Files @ r23483:3733e6b8ff17
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Location: cpp/openttd-patchpack/source/src/newgrf_industrytiles.h

Patric Stout
Remove: ENABLE_NETWORK switch

This switch has been a pain for years. Often disabling broke
compilation, as no developer compiles OpenTTD without, neither do
any of our official binaries.

Additionaly, it has grown so hugely in our codebase, that it
clearly shows that the current solution was a poor one. 350+
instances of "#ifdef ENABLE_NETWORK" were in the code, of which
only ~30 in the networking code itself. The rest were all around
the code to do the right thing, from GUI to NewGRF.

A more proper solution would be to stub all the functions, and
make sure the rest of the code can simply assume network is
available. This was also partially done, and most variables were
correct if networking was disabled. Despite that, often the #ifdefs
were still used.

With the recent removal of DOS, there is also no platform anymore
which we support where networking isn't working out-of-the-box.

All in all, it is time to remove the ENABLE_NETWORK switch. No
replacement is planned, but if you feel we really need this option,
we welcome any Pull Request which implements this in a way that
doesn't crawl through the code like this diff shows we used to.
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file newgrf_industrytiles.h NewGRF handling of industry tiles. */

#ifndef NEWGRF_INDUSTRYTILES_H
#define NEWGRF_INDUSTRYTILES_H

#include "newgrf_animation_type.h"
#include "newgrf_industries.h"
#include "core/random_func.hpp"

/** Resolver for the industry tiles scope. */
struct IndustryTileScopeResolver : public ScopeResolver {
	Industry *industry; ///< Industry owning the tiles.
	TileIndex tile;     ///< %Tile being resolved.

	/**
	 * Constructor of the scope resolver for the industry tile.
	 * @param ro Surrounding resolver.
	 * @param industry %Industry owning the tile.
	 * @param tile %Tile of the industry.
	 */
	IndustryTileScopeResolver(ResolverObject &ro, Industry *industry, TileIndex tile)
		: ScopeResolver(ro), industry(industry), tile(tile)
	{
	}

	/* virtual */ uint32 GetRandomBits() const;
	/* virtual */ uint32 GetVariable(byte variable, uint32 parameter, bool *available) const;
	/* virtual */ uint32 GetTriggers() const;
};

/** Resolver for industry tiles. */
struct IndustryTileResolverObject : public ResolverObject {
	IndustryTileScopeResolver indtile_scope; ///< Scope resolver for the industry tile.
	IndustriesScopeResolver ind_scope;       ///< Scope resolver for the industry owning the tile.

	IndustryTileResolverObject(IndustryGfx gfx, TileIndex tile, Industry *indus,
			CallbackID callback = CBID_NO_CALLBACK, uint32 callback_param1 = 0, uint32 callback_param2 = 0);

	/* virtual */ ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, byte relative = 0)
	{
		switch (scope) {
			case VSG_SCOPE_SELF: return &indtile_scope;
			case VSG_SCOPE_PARENT: return &ind_scope;
			default: return ResolverObject::GetScope(scope, relative);
		}
	}
};

bool DrawNewIndustryTile(TileInfo *ti, Industry *i, IndustryGfx gfx, const IndustryTileSpec *inds);
uint16 GetIndustryTileCallback(CallbackID callback, uint32 param1, uint32 param2, IndustryGfx gfx_id, Industry *industry, TileIndex tile);
CommandCost PerformIndustryTileSlopeCheck(TileIndex ind_base_tile, TileIndex ind_tile, const IndustryTileSpec *its, IndustryType type, IndustryGfx gfx, uint itspec_index, uint16 initial_random_bits, Owner founder, IndustryAvailabilityCallType creation_type);

void AnimateNewIndustryTile(TileIndex tile);
bool StartStopIndustryTileAnimation(TileIndex tile, IndustryAnimationTrigger iat, uint32 random = Random());
bool StartStopIndustryTileAnimation(const Industry *ind, IndustryAnimationTrigger iat);


/** Available industry tile triggers. */
enum IndustryTileTrigger {
	INDTILE_TRIGGER_TILE_LOOP       = 0x01, ///< The tile of the industry has been triggered during the tileloop.
	INDUSTRY_TRIGGER_INDUSTRY_TICK  = 0x02, ///< The industry has been triggered via its tick.
	INDUSTRY_TRIGGER_RECEIVED_CARGO = 0x04, ///< Cargo has been delivered.
};
void TriggerIndustryTile(TileIndex t, IndustryTileTrigger trigger);
void TriggerIndustry(Industry *ind, IndustryTileTrigger trigger);

#endif /* NEWGRF_INDUSTRYTILES_H */