Files @ r23483:3733e6b8ff17
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Location: cpp/openttd-patchpack/source/src/script/api/script_story_page.hpp

Patric Stout
Remove: ENABLE_NETWORK switch

This switch has been a pain for years. Often disabling broke
compilation, as no developer compiles OpenTTD without, neither do
any of our official binaries.

Additionaly, it has grown so hugely in our codebase, that it
clearly shows that the current solution was a poor one. 350+
instances of "#ifdef ENABLE_NETWORK" were in the code, of which
only ~30 in the networking code itself. The rest were all around
the code to do the right thing, from GUI to NewGRF.

A more proper solution would be to stub all the functions, and
make sure the rest of the code can simply assume network is
available. This was also partially done, and most variables were
correct if networking was disabled. Despite that, often the #ifdefs
were still used.

With the recent removal of DOS, there is also no platform anymore
which we support where networking isn't working out-of-the-box.

All in all, it is time to remove the ENABLE_NETWORK switch. No
replacement is planned, but if you feel we really need this option,
we welcome any Pull Request which implements this in a way that
doesn't crawl through the code like this diff shows we used to.
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file script_story_page.hpp Everything to manipulate a story page. */

#ifndef SCRIPT_STORY_HPP
#define SCRIPT_STORY_HPP

#include "script_company.hpp"
#include "script_date.hpp"
#include "../../story_type.h"
#include "../../story_base.h"

/**
 * Class that handles story page related functions.
 *
 * To create a page:
 * 1. Create the page
 * 2. Create page elements that will be appended to the page in the order which they are created.
 *
 * Pages can be either global or company specific. It is possible to mix, but the only mixed solution
 * that will work is to have all global pages first. Once you create the first company specific page,
 * it is not recommended to add additional global pages unless you clear up all pages first.
 *
 * Page elements are stacked vertically on a page. If goal elements are used, the element will
 * become empty if the goal is removed while the page still exist. Instead of removing the goal,
 * you can mark it as complete and the Story Book will show that the goal is completed.
 *
 * Mind that users might want to go back to old pages later on. Thus do not remove pages in
 * the story book unless you really need to.
 *
 * @api game
 */
class ScriptStoryPage : public ScriptObject {
public:
	/**
	 * The story page IDs.
	 */
	enum StoryPageID {
		/* Note: these values represent part of the in-game StoryPageID enum */
		STORY_PAGE_INVALID = ::INVALID_STORY_PAGE, ///< An invalid story page id.
	};

	/**
	 * The story page element IDs.
	 */
	enum StoryPageElementID {
		/* Note: these values represent part of the in-game StoryPageElementID enum */
		STORY_PAGE_ELEMENT_INVALID = ::INVALID_STORY_PAGE_ELEMENT, ///< An invalid story page element id.
	};

	/**
	 * Story page element types.
	 */
	enum StoryPageElementType {
		SPET_TEXT = ::SPET_TEXT,         ///< An element that displays a block of text.
		SPET_LOCATION = ::SPET_LOCATION, ///< An element that displays a single line of text along with a button to view the referenced location.
		SPET_GOAL = ::SPET_GOAL,         ///< An element that displays a goal.
	};

	/**
	 * Check whether this is a valid story page ID.
	 * @param story_page_id The StoryPageID to check.
	 * @return True if and only if this story page is valid.
	 */
	static bool IsValidStoryPage(StoryPageID story_page_id);

	/**
	 * Check whether this is a valid story page element ID.
	 * @param story_page_element_id The StoryPageElementID to check.
	 * @return True if and only if this story page element is valid.
	 */
	static bool IsValidStoryPageElement(StoryPageElementID story_page_element_id);

	/**
	 * Create a new story page.
	 * @param company The company to create the story page for, or ScriptCompany::COMPANY_INVALID for all.
	 * @param title Page title (can be either a raw string, a ScriptText object, or null).
	 * @return The new StoryPageID, or STORY_PAGE_INVALID if it failed.
	 * @pre No ScriptCompanyMode may be in scope.
	 * @pre company == COMPANY_INVALID || ResolveCompanyID(company) != COMPANY_INVALID.
	 */
	static StoryPageID New(ScriptCompany::CompanyID company, Text *title);

	/**
	 * Create a new story page element.
	 * @param story_page_id The page id of the story page which the page element should be appended to.
	 * @param type Which page element type to create.
	 * @param reference A reference value to the object that is refered to by some page element types. When type is SPET_GOAL, this is the goal ID. When type is SPET_LOCATION, this is the TileIndex.
	 * @param text The body text of page elements that allow custom text. (SPET_TEXT and SPET_LOCATION)
	 * @return The new StoryPageElementID, or STORY_PAGE_ELEMENT_INVALID if it failed.
	 * @pre No ScriptCompanyMode may be in scope.
	 * @pre IsValidStoryPage(story_page).
	 * @pre (type != SPET_TEXT && type != SPET_LOCATION) || (text != NULL && len(text) != 0).
	 * @pre type != SPET_LOCATION || ScriptMap::IsValidTile(reference).
	 * @pre type != SPET_GOAL || ScriptGoal::IsValidGoal(reference).
	 * @pre if type is SPET_GOAL and story_page is a global page, then referenced goal must be global.
	 */
	static StoryPageElementID NewElement(StoryPageID story_page_id, StoryPageElementType type, uint32 reference, Text *text);

	/**
	 * Update the content of a page element
	 * @param story_page_element_id The page id of the story page which the page element should be appended to.
	 * @param reference A reference value to the object that is refered to by some page element types. See also NewElement.
	 * @param text The body text of page elements that allow custom text. See also NewElement.
	 * @return True if the action succeeded.
	 * @pre No ScriptCompanyMode may be in scope.
	 * @pre IsValidStoryPage(story_page).
	 * @pre (type != SPET_TEXT && type != SPET_LOCATION) || (text != NULL && len(text) != 0).
	 * @pre type != SPET_LOCATION || ScriptMap::IsValidTile(reference).
	 * @pre type != SPET_GOAL || ScriptGoal::IsValidGoal(reference).
	 * @pre if type is SPET_GOAL and story_page is a global page, then referenced goal must be global.
	 */
	static bool UpdateElement(StoryPageElementID story_page_element_id, uint32 reference, Text *text);

	/**
	 * Get story page sort value. Each page has a sort value that is internally assigned and used
	 * to sort the pages in the story book. OpenTTD maintains this number so that the sort order
	 * is perceived. This API exist only so that you can sort ScriptStoryPageList the same order
	 * as in GUI. You should not use this number for anything else.
	 * @param story_page_id The story page to get the sort value of.
	 * @return Page sort value.
	 */
	static uint32 GetPageSortValue(StoryPageID story_page_id);

	/**
	 * Get story page element sort value. Each page element has a sort value that is internally
	 * assigned and used to sort the page elements within a page of the story book. OpenTTD
	 * maintains this number so that the sort order is perceived. This API exist only so that
	 * you can sort ScriptStoryPageList the same order as in GUI. You should not use this number
	 * for anything else.
	 * @param story_page_element_id The story page element to get the sort value of.
	 * @return Page element sort value.
	 */
	static uint32 GetPageElementSortValue(StoryPageElementID story_page_element_id);

	/**
	 * Get the company which the page belongs to. If the page is global,
	 * ScriptCompany::COMPANY_INVALID is returned.
	 * @param story_page_id The story page to get the company for.
	 * @return owner company or ScriptCompany::COMPANY_INVALID
	 * @pre IsValidStoryPage(story_page_id).
	 */
	static ScriptCompany::CompanyID GetCompany(StoryPageID story_page_id);

	/**
	 * Get the page date which is displayed at the top of each page.
	 * @param story_page_id The story page to get the date of.
	 * @return The date
	 * @pre IsValidStoryPage(story_page_id).
	 */
	static ScriptDate::Date GetDate(StoryPageID story_page_id);

	/**
	 * Update date of a story page. The date is shown in the top left of the page
	 * @param story_page_id The story page to set the date for.
	 * @param date Date to display at the top of story page or ScriptDate::DATE_INVALID to disable showing date on this page. (also, @see ScriptDate)
	 * @return True if the action succeeded.
	 * @pre No ScriptCompanyMode may be in scope.
	 * @pre IsValidStoryPage(story_page_id).
	 */
	static bool SetDate(StoryPageID story_page_id, ScriptDate::Date date);

	/**
	 * Update title of a story page. The title is shown in the page selector drop down.
	 * @param story_page_id The story page to update.
	 * @param title Page title (can be either a raw string, a ScriptText object, or null).
	 * @return True if the action succeeded.
	 * @pre No ScriptCompanyMode may be in scope.
	 * @pre IsValidStoryPage(story_page_id).
	 */
	static bool SetTitle(StoryPageID story_page_id, Text *title);

	/**
	 * Opens the Story Book if not yet open and selects the given page.
	 * @param story_page_id The story page to update. If it is a global page, clients of all
	 * companies are affecetd. Otherwise only the clients of the company which the page belongs
	 * to are affected.
	 * @return True if the action succeeded.
	 * @pre No ScriptCompanyMode may be in scope.
	 * @pre IsValidStoryPage(story_page_id).
	 */
	static bool Show(StoryPageID story_page_id);

	/**
	 * Remove a story page and all the page elements
	 * associated with it.
	 * @param story_page_id The story page to remove.
	 * @return True if the action succeeded.
	 * @pre No ScriptCompanyMode may be in scope.
	 * @pre IsValidStoryPage(story_page_id).
	 */
	static bool Remove(StoryPageID story_page_id);

	/**
	 * Removes a story page element.
	 * @param story_page_element_id The story page element to remove.
	 * @return True if the action succeeded.
	 * @pre No ScriptCompanyMode may be in scope.
	 * @pre IsValidStoryPageElement(story_page_element_id).
	 */
	static bool RemoveElement(StoryPageElementID story_page_element_id);
};

#endif /* SCRIPT_STORY_HPP */