Files @ r1866:3795144cd786
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Location: cpp/openttd-patchpack/source/settings.h

Darkvater
(svn r2372) - Fix (console): update the example scripts in the scripts/ directory to reflect the new console functionality
- Fix (console): any line starting with a '#' is a comment so ignore it
- Fix (console): The special variables whose value can only be set by a custom process should, also print out their newly set value there, instead of relying on the default printout which is slightly confusing. Eg after you change the value it still printed out 'current value for...' instead of 'XXX changed to...'
#ifndef SETTINGS_H
#define SETTINGS_H

enum SettingDescType {
	SDT_INTX, // must be 0
	SDT_ONEOFMANY,
	SDT_MANYOFMANY,
	SDT_BOOLX,
	SDT_STRING,
	SDT_STRINGBUF,
	SDT_INTLIST,
	SDT_STRINGQUOT, // string with quotation marks around it

	SDT_INT8 = 0 << 4,
	SDT_UINT8 = 1 << 4,
	SDT_INT16 = 2 << 4,
	SDT_UINT16 = 3 << 4,
	SDT_INT32 = 4 << 4,
	SDT_UINT32 = 5 << 4,
	SDT_CALLBX = 6 << 4,

	SDT_UINT = SDT_UINT32,
	SDT_INT = SDT_INT32,

	SDT_NOSAVE = 1 << 8,

	SDT_CALLB = SDT_INTX | SDT_CALLBX,

	SDT_BOOL = SDT_BOOLX | SDT_UINT8,
};

typedef enum {
	IGT_VARIABLES = 0, // values of the form "landscape = hilly"
	IGT_LIST = 1,      // a list of values, seperated by \n and terminated by the next group block
} IniGroupType;

typedef struct SettingDesc {
	const char *name;
	int flags;
	const void *def;
	void *ptr;
	const void *b;
} SettingDesc;

void IConsoleSetPatchSetting(const char *name, const char *value);
void IConsoleGetPatchSetting(const char *name);

#endif /* SETTINGS_H */