Files @ r1866:3795144cd786
Branch filter:

Location: cpp/openttd-patchpack/source/industry.h

Darkvater
(svn r2372) - Fix (console): update the example scripts in the scripts/ directory to reflect the new console functionality
- Fix (console): any line starting with a '#' is a comment so ignore it
- Fix (console): The special variables whose value can only be set by a custom process should, also print out their newly set value there, instead of relying on the default printout which is slightly confusing. Eg after you change the value it still printed out 'current value for...' instead of 'XXX changed to...'
#ifndef INDUSTRY_H
#define INDUSTRY_H

#include "pool.h"

struct Industry {
	TileIndex xy;
	byte width; /* swapped order of w/h with town */
	byte height;
	Town *town;
	byte produced_cargo[2];
	uint16 cargo_waiting[2];
	byte production_rate[2];
	byte accepts_cargo[3];
	byte prod_level;
	uint16 last_mo_production[2];
	uint16 last_mo_transported[2];
	byte pct_transported[2];
	uint16 total_production[2];
	uint16 total_transported[2];
	uint16 counter;

	byte type;
	byte owner;
	byte color_map;
	byte last_prod_year;
	byte was_cargo_delivered;

	uint16 index;
};

extern MemoryPool _industry_pool;

/**
 * Check if an Industry really exists.
 */
static inline bool IsValidIndustry(Industry* industry)
{
	return industry->xy != 0; /* XXX: Replace by INVALID_TILE someday */
}

/**
 * Get the pointer to the industry with index 'index'
 */
static inline Industry *GetIndustry(uint index)
{
	return (Industry*)GetItemFromPool(&_industry_pool, index);
}

/**
 * Get the current size of the IndustryPool
 */
static inline uint16 GetIndustryPoolSize(void)
{
	return _industry_pool.total_items;
}

#define FOR_ALL_INDUSTRIES_FROM(i, start) for (i = GetIndustry(start); i != NULL; i = (i->index + 1 < GetIndustryPoolSize()) ? GetIndustry(i->index + 1) : NULL)
#define FOR_ALL_INDUSTRIES(i) FOR_ALL_INDUSTRIES_FROM(i, 0)

VARDEF int _total_industries; // For the AI: the amount of industries active

VARDEF uint16 *_industry_sort;
VARDEF bool _industry_sort_dirty;

void DeleteIndustry(Industry *is);

enum {
	IT_COAL_MINE = 0,
	IT_POWER_STATION = 1,
	IT_SAWMILL = 2,
	IT_FOREST = 3,
	IT_OIL_REFINERY = 4,
	IT_OIL_RIG = 5,
	IT_FACTORY = 6,
	IT_PRINTING_WORKS = 7,
	IT_STEEL_MILL = 8,
	IT_FARM = 9,
	IT_COPPER_MINE = 10,
	IT_OIL_WELL = 11,
	IT_BANK = 12,
	IT_FOOD_PROCESS = 13,
	IT_PAPER_MILL = 14,
	IT_GOLD_MINE = 15,
	IT_BANK_2 = 16,
	IT_DIAMOND_MINE = 17,
	IT_IRON_MINE = 18,
	IT_FRUIT_PLANTATION = 19,
	IT_RUBBER_PLANTATION = 20,
	IT_WATER_SUPPLY = 21,
	IT_WATER_TOWER = 22,
	IT_FACTORY_2 = 23,
	IT_FARM_2 = 24,
	IT_LUMBER_MILL = 25,
	IT_COTTON_CANDY = 26,
	IT_CANDY_FACTORY = 27,
	IT_BATTERY_FARM = 28,
	IT_COLA_WELLS = 29,
	IT_TOY_SHOP = 30,
	IT_TOY_FACTORY = 31,
	IT_PLASTIC_FOUNTAINS = 32,
	IT_FIZZY_DRINK_FACTORY = 33,
	IT_BUBBLE_GENERATOR = 34,
	IT_TOFFEE_QUARRY = 35,
	IT_SUGAR_MINE = 36,
};

#endif