Files @ r23483:3733e6b8ff17
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Location: cpp/openttd-patchpack/source/src/spritecache.h

Patric Stout
Remove: ENABLE_NETWORK switch

This switch has been a pain for years. Often disabling broke
compilation, as no developer compiles OpenTTD without, neither do
any of our official binaries.

Additionaly, it has grown so hugely in our codebase, that it
clearly shows that the current solution was a poor one. 350+
instances of "#ifdef ENABLE_NETWORK" were in the code, of which
only ~30 in the networking code itself. The rest were all around
the code to do the right thing, from GUI to NewGRF.

A more proper solution would be to stub all the functions, and
make sure the rest of the code can simply assume network is
available. This was also partially done, and most variables were
correct if networking was disabled. Despite that, often the #ifdefs
were still used.

With the recent removal of DOS, there is also no platform anymore
which we support where networking isn't working out-of-the-box.

All in all, it is time to remove the ENABLE_NETWORK switch. No
replacement is planned, but if you feel we really need this option,
we welcome any Pull Request which implements this in a way that
doesn't crawl through the code like this diff shows we used to.
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file spritecache.h Functions to cache sprites in memory. */

#ifndef SPRITECACHE_H
#define SPRITECACHE_H

#include "gfx_type.h"

/** Data structure describing a sprite. */
struct Sprite {
	uint16 height; ///< Height of the sprite.
	uint16 width;  ///< Width of the sprite.
	int16 x_offs;  ///< Number of pixels to shift the sprite to the right.
	int16 y_offs;  ///< Number of pixels to shift the sprite downwards.
	byte data[];   ///< Sprite data.
};

extern uint _sprite_cache_size;

typedef void *AllocatorProc(size_t size);

void *GetRawSprite(SpriteID sprite, SpriteType type, AllocatorProc *allocator = NULL);
bool SpriteExists(SpriteID sprite);

SpriteType GetSpriteType(SpriteID sprite);
uint GetOriginFileSlot(SpriteID sprite);
uint GetSpriteCountForSlot(uint file_slot, SpriteID begin, SpriteID end);
uint GetMaxSpriteID();


static inline const Sprite *GetSprite(SpriteID sprite, SpriteType type)
{
	assert(type != ST_RECOLOUR);
	return (Sprite*)GetRawSprite(sprite, type);
}

static inline const byte *GetNonSprite(SpriteID sprite, SpriteType type)
{
	assert(type == ST_RECOLOUR);
	return (byte*)GetRawSprite(sprite, type);
}

void GfxInitSpriteMem();
void GfxClearSpriteCache();
void IncreaseSpriteLRU();

void ReadGRFSpriteOffsets(byte container_version);
size_t GetGRFSpriteOffset(uint32 id);
bool LoadNextSprite(int load_index, byte file_index, uint file_sprite_id, byte container_version);
bool SkipSpriteData(byte type, uint16 num);
void DupSprite(SpriteID old_spr, SpriteID new_spr);

#endif /* SPRITECACHE_H */