Files @ r23483:3733e6b8ff17
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Location: cpp/openttd-patchpack/source/src/misc_cmd.cpp

Patric Stout
Remove: ENABLE_NETWORK switch

This switch has been a pain for years. Often disabling broke
compilation, as no developer compiles OpenTTD without, neither do
any of our official binaries.

Additionaly, it has grown so hugely in our codebase, that it
clearly shows that the current solution was a poor one. 350+
instances of "#ifdef ENABLE_NETWORK" were in the code, of which
only ~30 in the networking code itself. The rest were all around
the code to do the right thing, from GUI to NewGRF.

A more proper solution would be to stub all the functions, and
make sure the rest of the code can simply assume network is
available. This was also partially done, and most variables were
correct if networking was disabled. Despite that, often the #ifdefs
were still used.

With the recent removal of DOS, there is also no platform anymore
which we support where networking isn't working out-of-the-box.

All in all, it is time to remove the ENABLE_NETWORK switch. No
replacement is planned, but if you feel we really need this option,
we welcome any Pull Request which implements this in a way that
doesn't crawl through the code like this diff shows we used to.
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file misc_cmd.cpp Some misc functions that are better fitted in other files, but never got moved there... */

#include "stdafx.h"
#include "command_func.h"
#include "economy_func.h"
#include "cmd_helper.h"
#include "window_func.h"
#include "textbuf_gui.h"
#include "network/network.h"
#include "network/network_func.h"
#include "strings_func.h"
#include "company_func.h"
#include "company_gui.h"
#include "company_base.h"
#include "core/backup_type.hpp"

#include "table/strings.h"

#include "safeguards.h"

/**
 * Increase the loan of your company.
 * @param tile unused
 * @param flags operation to perform
 * @param p1 amount to increase the loan with, multitude of LOAN_INTERVAL. Only used when p2 == 2.
 * @param p2 when 0: loans LOAN_INTERVAL
 *           when 1: loans the maximum loan permitting money (press CTRL),
 *           when 2: loans the amount specified in p1
 * @param text unused
 * @return the cost of this operation or an error
 */
CommandCost CmdIncreaseLoan(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
	Company *c = Company::Get(_current_company);

	if (c->current_loan >= _economy.max_loan) {
		SetDParam(0, _economy.max_loan);
		return_cmd_error(STR_ERROR_MAXIMUM_PERMITTED_LOAN);
	}

	Money loan;
	switch (p2) {
		default: return CMD_ERROR; // Invalid method
		case 0: // Take some extra loan
			loan = LOAN_INTERVAL;
			break;
		case 1: // Take a loan as big as possible
			loan = _economy.max_loan - c->current_loan;
			break;
		case 2: // Take the given amount of loan
			if ((int32)p1 < LOAN_INTERVAL || c->current_loan + (int32)p1 > _economy.max_loan || p1 % LOAN_INTERVAL != 0) return CMD_ERROR;
			loan = p1;
			break;
	}

	/* Overflow protection */
	if (c->money + c->current_loan + loan < c->money) return CMD_ERROR;

	if (flags & DC_EXEC) {
		c->money        += loan;
		c->current_loan += loan;
		InvalidateCompanyWindows(c);
	}

	return CommandCost(EXPENSES_OTHER);
}

/**
 * Decrease the loan of your company.
 * @param tile unused
 * @param flags operation to perform
 * @param p1 amount to decrease the loan with, multitude of LOAN_INTERVAL. Only used when p2 == 2.
 * @param p2 when 0: pays back LOAN_INTERVAL
 *           when 1: pays back the maximum loan permitting money (press CTRL),
 *           when 2: pays back the amount specified in p1
 * @param text unused
 * @return the cost of this operation or an error
 */
CommandCost CmdDecreaseLoan(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
	Company *c = Company::Get(_current_company);

	if (c->current_loan == 0) return_cmd_error(STR_ERROR_LOAN_ALREADY_REPAYED);

	Money loan;
	switch (p2) {
		default: return CMD_ERROR; // Invalid method
		case 0: // Pay back one step
			loan = min(c->current_loan, (Money)LOAN_INTERVAL);
			break;
		case 1: // Pay back as much as possible
			loan = max(min(c->current_loan, c->money), (Money)LOAN_INTERVAL);
			loan -= loan % LOAN_INTERVAL;
			break;
		case 2: // Repay the given amount of loan
			if (p1 % LOAN_INTERVAL != 0 || (int32)p1 < LOAN_INTERVAL || p1 > c->current_loan) return CMD_ERROR; // Invalid amount to loan
			loan = p1;
			break;
	}

	if (c->money < loan) {
		SetDParam(0, loan);
		return_cmd_error(STR_ERROR_CURRENCY_REQUIRED);
	}

	if (flags & DC_EXEC) {
		c->money        -= loan;
		c->current_loan -= loan;
		InvalidateCompanyWindows(c);
	}
	return CommandCost();
}

/**
 * In case of an unsafe unpause, we want the
 * user to confirm that it might crash.
 * @param w         unused
 * @param confirmed whether the user confirms his/her action
 */
static void AskUnsafeUnpauseCallback(Window *w, bool confirmed)
{
	if (confirmed) {
		DoCommandP(0, PM_PAUSED_ERROR, 0, CMD_PAUSE);
	}
}

/**
 * Pause/Unpause the game (server-only).
 * Set or unset a bit in the pause mode. If pause mode is zero the game is
 * unpaused. A bitset is used instead of a boolean value/counter to have
 * more control over the game when saving/loading, etc.
 * @param tile unused
 * @param flags operation to perform
 * @param p1 the pause mode to change
 * @param p2 1 pauses, 0 unpauses this mode
 * @param text unused
 * @return the cost of this operation or an error
 */
CommandCost CmdPause(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
	switch (p1) {
		case PM_PAUSED_SAVELOAD:
		case PM_PAUSED_ERROR:
		case PM_PAUSED_NORMAL:
		case PM_PAUSED_GAME_SCRIPT:
			break;

		case PM_PAUSED_JOIN:
		case PM_PAUSED_ACTIVE_CLIENTS:
			if (!_networking) return CMD_ERROR;
			break;

		default: return CMD_ERROR;
	}
	if (flags & DC_EXEC) {
		if (p1 == PM_PAUSED_NORMAL && _pause_mode & PM_PAUSED_ERROR) {
			ShowQuery(
				STR_NEWGRF_UNPAUSE_WARNING_TITLE,
				STR_NEWGRF_UNPAUSE_WARNING,
				NULL,
				AskUnsafeUnpauseCallback
			);
		} else {
			PauseMode prev_mode = _pause_mode;

			if (p2 == 0) {
				_pause_mode = _pause_mode & ~p1;
			} else {
				_pause_mode = _pause_mode | p1;
			}

			NetworkHandlePauseChange(prev_mode, (PauseMode)p1);
		}

		SetWindowDirty(WC_STATUS_BAR, 0);
		SetWindowDirty(WC_MAIN_TOOLBAR, 0);
	}
	return CommandCost();
}

/**
 * Change the financial flow of your company.
 * @param tile unused
 * @param flags operation to perform
 * @param p1 the amount of money to receive (if positive), or spend (if negative)
 * @param p2 unused
 * @param text unused
 * @return the cost of this operation or an error
 */
CommandCost CmdMoneyCheat(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
	return CommandCost(EXPENSES_OTHER, -(int32)p1);
}

/**
 * Change the bank bank balance of a company by inserting or removing money without affecting the loan.
 * @param tile unused
 * @param flags operation to perform
 * @param p1 the amount of money to receive (if positive), or spend (if negative)
 * @param p2 (bit 0-7)  - the company ID.
 *           (bit 8-15) - the expenses type which should register the cost/income @see ExpensesType.
 * @param text unused
 * @return zero cost or an error
 */
CommandCost CmdChangeBankBalance(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
	int32 delta = (int32)p1;
	CompanyID company = (CompanyID) GB(p2, 0, 8);
	ExpensesType expenses_type = Extract<ExpensesType, 8, 8>(p2);

	if (!Company::IsValidID(company)) return CMD_ERROR;
	if (expenses_type >= EXPENSES_END) return CMD_ERROR;
	if (_current_company != OWNER_DEITY) return CMD_ERROR;

	if (flags & DC_EXEC) {
		/* Change company bank balance of company. */
		Backup<CompanyByte> cur_company(_current_company, company, FILE_LINE);
		SubtractMoneyFromCompany(CommandCost(expenses_type, -delta));
		cur_company.Restore();
	}

	/* This command doesn't cost anyting for deity. */
	CommandCost zero_cost(expenses_type, 0);
	return zero_cost;
}

/**
 * Transfer funds (money) from one company to another.
 * To prevent abuse in multiplayer games you can only send money to other
 * companies if you have paid off your loan (either explicitly, or implicitly
 * given the fact that you have more money than loan).
 * @param tile unused
 * @param flags operation to perform
 * @param p1 the amount of money to transfer; max 20.000.000
 * @param p2 the company to transfer the money to
 * @param text unused
 * @return the cost of this operation or an error
 */
CommandCost CmdGiveMoney(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
	if (!_settings_game.economy.give_money) return CMD_ERROR;

	const Company *c = Company::Get(_current_company);
	CommandCost amount(EXPENSES_OTHER, min((Money)p1, (Money)20000000LL));
	CompanyID dest_company = (CompanyID)p2;

	/* You can only transfer funds that is in excess of your loan */
	if (c->money - c->current_loan < amount.GetCost() || amount.GetCost() < 0) return CMD_ERROR;
	if (!_networking || !Company::IsValidID(dest_company)) return CMD_ERROR;

	if (flags & DC_EXEC) {
		/* Add money to company */
		Backup<CompanyByte> cur_company(_current_company, dest_company, FILE_LINE);
		SubtractMoneyFromCompany(CommandCost(EXPENSES_OTHER, -amount.GetCost()));
		cur_company.Restore();
	}

	/* Subtract money from local-company */
	return amount;
}