Files @ r1866:3795144cd786
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Location: cpp/openttd-patchpack/source/map.c

Darkvater
(svn r2372) - Fix (console): update the example scripts in the scripts/ directory to reflect the new console functionality
- Fix (console): any line starting with a '#' is a comment so ignore it
- Fix (console): The special variables whose value can only be set by a custom process should, also print out their newly set value there, instead of relying on the default printout which is slightly confusing. Eg after you change the value it still printed out 'current value for...' instead of 'XXX changed to...'
#include "stdafx.h"
#include "ttd.h"
#include "debug.h"
#include "functions.h"
#include "map.h"

uint _map_log_x;
uint _map_log_y;

byte   *_map_type_and_height = NULL;
byte   *_map_owner           = NULL;
uint16 *_map2                = NULL;
byte   *_map3_lo             = NULL;
byte   *_map3_hi             = NULL;
byte   *_map5                = NULL;
byte   *_map_extra_bits      = NULL;


void InitMap(uint log_x, uint log_y)
{
	uint map_size;

	if (log_x < 6 || log_x > 11 || log_y < 6 || log_y > 11)
		error("Invalid map size");

	DEBUG(map, 1)("Allocating map of size %dx%d", log_x, log_y);

	// XXX - MSVC6 volatile workaround
	*(volatile uint*)&_map_log_x = log_x;
	*(volatile uint*)&_map_log_y = log_y;

	map_size = MapSize();

	_map_type_and_height =
		realloc(_map_type_and_height, map_size * sizeof(_map_type_and_height[0]));
	_map_owner = realloc(_map_owner, map_size * sizeof(_map_owner[0]));
	_map2      = realloc(_map2,      map_size * sizeof(_map2[0]));
	_map3_lo   = realloc(_map3_lo,   map_size * sizeof(_map3_lo[0]));
	_map3_hi   = realloc(_map3_hi,   map_size * sizeof(_map3_hi[0]));
	_map5      = realloc(_map5,      map_size * sizeof(_map5[0]));
	_map_extra_bits =
		realloc(_map_extra_bits, map_size * sizeof(_map_extra_bits[0] / 4));

	// XXX TODO handle memory shortage more gracefully
	if (_map_type_and_height == NULL ||
			_map_owner           == NULL ||
			_map2                == NULL ||
			_map3_lo             == NULL ||
			_map3_hi             == NULL ||
			_map5                == NULL ||
			_map_extra_bits      == NULL)
		error("Failed to allocate memory for the map");
}


#ifdef _DEBUG
TileIndex TileAdd(TileIndex tile, TileIndexDiff add,
	const char *exp, const char *file, int line)
{
	int dx;
	int dy;
	uint x;
	uint y;

	dx = add & MapMaxX();
	if (dx >= (int)MapSizeX() / 2) dx -= MapSizeX();
	dy = (add - dx) / (int)MapSizeX();

	x = TileX(tile) + dx;
	y = TileY(tile) + dy;

	if (x >= MapSizeX() || y >= MapSizeY()) {
		char buf[512];

		sprintf(buf, "TILE_ADD(%s) when adding 0x%.4X and 0x%.4X failed",
			exp, tile, add);
#if !defined(_MSC_VER)
		fprintf(stderr, "%s:%d %s\n", file, line, buf);
#else
		_assert(buf, (char*)file, line);
#endif
	}

	assert(TILE_XY(x,y) == TILE_MASK(tile + add));

	return TILE_XY(x,y);
}
#endif


uint ScaleByMapSize(uint n)
{
	int shift = (int)MapLogX() - 8 + (int)MapLogY() - 8;

	if (shift < 0)
		return (n + (1 << -shift) - 1) >> -shift;
	else
		return n << shift;
}


uint ScaleByMapSize1D(uint n)
{
	int shift = ((int)MapLogX() - 8 + (int)MapLogY() - 8) / 2;

	if (shift < 0)
		return (n + (1 << -shift) - 1) >> -shift;
	else
		return n << shift;
}


// This function checks if we add addx/addy to tile, if we
//  do wrap around the edges. For example, tile = (10,2) and
//  addx = +3 and addy = -4. This function will now return
//  INVALID_TILE, because the y is wrapped. This is needed in
//  for example, farmland. When the tile is not wrapped,
//  the result will be tile + TILE_XY(addx, addy)
uint TileAddWrap(TileIndex tile, int addx, int addy)
{
	uint x, y;
	x = TileX(tile) + addx;
	y = TileY(tile) + addy;

	// Are we about to wrap?
		if (x < MapMaxX() && y < MapMaxY())
		return tile + TILE_XY(addx, addy);

	return INVALID_TILE;
}

const TileIndexDiffC _tileoffs_by_dir[] = {
	{-1,  0},
	{ 0,  1},
	{ 1,  0},
	{ 0, -1}
};

uint DistanceManhattan(TileIndex t0, TileIndex t1)
{
	const uint dx = abs(TileX(t0) - TileX(t1));
	const uint dy = abs(TileY(t0) - TileY(t1));
	return dx + dy;
}


uint DistanceSquare(TileIndex t0, TileIndex t1)
{
	const int dx = TileX(t0) - TileX(t1);
	const int dy = TileY(t0) - TileY(t1);
	return dx * dx + dy * dy;
}


uint DistanceMax(TileIndex t0, TileIndex t1)
{
	const uint dx = abs(TileX(t0) - TileX(t1));
	const uint dy = abs(TileY(t0) - TileY(t1));
	return dx > dy ? dx : dy;
}


uint DistanceMaxPlusManhattan(TileIndex t0, TileIndex t1)
{
	const uint dx = abs(TileX(t0) - TileX(t1));
	const uint dy = abs(TileY(t0) - TileY(t1));
	return dx > dy ? 2 * dx + dy : 2 * dy + dx;
}

uint DistanceTrack(TileIndex t0, TileIndex t1)
{
	const uint dx = abs(TileX(t0) - TileX(t1));
	const uint dy = abs(TileY(t0) - TileY(t1));

	const uint straightTracks = 2 * min(dx, dy); /* The number of straight (not full length) tracks */
	/* OPTIMISATION:
	 * Original: diagTracks = max(dx, dy) - min(dx,dy);
	 * Proof:
	 * (dx-dy) - straightTracks  == (min + max) - straightTracks = min + // max - 2 * min = max - min */
	const uint diagTracks = dx + dy - straightTracks; /* The number of diagonal (full tile length) tracks. */

	return diagTracks + straightTracks * STRAIGHT_TRACK_LENGTH;
}

uint DistanceFromEdge(TileIndex tile)
{
	const uint xl = TileX(tile);
	const uint yl = TileY(tile);
	const uint xh = MapSizeX() - 1 - xl;
	const uint yh = MapSizeY() - 1 - yl;
	const uint minl = xl < yl ? xl : yl;
	const uint minh = xh < yh ? xh : yh;
	return minl < minh ? minl : minh;
}