Files @ r23483:3733e6b8ff17
Branch filter:

Location: cpp/openttd-patchpack/source/src/intro_gui.cpp

Patric Stout
Remove: ENABLE_NETWORK switch

This switch has been a pain for years. Often disabling broke
compilation, as no developer compiles OpenTTD without, neither do
any of our official binaries.

Additionaly, it has grown so hugely in our codebase, that it
clearly shows that the current solution was a poor one. 350+
instances of "#ifdef ENABLE_NETWORK" were in the code, of which
only ~30 in the networking code itself. The rest were all around
the code to do the right thing, from GUI to NewGRF.

A more proper solution would be to stub all the functions, and
make sure the rest of the code can simply assume network is
available. This was also partially done, and most variables were
correct if networking was disabled. Despite that, often the #ifdefs
were still used.

With the recent removal of DOS, there is also no platform anymore
which we support where networking isn't working out-of-the-box.

All in all, it is time to remove the ENABLE_NETWORK switch. No
replacement is planned, but if you feel we really need this option,
we welcome any Pull Request which implements this in a way that
doesn't crawl through the code like this diff shows we used to.
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file intro_gui.cpp The main menu GUI. */

#include "stdafx.h"
#include "error.h"
#include "gui.h"
#include "window_gui.h"
#include "textbuf_gui.h"
#include "network/network.h"
#include "genworld.h"
#include "network/network_gui.h"
#include "network/network_content.h"
#include "landscape_type.h"
#include "strings_func.h"
#include "fios.h"
#include "ai/ai_gui.hpp"
#include "gfx_func.h"
#include "core/geometry_func.hpp"
#include "language.h"
#include "rev.h"
#include "highscore.h"

#include "widgets/intro_widget.h"

#include "table/strings.h"
#include "table/sprites.h"

#include "safeguards.h"

struct SelectGameWindow : public Window {

	SelectGameWindow(WindowDesc *desc) : Window(desc)
	{
		this->CreateNestedTree();
		this->FinishInitNested(0);
		this->OnInvalidateData();
	}

	/**
	 * Some data on this window has become invalid.
	 * @param data Information about the changed data.
	 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
	 */
	virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
	{
		if (!gui_scope) return;
		this->SetWidgetLoweredState(WID_SGI_TEMPERATE_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TEMPERATE);
		this->SetWidgetLoweredState(WID_SGI_ARCTIC_LANDSCAPE,    _settings_newgame.game_creation.landscape == LT_ARCTIC);
		this->SetWidgetLoweredState(WID_SGI_TROPIC_LANDSCAPE,    _settings_newgame.game_creation.landscape == LT_TROPIC);
		this->SetWidgetLoweredState(WID_SGI_TOYLAND_LANDSCAPE,   _settings_newgame.game_creation.landscape == LT_TOYLAND);
	}

	virtual void OnInit()
	{
		bool missing_sprites = _missing_extra_graphics > 0 && !IsReleasedVersion();
		this->GetWidget<NWidgetStacked>(WID_SGI_BASESET_SELECTION)->SetDisplayedPlane(missing_sprites ? 0 : SZSP_NONE);

		bool missing_lang = _current_language->missing >= _settings_client.gui.missing_strings_threshold && !IsReleasedVersion();
		this->GetWidget<NWidgetStacked>(WID_SGI_TRANSLATION_SELECTION)->SetDisplayedPlane(missing_lang ? 0 : SZSP_NONE);
	}

	virtual void DrawWidget(const Rect &r, int widget) const
	{
		switch (widget) {
			case WID_SGI_BASESET:
				SetDParam(0, _missing_extra_graphics);
				DrawStringMultiLine(r.left, r.right, r.top,  r.bottom, STR_INTRO_BASESET, TC_FROMSTRING, SA_CENTER);
				break;

			case WID_SGI_TRANSLATION:
				SetDParam(0, _current_language->missing);
				DrawStringMultiLine(r.left, r.right, r.top,  r.bottom, STR_INTRO_TRANSLATION, TC_FROMSTRING, SA_CENTER);
				break;
		}
	}

	virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
	{
		StringID str = 0;
		switch (widget) {
			case WID_SGI_BASESET:
				SetDParam(0, _missing_extra_graphics);
				str = STR_INTRO_BASESET;
				break;

			case WID_SGI_TRANSLATION:
				SetDParam(0, _current_language->missing);
				str = STR_INTRO_TRANSLATION;
				break;
		}

		if (str != 0) {
			int height = GetStringHeight(str, size->width);
			if (height > 3 * FONT_HEIGHT_NORMAL) {
				/* Don't let the window become too high. */
				Dimension textdim = GetStringBoundingBox(str);
				textdim.height *= 3;
				textdim.width -= textdim.width / 2;
				*size = maxdim(*size, textdim);
			} else {
				size->height = height + padding.height;
			}
		}
	}

	virtual void OnClick(Point pt, int widget, int click_count)
	{
		/* Do not create a network server when you (just) have closed one of the game
		 * creation/load windows for the network server. */
		if (IsInsideMM(widget, WID_SGI_GENERATE_GAME, WID_SGI_EDIT_SCENARIO + 1)) _is_network_server = false;

		switch (widget) {
			case WID_SGI_GENERATE_GAME:
				if (_ctrl_pressed) {
					StartNewGameWithoutGUI(GENERATE_NEW_SEED);
				} else {
					ShowGenerateLandscape();
				}
				break;

			case WID_SGI_LOAD_GAME:      ShowSaveLoadDialog(FT_SAVEGAME, SLO_LOAD); break;
			case WID_SGI_PLAY_SCENARIO:  ShowSaveLoadDialog(FT_SCENARIO, SLO_LOAD); break;
			case WID_SGI_PLAY_HEIGHTMAP: ShowSaveLoadDialog(FT_HEIGHTMAP,SLO_LOAD); break;
			case WID_SGI_EDIT_SCENARIO:  StartScenarioEditor(); break;

			case WID_SGI_PLAY_NETWORK:
				if (!_network_available) {
					ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR);
				} else {
					ShowNetworkGameWindow();
				}
				break;

			case WID_SGI_TEMPERATE_LANDSCAPE: case WID_SGI_ARCTIC_LANDSCAPE:
			case WID_SGI_TROPIC_LANDSCAPE: case WID_SGI_TOYLAND_LANDSCAPE:
				SetNewLandscapeType(widget - WID_SGI_TEMPERATE_LANDSCAPE);
				break;

			case WID_SGI_OPTIONS:         ShowGameOptions(); break;
			case WID_SGI_HIGHSCORE:       ShowHighscoreTable(); break;
			case WID_SGI_SETTINGS_OPTIONS:ShowGameSettings(); break;
			case WID_SGI_GRF_SETTINGS:    ShowNewGRFSettings(true, true, false, &_grfconfig_newgame); break;
			case WID_SGI_CONTENT_DOWNLOAD:
				if (!_network_available) {
					ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR);
				} else {
					ShowNetworkContentListWindow();
				}
				break;
			case WID_SGI_AI_SETTINGS:     ShowAIConfigWindow(); break;
			case WID_SGI_EXIT:            HandleExitGameRequest(); break;
		}
	}
};

static const NWidgetPart _nested_select_game_widgets[] = {
	NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_INTRO_CAPTION, STR_NULL),
	NWidget(WWT_PANEL, COLOUR_BROWN),
	NWidget(NWID_SPACER), SetMinimalSize(0, 8),

	/* 'generate game' and 'load game' buttons */
	NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
		NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_GENERATE_GAME), SetMinimalSize(158, 12),
							SetDataTip(STR_INTRO_NEW_GAME, STR_INTRO_TOOLTIP_NEW_GAME), SetPadding(0, 0, 0, 10), SetFill(1, 0),
		NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_LOAD_GAME), SetMinimalSize(158, 12),
							SetDataTip(STR_INTRO_LOAD_GAME, STR_INTRO_TOOLTIP_LOAD_GAME), SetPadding(0, 10, 0, 0), SetFill(1, 0),
	EndContainer(),

	NWidget(NWID_SPACER), SetMinimalSize(0, 6),

	/* 'play scenario' and 'play heightmap' buttons */
	NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
		NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_PLAY_SCENARIO), SetMinimalSize(158, 12),
							SetDataTip(STR_INTRO_PLAY_SCENARIO, STR_INTRO_TOOLTIP_PLAY_SCENARIO), SetPadding(0, 0, 0, 10), SetFill(1, 0),
		NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_PLAY_HEIGHTMAP), SetMinimalSize(158, 12),
							SetDataTip(STR_INTRO_PLAY_HEIGHTMAP, STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP), SetPadding(0, 10, 0, 0), SetFill(1, 0),
	EndContainer(),

	NWidget(NWID_SPACER), SetMinimalSize(0, 6),

	/* 'edit scenario' and 'play multiplayer' buttons */
	NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
		NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_EDIT_SCENARIO), SetMinimalSize(158, 12),
							SetDataTip(STR_INTRO_SCENARIO_EDITOR, STR_INTRO_TOOLTIP_SCENARIO_EDITOR), SetPadding(0, 0, 0, 10), SetFill(1, 0),
		NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_PLAY_NETWORK), SetMinimalSize(158, 12),
							SetDataTip(STR_INTRO_MULTIPLAYER, STR_INTRO_TOOLTIP_MULTIPLAYER), SetPadding(0, 10, 0, 0), SetFill(1, 0),
	EndContainer(),

	NWidget(NWID_SPACER), SetMinimalSize(0, 7),

	/* climate selection buttons */
	NWidget(NWID_HORIZONTAL),
		NWidget(NWID_SPACER), SetMinimalSize(10, 0), SetFill(1, 0),
		NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_SGI_TEMPERATE_LANDSCAPE), SetMinimalSize(77, 55),
							SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
		NWidget(NWID_SPACER), SetMinimalSize(3, 0), SetFill(1, 0),
		NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_SGI_ARCTIC_LANDSCAPE), SetMinimalSize(77, 55),
							SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
		NWidget(NWID_SPACER), SetMinimalSize(3, 0), SetFill(1, 0),
		NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_SGI_TROPIC_LANDSCAPE), SetMinimalSize(77, 55),
							SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
		NWidget(NWID_SPACER), SetMinimalSize(3, 0), SetFill(1, 0),
		NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_SGI_TOYLAND_LANDSCAPE), SetMinimalSize(77, 55),
							SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
		NWidget(NWID_SPACER), SetMinimalSize(10, 0), SetFill(1, 0),
	EndContainer(),

	NWidget(NWID_SPACER), SetMinimalSize(0, 7),
	NWidget(NWID_SELECTION, INVALID_COLOUR, WID_SGI_BASESET_SELECTION),
		NWidget(NWID_VERTICAL),
			NWidget(WWT_EMPTY, COLOUR_ORANGE, WID_SGI_BASESET), SetMinimalSize(316, 12), SetFill(1, 0), SetPadding(0, 10, 7, 10),
		EndContainer(),
	EndContainer(),
	NWidget(NWID_SELECTION, INVALID_COLOUR, WID_SGI_TRANSLATION_SELECTION),
		NWidget(NWID_VERTICAL),
			NWidget(WWT_EMPTY, COLOUR_ORANGE, WID_SGI_TRANSLATION), SetMinimalSize(316, 12), SetFill(1, 0), SetPadding(0, 10, 7, 10),
		EndContainer(),
	EndContainer(),

	/* 'game options' and 'advanced settings' buttons */
	NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
		NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_OPTIONS), SetMinimalSize(158, 12),
							SetDataTip(STR_INTRO_GAME_OPTIONS, STR_INTRO_TOOLTIP_GAME_OPTIONS), SetPadding(0, 0, 0, 10), SetFill(1, 0),
		NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_SETTINGS_OPTIONS), SetMinimalSize(158, 12),
							SetDataTip(STR_INTRO_CONFIG_SETTINGS_TREE, STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE), SetPadding(0, 10, 0, 0), SetFill(1, 0),
	EndContainer(),

	NWidget(NWID_SPACER), SetMinimalSize(0, 6),

	/* 'script settings' and 'newgrf settings' buttons */
	NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
		NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_AI_SETTINGS), SetMinimalSize(158, 12),
							SetDataTip(STR_INTRO_SCRIPT_SETTINGS, STR_INTRO_TOOLTIP_SCRIPT_SETTINGS), SetPadding(0, 0, 0, 10), SetFill(1, 0),
		NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_GRF_SETTINGS), SetMinimalSize(158, 12),
							SetDataTip(STR_INTRO_NEWGRF_SETTINGS, STR_INTRO_TOOLTIP_NEWGRF_SETTINGS), SetPadding(0, 10, 0, 0), SetFill(1, 0),
	EndContainer(),

	NWidget(NWID_SPACER), SetMinimalSize(0, 6),

	/* 'online content' and 'highscore' buttons */
	NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
		NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_CONTENT_DOWNLOAD), SetMinimalSize(158, 12),
							SetDataTip(STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT), SetPadding(0, 0, 0, 10), SetFill(1, 0),
		NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_HIGHSCORE), SetMinimalSize(158, 12),
							SetDataTip(STR_INTRO_HIGHSCORE, STR_INTRO_TOOLTIP_HIGHSCORE), SetPadding(0, 10, 0, 0), SetFill(1, 0),
	EndContainer(),

	NWidget(NWID_SPACER), SetMinimalSize(0, 6),

	/* 'exit program' button */
	NWidget(NWID_HORIZONTAL),
		NWidget(NWID_SPACER), SetFill(1, 0),
		NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_EXIT), SetMinimalSize(128, 12),
							SetDataTip(STR_INTRO_QUIT, STR_INTRO_TOOLTIP_QUIT),
		NWidget(NWID_SPACER), SetFill(1, 0),
	EndContainer(),

	NWidget(NWID_SPACER), SetMinimalSize(0, 8),

	EndContainer(),
};

static WindowDesc _select_game_desc(
	WDP_CENTER, NULL, 0, 0,
	WC_SELECT_GAME, WC_NONE,
	0,
	_nested_select_game_widgets, lengthof(_nested_select_game_widgets)
);

void ShowSelectGameWindow()
{
	new SelectGameWindow(&_select_game_desc);
}

static void AskExitGameCallback(Window *w, bool confirmed)
{
	if (confirmed) _exit_game = true;
}

void AskExitGame()
{
#if defined(_WIN32)
		SetDParam(0, STR_OSNAME_WINDOWS);
#elif defined(__APPLE__)
		SetDParam(0, STR_OSNAME_OSX);
#elif defined(__HAIKU__)
		SetDParam(0, STR_OSNAME_HAIKU);
#elif defined(__OS2__)
		SetDParam(0, STR_OSNAME_OS2);
#elif defined(SUNOS)
		SetDParam(0, STR_OSNAME_SUNOS);
#else
		SetDParam(0, STR_OSNAME_UNIX);
#endif
	ShowQuery(
		STR_QUIT_CAPTION,
		STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD,
		NULL,
		AskExitGameCallback
	);
}


static void AskExitToGameMenuCallback(Window *w, bool confirmed)
{
	if (confirmed) {
		_switch_mode = SM_MENU;
		ClearErrorMessages();
	}
}

void AskExitToGameMenu()
{
	ShowQuery(
		STR_ABANDON_GAME_CAPTION,
		(_game_mode != GM_EDITOR) ? STR_ABANDON_GAME_QUERY : STR_ABANDON_SCENARIO_QUERY,
		NULL,
		AskExitToGameMenuCallback
	);
}