Files @ r1866:3795144cd786
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Location: cpp/openttd-patchpack/source/dedicated.c

Darkvater
(svn r2372) - Fix (console): update the example scripts in the scripts/ directory to reflect the new console functionality
- Fix (console): any line starting with a '#' is a comment so ignore it
- Fix (console): The special variables whose value can only be set by a custom process should, also print out their newly set value there, instead of relying on the default printout which is slightly confusing. Eg after you change the value it still printed out 'current value for...' instead of 'XXX changed to...'
#include "stdafx.h"
#include "ttd.h"
#include "debug.h"
#include "network.h"
#include "hal.h"

#ifdef ENABLE_NETWORK

#include "gfx.h"
#include "window.h"
#include "command.h"
#include "console.h"
#ifdef WIN32
#	include <windows.h> /* GetTickCount */
#	include <conio.h>
#endif

#ifdef __OS2__
#	include <sys/time.h> /* gettimeofday */
#	include <sys/types.h>
#	include <unistd.h>
#	include <conio.h>
#	define STDIN 0  /* file descriptor for standard input */

	extern void OS2_SwitchToConsoleMode();
#endif

#ifdef UNIX
#	include <sys/time.h> /* gettimeofday */
#	include <sys/types.h>
#	include <unistd.h>
#	include <signal.h>
#	define STDIN 0  /* file descriptor for standard input */
#endif
#ifdef __MORPHOS__
/* Voids the fork, option will be disabled for MorphOS build anyway, because
 * MorphOS doesn't support forking (could only implemented with lots of code
 * changes here). */
int fork(void) { return -1; }
int dup2(int oldd, int newd) { return -1; }
#endif

// This file handles all dedicated-server in- and outputs

static void *_dedicated_video_mem;

extern bool SafeSaveOrLoad(const char *filename, int mode, int newgm);
extern void SwitchMode(int new_mode);

#ifdef UNIX
/* We want to fork our dedicated server */
void DedicatedFork(void)
{
	/* Fork the program */
	pid_t pid = fork();
	switch (pid) {
		case -1:
			perror("Unable to fork");
			exit(1);
		case 0:
			// We're the child

			/* Open the log-file to log all stuff too */
			_log_file_fd = fopen(_log_file, "a");
			if (!_log_file_fd) {
				perror("Unable to open logfile");
				exit(1);
			}
			/* Redirect stdout and stderr to log-file */
			if (dup2(fileno(_log_file_fd), fileno(stdout)) == -1) {
				perror("Rerouting stdout");
				exit(1);
			}
			if (dup2(fileno(_log_file_fd), fileno(stderr)) == -1) {
				perror("Rerouting stderr");
				exit(1);
			}
			break;
		default:
			// We're the parent
			printf("Loading dedicated server...\n");
			printf("  - Forked to background with pid %d\n", pid);
			exit(0);
	}
}

/* Signal handlers */
static void DedicatedSignalHandler(int sig)
{
	_exit_game = true;
	signal(sig, DedicatedSignalHandler);
}
#endif

#ifdef WIN32
#include <time.h>
HANDLE hEvent;
static HANDLE hThread; // Thread to close
static char _win_console_thread_buffer[200];

/* Windows Console thread. Just loop and signal when input has been received */
void WINAPI CheckForConsoleInput(void)
{
	while (true) {
		fgets(_win_console_thread_buffer, lengthof(_win_console_thread_buffer), stdin);
		SetEvent(hEvent); // signal input waiting that the line is ready
	}
}

void CreateWindowsConsoleThread(void)
{
	static char tbuffer[9];
	DWORD dwThreadId;
	/* Create event to signal when console input is ready */
	hEvent = CreateEvent(NULL, false, false, _strtime(tbuffer));
	if (hEvent == NULL)
		error("Cannot create console event!");

	hThread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)CheckForConsoleInput, NULL, 0, &dwThreadId);
	if (hThread == NULL)
		error("Cannot create console thread!");

	DEBUG(misc, 0) ("Windows console thread started...");
}

void CloseWindowsConsoleThread(void)
{
	CloseHandle(hThread);
	CloseHandle(hEvent);
	DEBUG(misc, 0) ("Windows console thread shut down...");
}

#endif

static const char *DedicatedVideoStart(const char * const *parm)
{
	_screen.width = _screen.pitch = _cur_resolution[0];
	_screen.height = _cur_resolution[1];
	_dedicated_video_mem = malloc(_cur_resolution[0]*_cur_resolution[1]);

	_debug_net_level = 6;
	_debug_misc_level = 0;

#ifdef WIN32
	// For win32 we need to allocate an console (debug mode does the same)
	CreateConsole();
	CreateWindowsConsoleThread();
	SetConsoleTitle("OpenTTD Dedicated Server");
#endif

#ifdef __OS2__
	// For OS/2 we also need to switch to console mode instead of PM mode
	OS2_SwitchToConsoleMode();
#endif

	DEBUG(misc,0)("Loading dedicated server...");
	return NULL;
}

static void DedicatedVideoStop(void)
{
#ifdef WIN32
	CloseWindowsConsoleThread();
#endif
	free(_dedicated_video_mem);
}

static void DedicatedVideoMakeDirty(int left, int top, int width, int height) {}
static bool DedicatedVideoChangeRes(int w, int h) { return false; }
static void DedicatedVideoFullScreen(bool fs) {}

#if defined(UNIX) || defined(__OS2__)
static bool InputWaiting(void)
{
	struct timeval tv;
	fd_set readfds;
	byte ret;

	tv.tv_sec = 0;
	tv.tv_usec = 1;

	FD_ZERO(&readfds);
	FD_SET(STDIN, &readfds);

	/* don't care about writefds and exceptfds: */
	ret = select(STDIN + 1, &readfds, NULL, NULL, &tv);

	if (ret > 0)
		return true;

	return false;
}
#else
static bool InputWaiting(void)
{
	if (WaitForSingleObject(hEvent, 1) == WAIT_OBJECT_0)
		return true;

	return false;
}
#endif

static void DedicatedHandleKeyInput(void)
{
	static char input_line[200] = "";

	if (!InputWaiting())
		return;

	if (_exit_game)
		return;

#if defined(UNIX) || defined(__OS2__)
		fgets(input_line, lengthof(input_line), stdin);
#else
		strncpy(input_line, _win_console_thread_buffer, lengthof(input_line));
#endif

	/* XXX - strtok() does not 'forget' \n\r if it is the first character! */
	strtok(input_line, "\r\n"); // Forget about the final \n (or \r)
	{ /* Remove any special control characters */
		uint i;
		for (i = 0; i < lengthof(input_line); i++) {
			if (input_line[i] == '\n' || input_line[i] == '\r') // cut missed beginning '\0'
				input_line[i] = '\0';

			if (input_line[i] == '\0')
				break;

			if (!IS_INT_INSIDE(input_line[i], ' ', 256))
				input_line[i] = ' ';
		}
	}

	IConsoleCmdExec(input_line); // execute command
}

static int DedicatedVideoMainLoop(void)
{
#ifndef WIN32
	struct timeval tim;
#endif
	uint32 next_tick;
	uint32 cur_ticks;

#ifdef WIN32
	next_tick = GetTickCount() + 30;
#else
	gettimeofday(&tim, NULL);
	next_tick = (tim.tv_usec / 1000) + 30 + (tim.tv_sec * 1000);
#endif

	/* Signal handlers */
#ifdef UNIX
	signal(SIGTERM, DedicatedSignalHandler);
	signal(SIGINT, DedicatedSignalHandler);
	signal(SIGQUIT, DedicatedSignalHandler);
#endif

	// Load the dedicated server stuff
	_is_network_server = true;
	_network_dedicated = true;
	_network_playas = OWNER_SPECTATOR;
	_local_player = OWNER_SPECTATOR;

	/* If SwitchMode is SM_LOAD, it means that the user used the '-g' options */
	if (_switch_mode != SM_LOAD) {
		_switch_mode = SM_NONE;
		GenRandomNewGame(Random(), InteractiveRandom());
	} else {
		_switch_mode = SM_NONE;
		/* First we need to test if the savegame can be loaded, else we will end up playing the
		 *  intro game... */
		if (!SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL)) {
			/* Loading failed, pop out.. */
			DEBUG(net, 0)("Loading requested map failed. Aborting.");
			_networking = false;
		} else {
			/* We can load this game, so go ahead */
			SwitchMode(SM_LOAD);
		}
	}

	// Done loading, start game!

	if (!_networking) {
		DEBUG(net, 1)("Dedicated server could not be launched. Aborting.");
		return ML_QUIT;
	}

	while (true) {
		InteractiveRandom(); // randomness

		if (_exit_game) return ML_QUIT;

		if (!_dedicated_forks)
			DedicatedHandleKeyInput();

#ifdef WIN32
		cur_ticks = GetTickCount();
#else
		gettimeofday(&tim, NULL);
		cur_ticks = (tim.tv_usec / 1000) + (tim.tv_sec * 1000);
#endif

		if (cur_ticks >= next_tick) {
			next_tick += 30;

			GameLoop();
			_screen.dst_ptr = _dedicated_video_mem;
			UpdateWindows();
		}
		CSleep(1);
	}

	return ML_QUIT;
}


const HalVideoDriver _dedicated_video_driver = {
	DedicatedVideoStart,
	DedicatedVideoStop,
	DedicatedVideoMakeDirty,
	DedicatedVideoMainLoop,
	DedicatedVideoChangeRes,
	DedicatedVideoFullScreen,
};

#else

static void *_dedicated_video_mem;

static const char *DedicatedVideoStart(const char * const *parm)
{
	DEBUG(misc, 0) ("OpenTTD compiled without network support, exiting.");

	return NULL;
}

void DedicatedFork(void) {}
static void DedicatedVideoStop(void) { free(_dedicated_video_mem); }
static void DedicatedVideoMakeDirty(int left, int top, int width, int height) {}
static bool DedicatedVideoChangeRes(int w, int h) { return false; }
static void DedicatedVideoFullScreen(bool fs) {}
static int DedicatedVideoMainLoop(void) { return ML_QUIT; }

const HalVideoDriver _dedicated_video_driver = {
	DedicatedVideoStart,
	DedicatedVideoStop,
	DedicatedVideoMakeDirty,
	DedicatedVideoMainLoop,
	DedicatedVideoChangeRes,
	DedicatedVideoFullScreen,
};

#endif /* ENABLE_NETWORK */