Files @ r23483:3733e6b8ff17
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Location: cpp/openttd-patchpack/source/src/newgrf_generic.h

Patric Stout
Remove: ENABLE_NETWORK switch

This switch has been a pain for years. Often disabling broke
compilation, as no developer compiles OpenTTD without, neither do
any of our official binaries.

Additionaly, it has grown so hugely in our codebase, that it
clearly shows that the current solution was a poor one. 350+
instances of "#ifdef ENABLE_NETWORK" were in the code, of which
only ~30 in the networking code itself. The rest were all around
the code to do the right thing, from GUI to NewGRF.

A more proper solution would be to stub all the functions, and
make sure the rest of the code can simply assume network is
available. This was also partially done, and most variables were
correct if networking was disabled. Despite that, often the #ifdefs
were still used.

With the recent removal of DOS, there is also no platform anymore
which we support where networking isn't working out-of-the-box.

All in all, it is time to remove the ENABLE_NETWORK switch. No
replacement is planned, but if you feel we really need this option,
we welcome any Pull Request which implements this in a way that
doesn't crawl through the code like this diff shows we used to.
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file newgrf_generic.h Functions related to generic callbacks. */

#ifndef NEWGRF_GENERIC_H
#define NEWGRF_GENERIC_H

#include "industry_type.h"
#include "newgrf.h"
#include "tile_type.h"

struct SpriteGroup;

/** AI events for asking the NewGRF for information. */
enum AIConstructionEvent {
	AICE_TRAIN_CHECK_RAIL_ENGINE     = 0x00, ///< Check if we should build an engine
	AICE_TRAIN_CHECK_ELRAIL_ENGINE   = 0x01, ///< Check if we should build an engine
	AICE_TRAIN_CHECK_MONORAIL_ENGINE = 0x02, ///< Check if we should build an engine
	AICE_TRAIN_CHECK_MAGLEV_ENGINE   = 0x03, ///< Check if we should build an engine
	AICE_TRAIN_GET_RAIL_WAGON        = 0x08, ///< Check if we should build an engine
	AICE_TRAIN_GET_ELRAIL_WAGON      = 0x09, ///< Check if we should build an engine
	AICE_TRAIN_GET_MONORAIL_WAGON    = 0x0A, ///< Check if we should build an engine
	AICE_TRAIN_GET_MAGLEV_WAGON      = 0x0B, ///< Check if we should build an engine
	AICE_TRAIN_GET_RAILTYPE          = 0x0F, ///< Check if we should build a railtype

	AICE_ROAD_CHECK_ENGINE           = 0x00, ///< Check if we should build an engine
	AICE_ROAD_GET_FIRST_ENGINE       = 0x01, ///< Unused, we check all
	AICE_ROAD_GET_NUMBER_ENGINES     = 0x02, ///< Unused, we check all

	AICE_SHIP_CHECK_ENGINE           = 0x00, ///< Check if we should build an engine
	AICE_SHIP_GET_FIRST_ENGINE       = 0x01, ///< Unused, we check all
	AICE_SHIP_GET_NUMBER_ENGINES     = 0x02, ///< Unused, we check all

	AICE_AIRCRAFT_CHECK_ENGINE       = 0x00, ///< Check if we should build an engine

	AICE_STATION_GET_STATION_ID      = 0x00, ///< Get a station ID to build
};

static const IndustryType IT_AI_UNKNOWN = 0xFE; ///< The AI has no specific industry in mind.
static const IndustryType IT_AI_TOWN    = 0xFF; ///< The AI actually wants to transport to/from a town, not an industry.

void ResetGenericCallbacks();
void AddGenericCallback(uint8 feature, const GRFFile *file, const SpriteGroup *group);

uint16 GetAiPurchaseCallbackResult(uint8 feature, CargoID cargo_type, uint8 default_selection, IndustryType src_industry, IndustryType dst_industry, uint8 distance, AIConstructionEvent event, uint8 count, uint8 station_size, const GRFFile **file);

/** Play an ambient sound effect for an empty tile. */
static inline void AmbientSoundEffect(TileIndex tile)
{
	/* Only run callback if enabled. */
	if (!HasGrfMiscBit(GMB_AMBIENT_SOUND_CALLBACK)) return;

	extern void AmbientSoundEffectCallback(TileIndex tile);
	AmbientSoundEffectCallback(tile);
}

#endif /* NEWGRF_GENERIC_H */