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Location: cpp/openttd-patchpack/source/src/engine_type.h
r27221:3735cc2cef6b
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Feature: drop ICU-lx in favour of directly interfacing with harfbuzz
This means we have RTL support again with ICU 58+. It makes use of:
- ICU for bidi-itemization
- ICU for script-itemization
- OpenTTD for style-itemization
- harfbuzz for shaping
This means we have RTL support again with ICU 58+. It makes use of:
- ICU for bidi-itemization
- ICU for script-itemization
- OpenTTD for style-itemization
- harfbuzz for shaping
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* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file engine_type.h Types related to engines. */
#ifndef ENGINE_TYPE_H
#define ENGINE_TYPE_H
#include "economy_type.h"
#include "rail_type.h"
#include "road_type.h"
#include "cargo_type.h"
#include "timer/timer_game_calendar.h"
#include "sound_type.h"
#include "strings_type.h"
typedef uint16 EngineID; ///< Unique identification number of an engine.
struct Engine;
/** Available types of rail vehicles. */
enum RailVehicleTypes {
RAILVEH_SINGLEHEAD, ///< indicates a "standalone" locomotive
RAILVEH_MULTIHEAD, ///< indicates a combination of two locomotives
RAILVEH_WAGON, ///< simple wagon, not motorized
};
/** Type of rail engine. */
enum EngineClass {
EC_STEAM, ///< Steam rail engine.
EC_DIESEL, ///< Diesel rail engine.
EC_ELECTRIC, ///< Electric rail engine.
EC_MONORAIL, ///< Mono rail engine.
EC_MAGLEV, ///< Maglev engine.
};
/** Information about a rail vehicle. */
struct RailVehicleInfo {
byte image_index;
RailVehicleTypes railveh_type;
byte cost_factor; ///< Purchase cost factor; For multiheaded engines the sum of both engine prices.
RailType railtype; ///< Railtype, mangled if elrail is disabled.
RailType intended_railtype; ///< Intended railtype, regardless of elrail being enabled or disabled.
uint16 max_speed; ///< Maximum speed (1 unit = 1/1.6 mph = 1 km-ish/h)
uint16 power; ///< Power of engine (hp); For multiheaded engines the sum of both engine powers.
uint16 weight; ///< Weight of vehicle (tons); For multiheaded engines the weight of each single engine.
byte running_cost; ///< Running cost of engine; For multiheaded engines the sum of both running costs.
Price running_cost_class;
EngineClass engclass; ///< Class of engine for this vehicle
byte capacity; ///< Cargo capacity of vehicle; For multiheaded engines the capacity of each single engine.
byte ai_passenger_only; ///< Bit value to tell AI that this engine is for passenger use only
uint16 pow_wag_power; ///< Extra power applied to consist if wagon should be powered
byte pow_wag_weight; ///< Extra weight applied to consist if wagon should be powered
byte visual_effect; ///< Bitstuffed NewGRF visual effect data
byte shorten_factor; ///< length on main map for this type is 8 - shorten_factor
byte tractive_effort; ///< Tractive effort coefficient
byte air_drag; ///< Coefficient of air drag
byte user_def_data; ///< Property 0x25: "User-defined bit mask" Used only for (very few) NewGRF vehicles
int16 curve_speed_mod; ///< Modifier to maximum speed in curves (fixed-point binary with 8 fractional bits)
};
/** Information about a ship vehicle. */
struct ShipVehicleInfo {
byte image_index;
byte cost_factor;
uint16 max_speed; ///< Maximum speed (1 unit = 1/3.2 mph = 0.5 km-ish/h)
uint16 capacity;
byte running_cost;
SoundID sfx;
bool old_refittable; ///< Is ship refittable; only used during initialisation. Later use EngineInfo::refit_mask.
byte visual_effect; ///< Bitstuffed NewGRF visual effect data
byte ocean_speed_frac; ///< Fraction of maximum speed for ocean tiles.
byte canal_speed_frac; ///< Fraction of maximum speed for canal/river tiles.
/** Apply ocean/canal speed fraction to a velocity */
uint ApplyWaterClassSpeedFrac(uint raw_speed, bool is_ocean) const
{
/* speed_frac == 0 means no reduction while 0xFF means reduction to 1/256. */
return raw_speed * (256 - (is_ocean ? this->ocean_speed_frac : this->canal_speed_frac)) / 256;
}
};
/**
* AircraftVehicleInfo subtypes, bitmask type.
* If bit 0 is 0 then it is a helicopter, otherwise it is a plane
* in which case bit 1 tells us whether it's a big(fast) plane or not.
*/
enum AircraftSubTypeBits {
AIR_HELI = 0,
AIR_CTOL = 1, ///< Conventional Take Off and Landing, i.e. planes
AIR_FAST = 2
};
/** Information about a aircraft vehicle. */
struct AircraftVehicleInfo {
byte image_index;
byte cost_factor;
byte running_cost;
byte subtype; ///< Type of aircraft. @see AircraftSubTypeBits
SoundID sfx;
byte acceleration;
uint16 max_speed; ///< Maximum speed (1 unit = 8 mph = 12.8 km-ish/h)
byte mail_capacity; ///< Mail capacity (bags).
uint16 passenger_capacity; ///< Passenger capacity (persons).
uint16 max_range; ///< Maximum range of this aircraft.
};
/** Information about a road vehicle. */
struct RoadVehicleInfo {
byte image_index;
byte cost_factor;
byte running_cost;
Price running_cost_class;
SoundID sfx;
uint16 max_speed; ///< Maximum speed (1 unit = 1/3.2 mph = 0.5 km-ish/h)
byte capacity;
uint8 weight; ///< Weight in 1/4t units
uint8 power; ///< Power in 10hp units
uint8 tractive_effort; ///< Coefficient of tractive effort
uint8 air_drag; ///< Coefficient of air drag
byte visual_effect; ///< Bitstuffed NewGRF visual effect data
byte shorten_factor; ///< length on main map for this type is 8 - shorten_factor
RoadType roadtype; ///< Road type
};
enum class ExtraEngineFlags : uint32 {
None = 0,
NoNews = (1U << 0), ///< No 'new vehicle' news will be generated.
NoPreview = (1U << 1), ///< No exclusive preview will be offered.
JoinPreview = (1U << 2), ///< Engine will join exclusive preview with variant parent.
SyncReliability = (1U << 3), ///< Engine reliability will be synced with variant parent.
};
DECLARE_ENUM_AS_BIT_SET(ExtraEngineFlags);
/**
* Information about a vehicle
* @see table/engines.h
*/
struct EngineInfo {
TimerGameCalendar::Date base_intro; ///< Basic date of engine introduction (without random parts).
TimerGameCalendar::Year lifelength; ///< Lifetime of a single vehicle
TimerGameCalendar::Year base_life; ///< Basic duration of engine availability (without random parts). \c 0xFF means infinite life.
byte decay_speed;
byte load_amount;
byte climates; ///< Climates supported by the engine.
CargoID cargo_type;
CargoTypes refit_mask;
byte refit_cost;
byte misc_flags; ///< Miscellaneous flags. @see EngineMiscFlags
uint16 callback_mask; ///< Bitmask of vehicle callbacks that have to be called
int8 retire_early; ///< Number of years early to retire vehicle
StringID string_id; ///< Default name of engine
uint16 cargo_age_period; ///< Number of ticks before carried cargo is aged.
EngineID variant_id; ///< Engine variant ID. If set, will be treated specially in purchase lists.
ExtraEngineFlags extra_flags;
};
/**
* EngineInfo.misc_flags is a bitmask, with the following values
*/
enum EngineMiscFlags {
EF_RAIL_TILTS = 0, ///< Rail vehicle tilts in curves
EF_ROAD_TRAM = 0, ///< Road vehicle is a tram/light rail vehicle
EF_USES_2CC = 1, ///< Vehicle uses two company colours
EF_RAIL_IS_MU = 2, ///< Rail vehicle is a multiple-unit (DMU/EMU)
EF_RAIL_FLIPS = 3, ///< Rail vehicle has old depot-flip handling
EF_AUTO_REFIT = 4, ///< Automatic refitting is allowed
EF_NO_DEFAULT_CARGO_MULTIPLIER = 5, ///< Use the new capacity algorithm. The default cargotype of the vehicle does not affect capacity multipliers. CB 15 is also called in purchase list.
EF_NO_BREAKDOWN_SMOKE = 6, ///< Do not show black smoke during a breakdown.
EF_SPRITE_STACK = 7, ///< Draw vehicle by stacking multiple sprites.
};
/**
* Engine.flags is a bitmask, with the following values.
*/
enum EngineFlags {
ENGINE_AVAILABLE = 1, ///< This vehicle is available to everyone.
ENGINE_EXCLUSIVE_PREVIEW = 2, ///< This vehicle is in the exclusive preview stage, either being used or being offered to a company.
};
/**
* Contexts an engine name can be shown in.
*/
enum EngineNameContext : uint8 {
Generic = 0x00, ///< No specific context available.
VehicleDetails = 0x11, ///< Name is shown in the vehicle details GUI.
PurchaseList = 0x20, ///< Name is shown in the purchase list (including autoreplace window 'Available vehicles' panel).
PreviewNews = 0x21, ///< Name is shown in exclusive preview or newspaper.
AutoreplaceVehicleInUse = 0x22, ///< Name is show in the autoreplace window 'Vehicles in use' panel.
};
/** Combine an engine ID and a name context to an engine name dparam. */
inline uint64 PackEngineNameDParam(EngineID engine_id, EngineNameContext context, uint32 extra_data = 0)
{
return engine_id | (static_cast<uint64>(context) << 32) | (static_cast<uint64>(extra_data) << 40);
}
static const uint MAX_LENGTH_ENGINE_NAME_CHARS = 32; ///< The maximum length of an engine name in characters including '\0'
static const EngineID INVALID_ENGINE = 0xFFFF; ///< Constant denoting an invalid engine.
#endif /* ENGINE_TYPE_H */
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