Files @ r23483:3733e6b8ff17
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Location: cpp/openttd-patchpack/source/src/script/api/script_engine.cpp

Patric Stout
Remove: ENABLE_NETWORK switch

This switch has been a pain for years. Often disabling broke
compilation, as no developer compiles OpenTTD without, neither do
any of our official binaries.

Additionaly, it has grown so hugely in our codebase, that it
clearly shows that the current solution was a poor one. 350+
instances of "#ifdef ENABLE_NETWORK" were in the code, of which
only ~30 in the networking code itself. The rest were all around
the code to do the right thing, from GUI to NewGRF.

A more proper solution would be to stub all the functions, and
make sure the rest of the code can simply assume network is
available. This was also partially done, and most variables were
correct if networking was disabled. Despite that, often the #ifdefs
were still used.

With the recent removal of DOS, there is also no platform anymore
which we support where networking isn't working out-of-the-box.

All in all, it is time to remove the ENABLE_NETWORK switch. No
replacement is planned, but if you feel we really need this option,
we welcome any Pull Request which implements this in a way that
doesn't crawl through the code like this diff shows we used to.
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file script_engine.cpp Implementation of ScriptEngine. */

#include "../../stdafx.h"
#include "script_engine.hpp"
#include "script_cargo.hpp"
#include "../../company_base.h"
#include "../../strings_func.h"
#include "../../rail.h"
#include "../../engine_base.h"
#include "../../engine_func.h"
#include "../../articulated_vehicles.h"
#include "table/strings.h"

#include "../../safeguards.h"

/* static */ bool ScriptEngine::IsValidEngine(EngineID engine_id)
{
	const Engine *e = ::Engine::GetIfValid(engine_id);
	if (e == NULL || !e->IsEnabled()) return false;

	/* AIs have only access to engines they can purchase or still have in use.
	 * Deity has access to all engined that will be or were available ever. */
	CompanyID company = ScriptObject::GetCompany();
	return company == OWNER_DEITY || ::IsEngineBuildable(engine_id, e->type, company) || ::Company::Get(company)->group_all[e->type].num_engines[engine_id] > 0;
}

/* static */ bool ScriptEngine::IsBuildable(EngineID engine_id)
{
	const Engine *e = ::Engine::GetIfValid(engine_id);
	return e != NULL && ::IsEngineBuildable(engine_id, e->type, ScriptObject::GetCompany());
}

/* static */ char *ScriptEngine::GetName(EngineID engine_id)
{
	if (!IsValidEngine(engine_id)) return NULL;

	::SetDParam(0, engine_id);
	return GetString(STR_ENGINE_NAME);
}

/* static */ CargoID ScriptEngine::GetCargoType(EngineID engine_id)
{
	if (!IsValidEngine(engine_id)) return CT_INVALID;

	CargoArray cap = ::GetCapacityOfArticulatedParts(engine_id);

	CargoID most_cargo = CT_INVALID;
	uint amount = 0;
	for (CargoID cid = 0; cid < NUM_CARGO; cid++) {
		if (cap[cid] > amount) {
			amount = cap[cid];
			most_cargo = cid;
		}
	}

	return most_cargo;
}

/* static */ bool ScriptEngine::CanRefitCargo(EngineID engine_id, CargoID cargo_id)
{
	if (!IsValidEngine(engine_id)) return false;
	if (!ScriptCargo::IsValidCargo(cargo_id)) return false;

	return HasBit(::GetUnionOfArticulatedRefitMasks(engine_id, true), cargo_id);
}

/* static */ bool ScriptEngine::CanPullCargo(EngineID engine_id, CargoID cargo_id)
{
	if (!IsValidEngine(engine_id)) return false;
	if (GetVehicleType(engine_id) != ScriptVehicle::VT_RAIL) return false;
	if (!ScriptCargo::IsValidCargo(cargo_id)) return false;

	return (::RailVehInfo(engine_id)->ai_passenger_only != 1) || ScriptCargo::HasCargoClass(cargo_id, ScriptCargo::CC_PASSENGERS);
}


/* static */ int32 ScriptEngine::GetCapacity(EngineID engine_id)
{
	if (!IsValidEngine(engine_id)) return -1;

	const Engine *e = ::Engine::Get(engine_id);
	switch (e->type) {
		case VEH_ROAD:
		case VEH_TRAIN: {
			CargoArray capacities = GetCapacityOfArticulatedParts(engine_id);
			for (CargoID c = 0; c < NUM_CARGO; c++) {
				if (capacities[c] == 0) continue;
				return capacities[c];
			}
			return -1;
		}

		case VEH_SHIP:
		case VEH_AIRCRAFT:
			return e->GetDisplayDefaultCapacity();

		default: NOT_REACHED();
	}
}

/* static */ int32 ScriptEngine::GetReliability(EngineID engine_id)
{
	if (!IsValidEngine(engine_id)) return -1;
	if (GetVehicleType(engine_id) == ScriptVehicle::VT_RAIL && IsWagon(engine_id)) return -1;

	return ::ToPercent16(::Engine::Get(engine_id)->reliability);
}

/* static */ int32 ScriptEngine::GetMaxSpeed(EngineID engine_id)
{
	if (!IsValidEngine(engine_id)) return -1;

	const Engine *e = ::Engine::Get(engine_id);
	int32 max_speed = e->GetDisplayMaxSpeed(); // km-ish/h
	if (e->type == VEH_AIRCRAFT) max_speed /= _settings_game.vehicle.plane_speed;
	return max_speed;
}

/* static */ Money ScriptEngine::GetPrice(EngineID engine_id)
{
	if (!IsValidEngine(engine_id)) return -1;

	return ::Engine::Get(engine_id)->GetCost();
}

/* static */ int32 ScriptEngine::GetMaxAge(EngineID engine_id)
{
	if (!IsValidEngine(engine_id)) return -1;
	if (GetVehicleType(engine_id) == ScriptVehicle::VT_RAIL && IsWagon(engine_id)) return -1;

	return ::Engine::Get(engine_id)->GetLifeLengthInDays();
}

/* static */ Money ScriptEngine::GetRunningCost(EngineID engine_id)
{
	if (!IsValidEngine(engine_id)) return -1;

	return ::Engine::Get(engine_id)->GetRunningCost();
}

/* static */ int32 ScriptEngine::GetPower(EngineID engine_id)
{
	if (!IsValidEngine(engine_id)) return -1;
	if (GetVehicleType(engine_id) != ScriptVehicle::VT_RAIL && GetVehicleType(engine_id) != ScriptVehicle::VT_ROAD) return -1;
	if (IsWagon(engine_id)) return -1;

	return ::Engine::Get(engine_id)->GetPower();
}

/* static */ int32 ScriptEngine::GetWeight(EngineID engine_id)
{
	if (!IsValidEngine(engine_id)) return -1;
	if (GetVehicleType(engine_id) != ScriptVehicle::VT_RAIL && GetVehicleType(engine_id) != ScriptVehicle::VT_ROAD) return -1;

	return ::Engine::Get(engine_id)->GetDisplayWeight();
}

/* static */ int32 ScriptEngine::GetMaxTractiveEffort(EngineID engine_id)
{
	if (!IsValidEngine(engine_id)) return -1;
	if (GetVehicleType(engine_id) != ScriptVehicle::VT_RAIL && GetVehicleType(engine_id) != ScriptVehicle::VT_ROAD) return -1;
	if (IsWagon(engine_id)) return -1;

	return ::Engine::Get(engine_id)->GetDisplayMaxTractiveEffort();
}

/* static */ ScriptDate::Date ScriptEngine::GetDesignDate(EngineID engine_id)
{
	if (!IsValidEngine(engine_id)) return ScriptDate::DATE_INVALID;

	return (ScriptDate::Date)::Engine::Get(engine_id)->intro_date;
}

/* static */ ScriptVehicle::VehicleType ScriptEngine::GetVehicleType(EngineID engine_id)
{
	if (!IsValidEngine(engine_id)) return ScriptVehicle::VT_INVALID;

	switch (::Engine::Get(engine_id)->type) {
		case VEH_ROAD:     return ScriptVehicle::VT_ROAD;
		case VEH_TRAIN:    return ScriptVehicle::VT_RAIL;
		case VEH_SHIP:     return ScriptVehicle::VT_WATER;
		case VEH_AIRCRAFT: return ScriptVehicle::VT_AIR;
		default: NOT_REACHED();
	}
}

/* static */ bool ScriptEngine::IsWagon(EngineID engine_id)
{
	if (!IsValidEngine(engine_id)) return false;
	if (GetVehicleType(engine_id) != ScriptVehicle::VT_RAIL) return false;

	return ::RailVehInfo(engine_id)->power == 0;
}

/* static */ bool ScriptEngine::CanRunOnRail(EngineID engine_id, ScriptRail::RailType track_rail_type)
{
	if (!IsValidEngine(engine_id)) return false;
	if (GetVehicleType(engine_id) != ScriptVehicle::VT_RAIL) return false;
	if (!ScriptRail::IsRailTypeAvailable(track_rail_type)) return false;

	return ::IsCompatibleRail((::RailType)::RailVehInfo(engine_id)->railtype, (::RailType)track_rail_type);
}

/* static */ bool ScriptEngine::HasPowerOnRail(EngineID engine_id, ScriptRail::RailType track_rail_type)
{
	if (!IsValidEngine(engine_id)) return false;
	if (GetVehicleType(engine_id) != ScriptVehicle::VT_RAIL) return false;
	if (!ScriptRail::IsRailTypeAvailable(track_rail_type)) return false;

	return ::HasPowerOnRail((::RailType)::RailVehInfo(engine_id)->railtype, (::RailType)track_rail_type);
}

/* static */ ScriptRoad::RoadType ScriptEngine::GetRoadType(EngineID engine_id)
{
	if (!IsValidEngine(engine_id)) return ScriptRoad::ROADTYPE_INVALID;
	if (GetVehicleType(engine_id) != ScriptVehicle::VT_ROAD) return ScriptRoad::ROADTYPE_INVALID;

	return HasBit(::EngInfo(engine_id)->misc_flags, EF_ROAD_TRAM) ? ScriptRoad::ROADTYPE_TRAM : ScriptRoad::ROADTYPE_ROAD;
}

/* static */ ScriptRail::RailType ScriptEngine::GetRailType(EngineID engine_id)
{
	if (!IsValidEngine(engine_id)) return ScriptRail::RAILTYPE_INVALID;
	if (GetVehicleType(engine_id) != ScriptVehicle::VT_RAIL) return ScriptRail::RAILTYPE_INVALID;

	return (ScriptRail::RailType)(uint)::RailVehInfo(engine_id)->railtype;
}

/* static */ bool ScriptEngine::IsArticulated(EngineID engine_id)
{
	if (!IsValidEngine(engine_id)) return false;
	if (GetVehicleType(engine_id) != ScriptVehicle::VT_ROAD && GetVehicleType(engine_id) != ScriptVehicle::VT_RAIL) return false;

	return IsArticulatedEngine(engine_id);
}

/* static */ ScriptAirport::PlaneType ScriptEngine::GetPlaneType(EngineID engine_id)
{
	if (!IsValidEngine(engine_id)) return ScriptAirport::PT_INVALID;
	if (GetVehicleType(engine_id) != ScriptVehicle::VT_AIR) return ScriptAirport::PT_INVALID;

	return (ScriptAirport::PlaneType)::AircraftVehInfo(engine_id)->subtype;
}

/* static */ uint ScriptEngine::GetMaximumOrderDistance(EngineID engine_id)
{
	if (!IsValidEngine(engine_id)) return 0;

	switch (GetVehicleType(engine_id)) {
		case ScriptVehicle::VT_WATER:
			return _settings_game.pf.pathfinder_for_ships != VPF_NPF ? 129 : 0;

		case ScriptVehicle::VT_AIR:
			return ::Engine::Get(engine_id)->GetRange() * ::Engine::Get(engine_id)->GetRange();

		default:
			return 0;
	}
}