Files @ r23483:3733e6b8ff17
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Location: cpp/openttd-patchpack/source/src/newgrf_debug.h

Patric Stout
Remove: ENABLE_NETWORK switch

This switch has been a pain for years. Often disabling broke
compilation, as no developer compiles OpenTTD without, neither do
any of our official binaries.

Additionaly, it has grown so hugely in our codebase, that it
clearly shows that the current solution was a poor one. 350+
instances of "#ifdef ENABLE_NETWORK" were in the code, of which
only ~30 in the networking code itself. The rest were all around
the code to do the right thing, from GUI to NewGRF.

A more proper solution would be to stub all the functions, and
make sure the rest of the code can simply assume network is
available. This was also partially done, and most variables were
correct if networking was disabled. Despite that, often the #ifdefs
were still used.

With the recent removal of DOS, there is also no platform anymore
which we support where networking isn't working out-of-the-box.

All in all, it is time to remove the ENABLE_NETWORK switch. No
replacement is planned, but if you feel we really need this option,
we welcome any Pull Request which implements this in a way that
doesn't crawl through the code like this diff shows we used to.
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file newgrf_debug.h Functions/types related to NewGRF debugging. */

#ifndef NEWGRF_DEBUG_H
#define NEWGRF_DEBUG_H

#include "newgrf.h"
#include "core/smallvec_type.hpp"
#include "tile_type.h"
#include "vehicle_type.h"

/** Current state of spritepicker */
enum NewGrfDebugSpritePickerMode {
	SPM_NONE,
	SPM_WAIT_CLICK,
	SPM_REDRAW,
};

/** Spritepicker of SpriteAligner */
struct NewGrfDebugSpritePicker {
	NewGrfDebugSpritePickerMode mode;   ///< Current state
	void *clicked_pixel;                ///< Clicked pixel (pointer to blitter buffer)
	uint32 click_time;                  ///< Realtime tick when clicked to detect next frame
	SmallVector<SpriteID, 256> sprites; ///< Sprites found
};

extern NewGrfDebugSpritePicker _newgrf_debug_sprite_picker;

bool IsNewGRFInspectable(GrfSpecFeature feature, uint index);
void ShowNewGRFInspectWindow(GrfSpecFeature feature, uint index, const uint32 grfid = 0);
void InvalidateNewGRFInspectWindow(GrfSpecFeature feature, uint index);
void DeleteNewGRFInspectWindow(GrfSpecFeature feature, uint index);

GrfSpecFeature GetGrfSpecFeature(TileIndex tile);
GrfSpecFeature GetGrfSpecFeature(VehicleType type);

void ShowSpriteAlignerWindow();

#endif /* NEWGRF_DEBUG_H */