S.",        1, STR_GAME_OPTIONS_CURRENCY_ATS    }, ///< austrian schilling
	{   81, "", 2002,      "BEF" NBSP,     "",               0, STR_GAME_OPTIONS_CURRENCY_BEF    }, ///< belgian franc
	{    2, "", CF_NOEURO, "CHF" NBSP,     "",               0, STR_GAME_OPTIONS_CURRENCY_CHF    }, ///< swiss franc
	{   41, "", CF_NOEURO, "",             NBSP "K\xC4\x8D", 1, STR_GAME_OPTIONS_CURRENCY_CZK    }, ///< czech koruna
	{    4, "", 2002,      "DM" NBSP,      "",               0, STR_GAME_OPTIONS_CURRENCY_DEM    }, ///< deutsche mark
	{   11, "", CF_NOEURO, "",             NBSP "kr",        1, STR_GAME_OPTIONS_CURRENCY_DKK    }, ///< danish krone
	{  333, "", 2002,      "Pts" NBSP,     "",               0, STR_GAME_OPTIONS_CURRENCY_ESP    }, ///< spanish peseta
	{   12, "", 2002,      "",             NBSP "mk",        1, STR_GAME_OPTIONS_CURRENCY_FIM    }, ///< finnish markka
	{   13, "", 2002,      "FF" NBSP,      "",               0, STR_GAME_OPTIONS_CURRENCY_FRF    }, ///< french franc
	{  681, "", 2002,      "",             "Dr.",            1, STR_GAME_OPTIONS_CURRENCY_GRD    }, ///< greek drachma
	{  378, "", CF_NOEURO, "",             NBSP "Ft",        1, STR_GAME_OPTIONS_CURRENCY_HUF    }, ///< hungarian forint
	{  130, "", CF_NOEURO, "",             NBSP "Kr",        1, STR_GAME_OPTIONS_CURRENCY_ISK    }, ///< icelandic krona
	{ 3873, "", 2002,      "",             NBSP "L.",        1, STR_GAME_OPTIONS_CURRENCY_ITL    }, ///< italian lira
	{    4, "", 2002,      "NLG" NBSP,     "",               0, STR_GAME_OPTIONS_CURRENCY_NLG    }, ///< dutch gulden
	{   12, "", CF_NOEURO, "",             NBSP "Kr",        1, STR_GAME_OPTIONS_CURRENCY_NOK    }, ///< norwegian krone
	{    6, "", CF_NOEURO, "",             NBSP "z\xC5\x82", 1, STR_GAME_OPTIONS_CURRENCY_PLN    }, ///< polish zloty
	{    5, "", CF_NOEURO, "",             NBSP "Lei",       1, STR_GAME_OPTIONS_CURRENCY_RON    }, ///< romanian leu
	{   50, "", CF_NOEURO, "",             NBSP "p",         1, STR_GAME_OPTIONS_CURRENCY_RUR    }, ///< russian rouble
	{  479, "", 2007,      "",             NBSP "SIT",       1, STR_GAME_OPTIONS_CURRENCY_SIT    }, ///< slovenian tolar
	{   13, "", CF_NOEURO, "",             NBSP "Kr",        1, STR_GAME_OPTIONS_CURRENCY_SEK    }, ///< swedish krona
	{    3, "", CF_NOEURO, "",             NBSP "TL",        1, STR_GAME_OPTIONS_CURRENCY_TRY    }, ///< turkish lira
	{   60, "", 2009,      "",             NBSP "Sk",        1, STR_GAME_OPTIONS_CURRENCY_SKK    }, ///< slovak koruna
	{    4, "", CF_NOEURO, "R$" NBSP,      "",               0, STR_GAME_OPTIONS_CURRENCY_BRL    }, ///< brazil real
	{   31, "", 2011,      "",             NBSP "EEK",       1, STR_GAME_OPTIONS_CURRENCY_EEK    }, ///< estonian krooni
	{    4, "", 2015,      "",             NBSP "Lt",        1, STR_GAME_OPTIONS_CURRENCY_LTL    }, ///< lithuanian litas
	{ 1850, "", CF_NOEURO, "\xE2\x82\xA9", "",               0, STR_GAME_OPTIONS_CURRENCY_KRW    }, ///< south korean won
	{   13, "", CF_NOEURO, "R" NBSP,       "",               0, STR_GAME_OPTIONS_CURRENCY_ZAR    }, ///< south african rand
	{    1, "", CF_NOEURO, "",             "",               2, STR_GAME_OPTIONS_CURRENCY_CUSTOM }, ///< custom currency (add further languages below)
	{    3, "", CF_NOEURO, "",             NBSP "GEL",       1, STR_GAME_OPTIONS_CURRENCY_GEL    }, ///< Georgian Lari
	{ 4901, "", CF_NOEURO, "",             NBSP "Rls",       1, STR_GAME_OPTIONS_CURRENCY_IRR    }, ///< Iranian Rial
	{   80, "", CF_NOEURO, "",             NBSP "rub",       1, STR_GAME_OPTIONS_CURRENCY_RUB    }, ///< New Russian Ruble
	{   24, "", CF_NOEURO, "$",            "",               0, STR_GAME_OPTIONS_CURRENCY_MXN    }, ///< Mexican peso
};

/** Array of currencies used by the system */
CurrencySpec _currency_specs[CURRENCY_END];

/**
 * This array represent the position of OpenTTD's currencies,
 * compared to TTDPatch's ones.
 * When a grf sends currencies, they are based on the order defined by TTDPatch.
 * So, we must reindex them to our own order.
 */
const byte TTDPatch_To_OTTDIndex[] =
{
	CURRENCY_GBP,
	CURRENCY_USD,
	CURRENCY_FRF,
	CURRENCY_DEM,
	CURRENCY_JPY,
	CURRENCY_ESP,
	CURRENCY_HUF,
	CURRENCY_PLN,
	CURRENCY_ATS,
	CURRENCY_BEF,
	CURRENCY_DKK,
	CURRENCY_FIM,
	CURRENCY_GRD,
	CURRENCY_CHF,
	CURRENCY_NLG,
	CURRENCY_ITL,
	CURRENCY_SEK,
	CURRENCY_RUR,
	CURRENCY_EUR,
};

/**
 * Will return the ottd's index correspondence to
 * the ttdpatch's id.  If the id is bigger than the array,
 * it is a grf written for ottd, thus returning the same id.
 * Only called from newgrf.cpp
 * @param grfcurr_id currency id coming from newgrf
 * @return the corrected index
 */
byte GetNewgrfCurrencyIdConverted(byte grfcurr_id)
{
	return (grfcurr_id >= lengthof(TTDPatch_To_OTTDIndex)) ? grfcurr_id : TTDPatch_To_OTTDIndex[grfcurr_id];
}

/**
 * get a mask of the allowed currencies depending on the year
 * @return mask of currencies
 */
uint64 GetMaskOfAllowedCurrencies()
{
	uint64 mask = 0LL;
	uint i;

	for (i = 0; i < CURRENCY_END; i++) {
		Year to_euro = _currency_specs[i].to_euro;

		if (to_euro != CF_NOEURO && to_euro != CF_ISEURO && _cur_year >= to_euro) continue;
		if (to_euro == CF_ISEURO && _cur_year < 2000) continue;
		SetBit(mask, i);
	}
	SetBit(mask, CURRENCY_CUSTOM); // always allow custom currency
	return mask;
}

/**
 * Verify if the currency chosen by the user is about to be converted to Euro
 */
void CheckSwitchToEuro()
{
	if (_currency_specs[_settings_game.locale.currency].to_euro != CF_NOEURO &&
			_currency_specs[_settings_game.locale.currency].to_euro != CF_ISEURO &&
			_cur_year >= _currency_specs[_settings_game.locale.currency].to_euro) {
		_settings_game.locale.currency = 2; // this is the index of euro above.
		AddNewsItem(STR_NEWS_EURO_INTRODUCTION, NT_ECONOMY, NF_NORMAL);
	}
}

/**
 * Will fill _currency_specs array with
 * default values from origin_currency_specs
 * Called only from newgrf.cpp and settings.cpp.
 * @param preserve_custom will not reset custom currency
 */
void ResetCurrencies(bool preserve_custom)
{
	for (uint i = 0; i < CURRENCY_END; i++) {
		if (preserve_custom && i == CURRENCY_CUSTOM) continue;
		_currency_specs[i] = origin_currency_specs[i];
	}
}

/**
 * Build a list of currency names StringIDs to use in a dropdown list
 * @return Pointer to a (static) array of StringIDs
 */
StringID *BuildCurrencyDropdown()
{
	/* Allow room for all currencies, plus a terminator entry */
	static StringID names[CURRENCY_END + 1];
	uint i;

	/* Add each name */
	for (i = 0; i < CURRENCY_END; i++) {
		names[i] = _currency_specs[i].name;
	}
	/* Terminate the list */
	names[i] = INVALID_STRING_ID;

	return names;
}