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Update: Translations from eints
english (au): 2 changes by krysclarke
spanish (mexican): 149 changes by Can202
estonian: 11 changes by RM87
chinese (simplified): 18 changes by WenSimEHRP
hungarian: 2 changes by PstasDev
italian: 195 changes by Rivarossi
serbian: 42 changes by nkrs
german: 2 changes by Wuzzy2
belarusian: 537 changes by KorneySan
russian: 25 changes by KorneySan
ukrainian: 21 changes by StepanIvasyn
turkish: 14 changes by jnmbk
latvian: 2 changes by lexuslatvia
dutch: 1 change by iamthedutchdude
spanish: 15 changes by MontyMontana
french: 2 changes by ottdfevr
portuguese: 2 changes by jcteotonio, 2 changes by azulcosta
portuguese (brazilian): 149 changes by pasantoro
polish: 2 changes by pAter-exe
english (au): 2 changes by krysclarke
spanish (mexican): 149 changes by Can202
estonian: 11 changes by RM87
chinese (simplified): 18 changes by WenSimEHRP
hungarian: 2 changes by PstasDev
italian: 195 changes by Rivarossi
serbian: 42 changes by nkrs
german: 2 changes by Wuzzy2
belarusian: 537 changes by KorneySan
russian: 25 changes by KorneySan
ukrainian: 21 changes by StepanIvasyn
turkish: 14 changes by jnmbk
latvian: 2 changes by lexuslatvia
dutch: 1 change by iamthedutchdude
spanish: 15 changes by MontyMontana
french: 2 changes by ottdfevr
portuguese: 2 changes by jcteotonio, 2 changes by azulcosta
portuguese (brazilian): 149 changes by pasantoro
polish: 2 changes by pAter-exe
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* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file rail.cpp Implementation of rail specific functions. */
#include "stdafx.h"
#include "station_map.h"
#include "tunnelbridge_map.h"
#include "timer/timer_game_calendar.h"
#include "company_func.h"
#include "company_base.h"
#include "engine_base.h"
#include "safeguards.h"
/* XXX: Below 3 tables store duplicate data. Maybe remove some? */
/* Maps a trackdir to the bit that stores its status in the map arrays, in the
* direction along with the trackdir */
extern const byte _signal_along_trackdir[TRACKDIR_END] = {
0x8, 0x8, 0x8, 0x2, 0x4, 0x1, 0, 0,
0x4, 0x4, 0x4, 0x1, 0x8, 0x2
};
/* Maps a trackdir to the bit that stores its status in the map arrays, in the
* direction against the trackdir */
extern const byte _signal_against_trackdir[TRACKDIR_END] = {
0x4, 0x4, 0x4, 0x1, 0x8, 0x2, 0, 0,
0x8, 0x8, 0x8, 0x2, 0x4, 0x1
};
/* Maps a Track to the bits that store the status of the two signals that can
* be present on the given track */
extern const byte _signal_on_track[] = {
0xC, 0xC, 0xC, 0x3, 0xC, 0x3
};
/* Maps a diagonal direction to the all trackdirs that are connected to any
* track entering in this direction (including those making 90 degree turns)
*/
extern const TrackdirBits _exitdir_reaches_trackdirs[] = {
TRACKDIR_BIT_X_NE | TRACKDIR_BIT_LOWER_E | TRACKDIR_BIT_LEFT_N, // DIAGDIR_NE
TRACKDIR_BIT_Y_SE | TRACKDIR_BIT_LEFT_S | TRACKDIR_BIT_UPPER_E, // DIAGDIR_SE
TRACKDIR_BIT_X_SW | TRACKDIR_BIT_UPPER_W | TRACKDIR_BIT_RIGHT_S, // DIAGDIR_SW
TRACKDIR_BIT_Y_NW | TRACKDIR_BIT_RIGHT_N | TRACKDIR_BIT_LOWER_W // DIAGDIR_NW
};
extern const Trackdir _next_trackdir[TRACKDIR_END] = {
TRACKDIR_X_NE, TRACKDIR_Y_SE, TRACKDIR_LOWER_E, TRACKDIR_UPPER_E, TRACKDIR_RIGHT_S, TRACKDIR_LEFT_S, INVALID_TRACKDIR, INVALID_TRACKDIR,
TRACKDIR_X_SW, TRACKDIR_Y_NW, TRACKDIR_LOWER_W, TRACKDIR_UPPER_W, TRACKDIR_RIGHT_N, TRACKDIR_LEFT_N
};
/* Maps a trackdir to all trackdirs that make 90 deg turns with it. */
extern const TrackdirBits _track_crosses_trackdirs[TRACK_END] = {
TRACKDIR_BIT_Y_SE | TRACKDIR_BIT_Y_NW, // TRACK_X
TRACKDIR_BIT_X_NE | TRACKDIR_BIT_X_SW, // TRACK_Y
TRACKDIR_BIT_RIGHT_N | TRACKDIR_BIT_RIGHT_S | TRACKDIR_BIT_LEFT_N | TRACKDIR_BIT_LEFT_S, // TRACK_UPPER
TRACKDIR_BIT_RIGHT_N | TRACKDIR_BIT_RIGHT_S | TRACKDIR_BIT_LEFT_N | TRACKDIR_BIT_LEFT_S, // TRACK_LOWER
TRACKDIR_BIT_UPPER_W | TRACKDIR_BIT_UPPER_E | TRACKDIR_BIT_LOWER_W | TRACKDIR_BIT_LOWER_E, // TRACK_LEFT
TRACKDIR_BIT_UPPER_W | TRACKDIR_BIT_UPPER_E | TRACKDIR_BIT_LOWER_W | TRACKDIR_BIT_LOWER_E // TRACK_RIGHT
};
/* Maps a track to all tracks that make 90 deg turns with it. */
extern const TrackBits _track_crosses_tracks[] = {
TRACK_BIT_Y, // TRACK_X
TRACK_BIT_X, // TRACK_Y
TRACK_BIT_VERT, // TRACK_UPPER
TRACK_BIT_VERT, // TRACK_LOWER
TRACK_BIT_HORZ, // TRACK_LEFT
TRACK_BIT_HORZ // TRACK_RIGHT
};
/* Maps a trackdir to the (4-way) direction the tile is exited when following
* that trackdir */
extern const DiagDirection _trackdir_to_exitdir[TRACKDIR_END] = {
DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_SW, DIAGDIR_SE, DIAGDIR_NE, DIAGDIR_NE,
DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_NW, DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_NE,
};
extern const Trackdir _track_exitdir_to_trackdir[][DIAGDIR_END] = {
{TRACKDIR_X_NE, INVALID_TRACKDIR, TRACKDIR_X_SW, INVALID_TRACKDIR},
{INVALID_TRACKDIR, TRACKDIR_Y_SE, INVALID_TRACKDIR, TRACKDIR_Y_NW},
{TRACKDIR_UPPER_E, INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_UPPER_W},
{INVALID_TRACKDIR, TRACKDIR_LOWER_E, TRACKDIR_LOWER_W, INVALID_TRACKDIR},
{INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_LEFT_S, TRACKDIR_LEFT_N},
{TRACKDIR_RIGHT_N, TRACKDIR_RIGHT_S, INVALID_TRACKDIR, INVALID_TRACKDIR}
};
extern const Trackdir _track_enterdir_to_trackdir[][DIAGDIR_END] = {
{TRACKDIR_X_NE, INVALID_TRACKDIR, TRACKDIR_X_SW, INVALID_TRACKDIR},
{INVALID_TRACKDIR, TRACKDIR_Y_SE, INVALID_TRACKDIR, TRACKDIR_Y_NW},
{INVALID_TRACKDIR, TRACKDIR_UPPER_E, TRACKDIR_UPPER_W, INVALID_TRACKDIR},
{TRACKDIR_LOWER_E, INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_LOWER_W},
{TRACKDIR_LEFT_N, TRACKDIR_LEFT_S, INVALID_TRACKDIR, INVALID_TRACKDIR},
{INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_RIGHT_S, TRACKDIR_RIGHT_N}
};
extern const Trackdir _track_direction_to_trackdir[][DIR_END] = {
{INVALID_TRACKDIR, TRACKDIR_X_NE, INVALID_TRACKDIR, INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_X_SW, INVALID_TRACKDIR, INVALID_TRACKDIR},
{INVALID_TRACKDIR, INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_Y_SE, INVALID_TRACKDIR, INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_Y_NW},
{INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_UPPER_E, INVALID_TRACKDIR, INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_UPPER_W, INVALID_TRACKDIR},
{INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_LOWER_E, INVALID_TRACKDIR, INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_LOWER_W, INVALID_TRACKDIR},
{TRACKDIR_LEFT_N, INVALID_TRACKDIR, INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_LEFT_S, INVALID_TRACKDIR, INVALID_TRACKDIR, INVALID_TRACKDIR},
{TRACKDIR_RIGHT_N, INVALID_TRACKDIR, INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_RIGHT_S, INVALID_TRACKDIR, INVALID_TRACKDIR, INVALID_TRACKDIR}
};
extern const Trackdir _dir_to_diag_trackdir[] = {
TRACKDIR_X_NE, TRACKDIR_Y_SE, TRACKDIR_X_SW, TRACKDIR_Y_NW,
};
extern const TrackBits _corner_to_trackbits[] = {
TRACK_BIT_LEFT, TRACK_BIT_LOWER, TRACK_BIT_RIGHT, TRACK_BIT_UPPER,
};
extern const TrackdirBits _uphill_trackdirs[] = {
TRACKDIR_BIT_NONE , ///< 0 SLOPE_FLAT
TRACKDIR_BIT_X_SW | TRACKDIR_BIT_Y_NW, ///< 1 SLOPE_W -> inclined for diagonal track
TRACKDIR_BIT_X_SW | TRACKDIR_BIT_Y_SE, ///< 2 SLOPE_S -> inclined for diagonal track
TRACKDIR_BIT_X_SW , ///< 3 SLOPE_SW
TRACKDIR_BIT_X_NE | TRACKDIR_BIT_Y_SE, ///< 4 SLOPE_E -> inclined for diagonal track
TRACKDIR_BIT_NONE , ///< 5 SLOPE_EW
TRACKDIR_BIT_Y_SE , ///< 6 SLOPE_SE
TRACKDIR_BIT_NONE , ///< 7 SLOPE_WSE -> leveled
TRACKDIR_BIT_X_NE | TRACKDIR_BIT_Y_NW, ///< 8 SLOPE_N -> inclined for diagonal track
TRACKDIR_BIT_Y_NW , ///< 9 SLOPE_NW
TRACKDIR_BIT_NONE , ///< 10 SLOPE_NS
TRACKDIR_BIT_NONE , ///< 11 SLOPE_NWS -> leveled
TRACKDIR_BIT_X_NE , ///< 12 SLOPE_NE
TRACKDIR_BIT_NONE , ///< 13 SLOPE_ENW -> leveled
TRACKDIR_BIT_NONE , ///< 14 SLOPE_SEN -> leveled
TRACKDIR_BIT_NONE , ///< 15 invalid
TRACKDIR_BIT_NONE , ///< 16 invalid
TRACKDIR_BIT_NONE , ///< 17 invalid
TRACKDIR_BIT_NONE , ///< 18 invalid
TRACKDIR_BIT_NONE , ///< 19 invalid
TRACKDIR_BIT_NONE , ///< 20 invalid
TRACKDIR_BIT_NONE , ///< 21 invalid
TRACKDIR_BIT_NONE , ///< 22 invalid
TRACKDIR_BIT_X_SW | TRACKDIR_BIT_Y_SE, ///< 23 SLOPE_STEEP_S -> inclined for diagonal track
TRACKDIR_BIT_NONE , ///< 24 invalid
TRACKDIR_BIT_NONE , ///< 25 invalid
TRACKDIR_BIT_NONE , ///< 26 invalid
TRACKDIR_BIT_X_SW | TRACKDIR_BIT_Y_NW, ///< 27 SLOPE_STEEP_W -> inclined for diagonal track
TRACKDIR_BIT_NONE , ///< 28 invalid
TRACKDIR_BIT_X_NE | TRACKDIR_BIT_Y_NW, ///< 29 SLOPE_STEEP_N -> inclined for diagonal track
TRACKDIR_BIT_X_NE | TRACKDIR_BIT_Y_SE, ///< 30 SLOPE_STEEP_E -> inclined for diagonal track
};
/**
* Return the rail type of tile, or INVALID_RAILTYPE if this is no rail tile.
*/
RailType GetTileRailType(Tile tile)
{
switch (GetTileType(tile)) {
case MP_RAILWAY:
return GetRailType(tile);
case MP_ROAD:
/* rail/road crossing */
if (IsLevelCrossing(tile)) return GetRailType(tile);
break;
case MP_STATION:
if (HasStationRail(tile)) return GetRailType(tile);
break;
case MP_TUNNELBRIDGE:
if (GetTunnelBridgeTransportType(tile) == TRANSPORT_RAIL) return GetRailType(tile);
break;
default:
break;
}
return INVALID_RAILTYPE;
}
/**
* Finds out if a company has a certain buildable railtype available.
* @param company the company in question
* @param railtype requested RailType
* @return true if company has requested RailType available
*/
bool HasRailTypeAvail(const CompanyID company, const RailType railtype)
{
return !HasBit(_railtypes_hidden_mask, railtype) && HasBit(Company::Get(company)->avail_railtypes, railtype);
}
/**
* Test if any buildable railtype is available for a company.
* @param company the company in question
* @return true if company has any RailTypes available
*/
bool HasAnyRailTypesAvail(const CompanyID company)
{
return (Company::Get(company)->avail_railtypes & ~_railtypes_hidden_mask) != 0;
}
/**
* Validate functions for rail building.
* @param rail the railtype to check.
* @return true if the current company may build the rail.
*/
bool ValParamRailType(const RailType rail)
{
return rail < RAILTYPE_END && HasRailTypeAvail(_current_company, rail);
}
/**
* Add the rail types that are to be introduced at the given date.
* @param current The currently available railtypes.
* @param date The date for the introduction comparisons.
* @return The rail types that should be available when date
* introduced rail types are taken into account as well.
*/
RailTypes AddDateIntroducedRailTypes(RailTypes current, TimerGameCalendar::Date date)
{
RailTypes rts = current;
for (RailType rt = RAILTYPE_BEGIN; rt != RAILTYPE_END; rt++) {
const RailTypeInfo *rti = GetRailTypeInfo(rt);
/* Unused rail type. */
if (rti->label == 0) continue;
/* Not date introduced. */
if (!IsInsideMM(rti->introduction_date, 0, CalendarTime::MAX_DATE.base())) continue;
/* Not yet introduced at this date. */
if (rti->introduction_date > date) continue;
/* Have we introduced all required railtypes? */
RailTypes required = rti->introduction_required_railtypes;
if ((rts & required) != required) continue;
rts |= rti->introduces_railtypes;
}
/* When we added railtypes we need to run this method again; the added
* railtypes might enable more rail types to become introduced. */
return rts == current ? rts : AddDateIntroducedRailTypes(rts, date);
}
/**
* Get the rail types the given company can build.
* @param company the company to get the rail types for.
* @param introduces If true, include rail types introduced by other rail types
* @return the rail types.
*/
RailTypes GetCompanyRailTypes(CompanyID company, bool introduces)
{
RailTypes rts = RAILTYPES_NONE;
for (const Engine *e : Engine::IterateType(VEH_TRAIN)) {
const EngineInfo *ei = &e->info;
if (HasBit(ei->climates, _settings_game.game_creation.landscape) &&
(HasBit(e->company_avail, company) || TimerGameCalendar::date >= e->intro_date + CalendarTime::DAYS_IN_YEAR)) {
const RailVehicleInfo *rvi = &e->u.rail;
if (rvi->railveh_type != RAILVEH_WAGON) {
assert(rvi->railtype < RAILTYPE_END);
if (introduces) {
rts |= GetRailTypeInfo(rvi->railtype)->introduces_railtypes;
} else {
SetBit(rts, rvi->railtype);
}
}
}
}
if (introduces) return AddDateIntroducedRailTypes(rts, TimerGameCalendar::date);
return rts;
}
/**
* Get list of rail types, regardless of company availability.
* @param introduces If true, include rail types introduced by other rail types
* @return the rail types.
*/
RailTypes GetRailTypes(bool introduces)
{
RailTypes rts = RAILTYPES_NONE;
for (const Engine *e : Engine::IterateType(VEH_TRAIN)) {
const EngineInfo *ei = &e->info;
if (!HasBit(ei->climates, _settings_game.game_creation.landscape)) continue;
const RailVehicleInfo *rvi = &e->u.rail;
if (rvi->railveh_type != RAILVEH_WAGON) {
assert(rvi->railtype < RAILTYPE_END);
if (introduces) {
rts |= GetRailTypeInfo(rvi->railtype)->introduces_railtypes;
} else {
SetBit(rts, rvi->railtype);
}
}
}
if (introduces) return AddDateIntroducedRailTypes(rts, CalendarTime::MAX_DATE);
return rts;
}
/**
* Get the rail type for a given label.
* @param label the railtype label.
* @param allow_alternate_labels Search in the alternate label lists as well.
* @return the railtype.
*/
RailType GetRailTypeByLabel(RailTypeLabel label, bool allow_alternate_labels)
{
/* Loop through each rail type until the label is found */
for (RailType r = RAILTYPE_BEGIN; r != RAILTYPE_END; r++) {
const RailTypeInfo *rti = GetRailTypeInfo(r);
if (rti->label == label) return r;
}
if (allow_alternate_labels) {
/* Test if any rail type defines the label as an alternate. */
for (RailType r = RAILTYPE_BEGIN; r != RAILTYPE_END; r++) {
const RailTypeInfo *rti = GetRailTypeInfo(r);
if (std::find(rti->alternate_labels.begin(), rti->alternate_labels.end(), label) != rti->alternate_labels.end()) return r;
}
}
/* No matching label was found, so it is invalid */
return INVALID_RAILTYPE;
}
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