Files @ r23483:3733e6b8ff17
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Location: cpp/openttd-patchpack/source/src/gfx_layout.h

Patric Stout
Remove: ENABLE_NETWORK switch

This switch has been a pain for years. Often disabling broke
compilation, as no developer compiles OpenTTD without, neither do
any of our official binaries.

Additionaly, it has grown so hugely in our codebase, that it
clearly shows that the current solution was a poor one. 350+
instances of "#ifdef ENABLE_NETWORK" were in the code, of which
only ~30 in the networking code itself. The rest were all around
the code to do the right thing, from GUI to NewGRF.

A more proper solution would be to stub all the functions, and
make sure the rest of the code can simply assume network is
available. This was also partially done, and most variables were
correct if networking was disabled. Despite that, often the #ifdefs
were still used.

With the recent removal of DOS, there is also no platform anymore
which we support where networking isn't working out-of-the-box.

All in all, it is time to remove the ENABLE_NETWORK switch. No
replacement is planned, but if you feel we really need this option,
we welcome any Pull Request which implements this in a way that
doesn't crawl through the code like this diff shows we used to.
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file gfx_layout.h Functions related to laying out the texts. */

#ifndef GFX_LAYOUT_H
#define GFX_LAYOUT_H

#include "fontcache.h"
#include "gfx_func.h"
#include "core/smallmap_type.hpp"

#include <map>
#include <string>
#include <stack>
#include <vector>

#ifdef WITH_ICU_LX
#include "layout/ParagraphLayout.h"
#define ICU_FONTINSTANCE : public icu::LEFontInstance
#else /* WITH_ICU_LX */
#define ICU_FONTINSTANCE
#endif /* WITH_ICU_LX */

/**
 * Text drawing parameters, which can change while drawing a line, but are kept between multiple parts
 * of the same text, e.g. on line breaks.
 */
struct FontState {
	FontSize fontsize;       ///< Current font size.
	TextColour cur_colour;   ///< Current text colour.

	std::stack<TextColour, std::vector<TextColour>> colour_stack; ///< Stack of colours to assist with colour switching.

	FontState() : fontsize(FS_END), cur_colour(TC_INVALID) {}
	FontState(TextColour colour, FontSize fontsize) : fontsize(fontsize), cur_colour(colour) {}

	/**
	 * Switch to new colour \a c.
	 * @param c New colour to use.
	 */
	inline void SetColour(TextColour c)
	{
		assert(c >= TC_BLUE && c <= TC_BLACK);
		this->cur_colour = c;
	}

	/**
	 * Switch to and pop the last saved colour on the stack.
	 */
	inline void PopColour()
	{
		if (colour_stack.empty()) return;
		SetColour(colour_stack.top());
		colour_stack.pop();
	}

	/**
	 * Push the current colour on to the stack.
	 */
	inline void PushColour()
	{
		colour_stack.push(this->cur_colour);
	}

	/**
	 * Switch to using a new font \a f.
	 * @param f New font to use.
	 */
	inline void SetFontSize(FontSize f)
	{
		this->fontsize = f;
	}
};

/**
 * Container with information about a font.
 */
class Font ICU_FONTINSTANCE {
public:
	FontCache *fc;     ///< The font we are using.
	TextColour colour; ///< The colour this font has to be.

	Font(FontSize size, TextColour colour);

#ifdef WITH_ICU_LX
	/* Implementation details of LEFontInstance */

	le_int32 getUnitsPerEM() const;
	le_int32 getAscent() const;
	le_int32 getDescent() const;
	le_int32 getLeading() const;
	float getXPixelsPerEm() const;
	float getYPixelsPerEm() const;
	float getScaleFactorX() const;
	float getScaleFactorY() const;
	const void *getFontTable(LETag tableTag) const;
	const void *getFontTable(LETag tableTag, size_t &length) const;
	LEGlyphID mapCharToGlyph(LEUnicode32 ch) const;
	void getGlyphAdvance(LEGlyphID glyph, LEPoint &advance) const;
	le_bool getGlyphPoint(LEGlyphID glyph, le_int32 pointNumber, LEPoint &point) const;
#endif /* WITH_ICU_LX */
};

/** Mapping from index to font. */
typedef SmallMap<int, Font *> FontMap;

/**
 * Interface to glue fallback and normal layouter into one.
 */
class ParagraphLayouter {
public:
	virtual ~ParagraphLayouter() {}

	/** Visual run contains data about the bit of text with the same font. */
	class VisualRun {
	public:
		virtual ~VisualRun() {}
		virtual const Font *GetFont() const = 0;
		virtual int GetGlyphCount() const = 0;
		virtual const GlyphID *GetGlyphs() const = 0;
		virtual const float *GetPositions() const = 0;
		virtual int GetLeading() const = 0;
		virtual const int *GetGlyphToCharMap() const = 0;
	};

	/** A single line worth of VisualRuns. */
	class Line {
	public:
		virtual ~Line() {}
		virtual int GetLeading() const = 0;
		virtual int GetWidth() const = 0;
		virtual int CountRuns() const = 0;
		virtual const VisualRun *GetVisualRun(int run) const = 0;
		virtual int GetInternalCharLength(WChar c) const = 0;
	};

	virtual void Reflow() = 0;
	virtual const Line *NextLine(int max_width) = 0;
};

/**
 * The layouter performs all the layout work.
 *
 * It also accounts for the memory allocations and frees.
 */
class Layouter : public AutoDeleteSmallVector<const ParagraphLayouter::Line *, 4> {
	const char *string; ///< Pointer to the original string.

	/** Key into the linecache */
	struct LineCacheKey {
		FontState state_before;  ///< Font state at the beginning of the line.
		std::string str;         ///< Source string of the line (including colour and font size codes).

		/** Comparison operator for std::map */
		bool operator<(const LineCacheKey &other) const
		{
			if (this->state_before.fontsize != other.state_before.fontsize) return this->state_before.fontsize < other.state_before.fontsize;
			if (this->state_before.cur_colour != other.state_before.cur_colour) return this->state_before.cur_colour < other.state_before.cur_colour;
			if (this->state_before.colour_stack != other.state_before.colour_stack) return this->state_before.colour_stack < other.state_before.colour_stack;
			return this->str < other.str;
		}
	};
public:
	/** Item in the linecache */
	struct LineCacheItem {
		/* Stuff that cannot be freed until the ParagraphLayout is freed */
		void *buffer;              ///< Accessed by both ICU's and our ParagraphLayout::nextLine.
		FontMap runs;              ///< Accessed by our ParagraphLayout::nextLine.

		FontState state_after;     ///< Font state after the line.
		ParagraphLayouter *layout; ///< Layout of the line.

		LineCacheItem() : buffer(NULL), layout(NULL) {}
		~LineCacheItem() { delete layout; free(buffer); }
	};
private:
	typedef std::map<LineCacheKey, LineCacheItem> LineCache;
	static LineCache *linecache;

	static LineCacheItem &GetCachedParagraphLayout(const char *str, size_t len, const FontState &state);

	typedef SmallMap<TextColour, Font *> FontColourMap;
	static FontColourMap fonts[FS_END];
public:
	static Font *GetFont(FontSize size, TextColour colour);

	Layouter(const char *str, int maxw = INT32_MAX, TextColour colour = TC_FROMSTRING, FontSize fontsize = FS_NORMAL);
	Dimension GetBounds();
	Point GetCharPosition(const char *ch) const;
	const char *GetCharAtPosition(int x) const;

	static void ResetFontCache(FontSize size);
	static void ResetLineCache();
	static void ReduceLineCache();
};

#endif /* GFX_LAYOUT_H */