Files @ r23483:3733e6b8ff17
Branch filter:

Location: cpp/openttd-patchpack/source/src/script/api/script_basestation.hpp

Patric Stout
Remove: ENABLE_NETWORK switch

This switch has been a pain for years. Often disabling broke
compilation, as no developer compiles OpenTTD without, neither do
any of our official binaries.

Additionaly, it has grown so hugely in our codebase, that it
clearly shows that the current solution was a poor one. 350+
instances of "#ifdef ENABLE_NETWORK" were in the code, of which
only ~30 in the networking code itself. The rest were all around
the code to do the right thing, from GUI to NewGRF.

A more proper solution would be to stub all the functions, and
make sure the rest of the code can simply assume network is
available. This was also partially done, and most variables were
correct if networking was disabled. Despite that, often the #ifdefs
were still used.

With the recent removal of DOS, there is also no platform anymore
which we support where networking isn't working out-of-the-box.

All in all, it is time to remove the ENABLE_NETWORK switch. No
replacement is planned, but if you feel we really need this option,
we welcome any Pull Request which implements this in a way that
doesn't crawl through the code like this diff shows we used to.
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file script_basestation.hpp Base for stations/waypoint handling. */

#ifndef SCRIPT_BASESTATION_HPP
#define SCRIPT_BASESTATION_HPP

#include "script_text.hpp"
#include "script_date.hpp"

/**
 * Base class for stations and waypoints.
 * @api ai game
 */
class ScriptBaseStation : public ScriptObject {
public:
	/**
	 * Special station IDs for building adjacent/new stations when
	 * the adjacent/distant join features are enabled.
	 */
	enum SpecialStationIDs {
		STATION_NEW = 0xFFFD,           ///< Build a new station
		STATION_JOIN_ADJACENT = 0xFFFE, ///< Join an neighbouring station if one exists
		STATION_INVALID = 0xFFFF,       ///< Invalid station id.
	};

	/**
	 * Checks whether the given basestation is valid and owned by you.
	 * @param station_id The station to check.
	 * @return True if and only if the basestation is valid.
	 * @note IsValidBaseStation == (IsValidStation || IsValidWaypoint).
	 */
	static bool IsValidBaseStation(StationID station_id);

	/**
	 * Get the name of a basestation.
	 * @param station_id The basestation to get the name of.
	 * @pre IsValidBaseStation(station_id).
	 * @return The name of the station.
	 */
	static char *GetName(StationID station_id);

	/**
	 * Set the name this basestation.
	 * @param station_id The basestation to set the name of.
	 * @param name The new name of the station (can be either a raw string, or a ScriptText object).
	 * @pre IsValidBaseStation(station_id).
	 * @pre name != NULL && len(name) != 0.
	 * @game @pre Valid ScriptCompanyMode active in scope.
	 * @exception ScriptError::ERR_NAME_IS_NOT_UNIQUE
	 * @return True if the name was changed.
	 */
	static bool SetName(StationID station_id, Text *name);

	/**
	 * Get the current location of a basestation.
	 * @param station_id The basestation to get the location of.
	 * @pre IsValidBaseStation(station_id).
	 * @return The tile the basestation sign above it.
	 * @note The tile is not necessarily a station tile (and if it is, it could also belong to another station).
	 * @see ScriptTileList_StationType.
	 */
	static TileIndex GetLocation(StationID station_id);

	/**
	 * Get the last date a station part was added to this station.
	 * @param station_id The station to look at.
	 * @return The last date some part of this station was build.
	 */
	static ScriptDate::Date GetConstructionDate(StationID station_id);
};

#endif /* SCRIPT_BASESTATION_HPP */