Files @ r23483:3733e6b8ff17
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Location: cpp/openttd-patchpack/source/src/depot_map.h

Patric Stout
Remove: ENABLE_NETWORK switch

This switch has been a pain for years. Often disabling broke
compilation, as no developer compiles OpenTTD without, neither do
any of our official binaries.

Additionaly, it has grown so hugely in our codebase, that it
clearly shows that the current solution was a poor one. 350+
instances of "#ifdef ENABLE_NETWORK" were in the code, of which
only ~30 in the networking code itself. The rest were all around
the code to do the right thing, from GUI to NewGRF.

A more proper solution would be to stub all the functions, and
make sure the rest of the code can simply assume network is
available. This was also partially done, and most variables were
correct if networking was disabled. Despite that, often the #ifdefs
were still used.

With the recent removal of DOS, there is also no platform anymore
which we support where networking isn't working out-of-the-box.

All in all, it is time to remove the ENABLE_NETWORK switch. No
replacement is planned, but if you feel we really need this option,
we welcome any Pull Request which implements this in a way that
doesn't crawl through the code like this diff shows we used to.
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file depot_map.h Map related accessors for depots. */

#ifndef DEPOT_MAP_H
#define DEPOT_MAP_H

#include "station_map.h"

/**
 * Check if a tile is a depot and it is a depot of the given type.
 */
static inline bool IsDepotTypeTile(TileIndex tile, TransportType type)
{
	switch (type) {
		default: NOT_REACHED();
		case TRANSPORT_RAIL:
			return IsRailDepotTile(tile);

		case TRANSPORT_ROAD:
			return IsRoadDepotTile(tile);

		case TRANSPORT_WATER:
			return IsShipDepotTile(tile);

		case TRANSPORT_AIR:
			return IsHangarTile(tile);
	}
}

/**
 * Is the given tile a tile with a depot on it?
 * @param tile the tile to check
 * @return true if and only if there is a depot on the tile.
 */
static inline bool IsDepotTile(TileIndex tile)
{
	return IsRailDepotTile(tile) || IsRoadDepotTile(tile) || IsShipDepotTile(tile) || IsHangarTile(tile);
}

/**
 * Get the index of which depot is attached to the tile.
 * @param t the tile
 * @pre IsRailDepotTile(t) || IsRoadDepotTile(t) || IsShipDepotTile(t)
 * @return DepotID
 */
static inline DepotID GetDepotIndex(TileIndex t)
{
	/* Hangars don't have a Depot class, thus store no DepotID. */
	assert(IsRailDepotTile(t) || IsRoadDepotTile(t) || IsShipDepotTile(t));
	return _m[t].m2;
}

/**
 * Get the type of vehicles that can use a depot
 * @param t The tile
 * @pre IsDepotTile(t)
 * @return the type of vehicles that can use the depot
 */
static inline VehicleType GetDepotVehicleType(TileIndex t)
{
	switch (GetTileType(t)) {
		default: NOT_REACHED();
		case MP_RAILWAY: return VEH_TRAIN;
		case MP_ROAD:    return VEH_ROAD;
		case MP_WATER:   return VEH_SHIP;
		case MP_STATION: return VEH_AIRCRAFT;
	}
}

#endif /* DEPOT_MAP_H */