Files @ r23483:3733e6b8ff17
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Location: cpp/openttd-patchpack/source/src/newgrf_storage.cpp

Patric Stout
Remove: ENABLE_NETWORK switch

This switch has been a pain for years. Often disabling broke
compilation, as no developer compiles OpenTTD without, neither do
any of our official binaries.

Additionaly, it has grown so hugely in our codebase, that it
clearly shows that the current solution was a poor one. 350+
instances of "#ifdef ENABLE_NETWORK" were in the code, of which
only ~30 in the networking code itself. The rest were all around
the code to do the right thing, from GUI to NewGRF.

A more proper solution would be to stub all the functions, and
make sure the rest of the code can simply assume network is
available. This was also partially done, and most variables were
correct if networking was disabled. Despite that, often the #ifdefs
were still used.

With the recent removal of DOS, there is also no platform anymore
which we support where networking isn't working out-of-the-box.

All in all, it is time to remove the ENABLE_NETWORK switch. No
replacement is planned, but if you feel we really need this option,
we welcome any Pull Request which implements this in a way that
doesn't crawl through the code like this diff shows we used to.
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file newgrf_storage.cpp Functionality related to the temporary and persistent storage arrays for NewGRFs. */

#include "stdafx.h"
#include "newgrf_storage.h"
#include "core/pool_func.hpp"
#include "core/endian_func.hpp"
#include "debug.h"
#include <set>

#include "safeguards.h"

PersistentStoragePool _persistent_storage_pool("PersistentStorage");
INSTANTIATE_POOL_METHODS(PersistentStorage)

/** The changed storage arrays */
static std::set<BasePersistentStorageArray*> *_changed_storage_arrays = new std::set<BasePersistentStorageArray*>;

bool BasePersistentStorageArray::gameloop;
bool BasePersistentStorageArray::command;
bool BasePersistentStorageArray::testmode;

/**
 * Remove references to use.
 */
BasePersistentStorageArray::~BasePersistentStorageArray()
{
	_changed_storage_arrays->erase(this);
}

/**
 * Add the changed storage array to the list of changed arrays.
 * This is done so we only have to revert/save the changed
 * arrays, which saves quite a few clears, etc. after callbacks.
 * @param storage the array that has changed
 */
void AddChangedPersistentStorage(BasePersistentStorageArray *storage)
{
	_changed_storage_arrays->insert(storage);
}

/**
 * Clear temporary changes made since the last call to SwitchMode, and
 * set whether subsequent changes shall be persistent or temporary.
 *
 * @param mode Mode switch affecting temporary/persistent changes.
 * @param ignore_prev_mode Disable some sanity checks for exceptional call circumstances.
 */
/* static */ void BasePersistentStorageArray::SwitchMode(PersistentStorageMode mode, bool ignore_prev_mode)
{
	switch (mode) {
		case PSM_ENTER_GAMELOOP:
			assert(ignore_prev_mode || !gameloop);
			assert(!command && !testmode);
			gameloop = true;
			break;

		case PSM_LEAVE_GAMELOOP:
			assert(ignore_prev_mode || gameloop);
			assert(!command && !testmode);
			gameloop = false;
			break;

		case PSM_ENTER_COMMAND:
			assert((ignore_prev_mode || !command) && !testmode);
			command = true;
			break;

		case PSM_LEAVE_COMMAND:
			assert(ignore_prev_mode || command);
			command = false;
			break;

		case PSM_ENTER_TESTMODE:
			assert(!command && (ignore_prev_mode || !testmode));
			testmode = true;
			break;

		case PSM_LEAVE_TESTMODE:
			assert(ignore_prev_mode || testmode);
			testmode = false;
			break;

		default: NOT_REACHED();
	}

	/* Discard all temporary changes */
	for (std::set<BasePersistentStorageArray*>::iterator it = _changed_storage_arrays->begin(); it != _changed_storage_arrays->end(); it++) {
		DEBUG(desync, 1, "Discarding persistent storage changes: Feature %d, GrfID %08X, Tile %d", (*it)->feature, BSWAP32((*it)->grfid), (*it)->tile);
		(*it)->ClearChanges();
	}
	_changed_storage_arrays->clear();
}