Files
@ r10097:382d57ab041b
Branch filter:
Location: cpp/openttd-patchpack/source/src/autoreplace_gui.cpp
r10097:382d57ab041b
20.2 KiB
text/x-c
(svn r14278) -Cleanup [Makefile]: Rename $TAGS to $TAG.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 | /* $Id$ */
/** @file autoreplace_gui.cpp GUI for autoreplace handling. */
#include "stdafx.h"
#include "openttd.h"
#include "debug.h"
#include "gui.h"
#include "command_func.h"
#include "variables.h"
#include "vehicle_gui.h"
#include "newgrf_engine.h"
#include "group.h"
#include "rail.h"
#include "strings_func.h"
#include "window_func.h"
#include "vehicle_func.h"
#include "autoreplace_func.h"
#include "gfx_func.h"
#include "player_func.h"
#include "widgets/dropdown_type.h"
#include "widgets/dropdown_func.h"
#include "engine_func.h"
#include "engine_base.h"
#include "window_gui.h"
#include "engine_gui.h"
#include "table/sprites.h"
#include "table/strings.h"
void DrawEngineList(VehicleType type, int x, int r, int y, const GUIEngineList *eng_list, uint16 min, uint16 max, EngineID selected_id, int count_location, GroupID selected_group);
enum ReplaceVehicleWindowWidgets {
RVW_WIDGET_LEFT_MATRIX = 3,
RVW_WIDGET_LEFT_SCROLLBAR,
RVW_WIDGET_RIGHT_MATRIX,
RVW_WIDGET_RIGHT_SCROLLBAR,
RVW_WIDGET_LEFT_DETAILS,
RVW_WIDGET_RIGHT_DETAILS,
/* Button row */
RVW_WIDGET_START_REPLACE,
RVW_WIDGET_INFO_TAB,
RVW_WIDGET_STOP_REPLACE,
RVW_WIDGET_RESIZE,
/* Train only widgets */
RVW_WIDGET_TRAIN_ENGINEWAGON_TOGGLE,
RVW_WIDGET_TRAIN_FLUFF_LEFT,
RVW_WIDGET_TRAIN_RAILTYPE_DROPDOWN,
RVW_WIDGET_TRAIN_FLUFF_RIGHT,
RVW_WIDGET_TRAIN_WAGONREMOVE_TOGGLE,
};
static int CDECL EngineNumberSorter(const void *a, const void *b)
{
const EngineID va = *(const EngineID*)a;
const EngineID vb = *(const EngineID*)b;
int r = ListPositionOfEngine(va) - ListPositionOfEngine(vb);
return r;
}
/** Rebuild the left autoreplace list if an engine is removed or added
* @param e Engine to check if it is removed or added
* @param id_g The group the engine belongs to
* Note: this function only works if it is called either
* - when a new vehicle is build, but before it's counted in num_engines
* - when a vehicle is deleted and after it's substracted from num_engines
* - when not changing the count (used when changing replace orders)
*/
void InvalidateAutoreplaceWindow(EngineID e, GroupID id_g)
{
Player *p = GetPlayer(_local_player);
uint num_engines = GetGroupNumEngines(_local_player, id_g, e);
if (num_engines == 0 || p->num_engines[e] == 0) {
/* We don't have any of this engine type.
* Either we just sold the last one, we build a new one or we stopped replacing it.
* In all cases, we need to update the left list */
InvalidateWindowData(WC_REPLACE_VEHICLE, GetEngine(e)->type, true);
}
}
/** When an engine is made buildable or is removed from being buildable, add/remove it from the build/autoreplace lists
* @param type The type of engine
*/
void AddRemoveEngineFromAutoreplaceAndBuildWindows(VehicleType type)
{
InvalidateWindowData(WC_REPLACE_VEHICLE, type, false); // Update the autoreplace window
InvalidateWindowClassesData(WC_BUILD_VEHICLE); // The build windows needs updating as well
}
/**
* Window for the autoreplacing of vehicles.
*/
class ReplaceVehicleWindow : public Window {
byte sel_index[2];
EngineID sel_engine[2];
uint16 count[2];
bool wagon_btnstate; ///< true means engine is selected
GUIEngineList list[2];
bool update_left;
bool update_right;
bool init_lists;
GroupID sel_group;
static RailType sel_railtype;
/** Figure out if an engine should be added to a list
* @param e The EngineID
* @param draw_left If true, then the left list is drawn (the engines specific to the railtype you selected)
* @param show_engines if truem then locomotives are drawn, else wagons (never both)
* @return true if the engine should be in the list (based on this check)
*/
bool GenerateReplaceRailList(EngineID e, bool draw_left, bool show_engines)
{
const RailVehicleInfo *rvi = RailVehInfo(e);
/* Ensure that the wagon/engine selection fits the engine. */
if ((rvi->railveh_type == RAILVEH_WAGON) == show_engines) return false;
if (draw_left && show_engines) {
/* Ensure that the railtype is specific to the selected one */
if (rvi->railtype != this->sel_railtype) return false;
}
return true;
}
/** Generate a list
* @param w Window, that contains the list
* @param draw_left true if generating the left list, otherwise false
*/
void GenerateReplaceVehList(Window *w, bool draw_left)
{
EngineID selected_engine = INVALID_ENGINE;
VehicleType type = (VehicleType)this->window_number;
byte i = draw_left ? 0 : 1;
GUIEngineList *list = &this->list[i];
list->Clear();
const Engine *e;
FOR_ALL_ENGINES_OF_TYPE(e, type) {
EngineID eid = e->index;
if (type == VEH_TRAIN && !GenerateReplaceRailList(eid, draw_left, this->wagon_btnstate)) continue; // special rules for trains
if (draw_left) {
const GroupID selected_group = this->sel_group;
const uint num_engines = GetGroupNumEngines(_local_player, selected_group, eid);
/* Skip drawing the engines we don't have any of and haven't set for replacement */
if (num_engines == 0 && EngineReplacementForPlayer(GetPlayer(_local_player), eid, selected_group) == INVALID_ENGINE) continue;
} else {
if (!CheckAutoreplaceValidity(this->sel_engine[0], eid, _local_player)) continue;
}
*list->Append() = eid;
if (eid == this->sel_engine[i]) selected_engine = eid; // The selected engine is still in the list
}
this->sel_engine[i] = selected_engine; // update which engine we selected (the same or none, if it's not in the list anymore)
EngList_Sort(list, &EngineNumberSorter);
}
/** Generate the lists */
void GenerateLists()
{
EngineID e = this->sel_engine[0];
if (this->update_left == true) {
/* We need to rebuild the left list */
GenerateReplaceVehList(this, true);
SetVScrollCount(this, this->list[0].Length());
if (this->init_lists && this->sel_engine[0] == INVALID_ENGINE && this->list[0].Length() != 0) {
this->sel_engine[0] = this->list[0][0];
}
}
if (this->update_right || e != this->sel_engine[0]) {
/* Either we got a request to rebuild the right list or the left list selected a different engine */
if (this->sel_engine[0] == INVALID_ENGINE) {
/* Always empty the right list when nothing is selected in the left list */
this->list[1].Clear();
this->sel_engine[1] = INVALID_ENGINE;
} else {
GenerateReplaceVehList(this, false);
SetVScroll2Count(this, this->list[1].Length());
if (this->init_lists && this->sel_engine[1] == INVALID_ENGINE && this->list[1].Length() != 0) {
this->sel_engine[1] = this->list[1][0];
}
}
}
/* Reset the flags about needed updates */
this->update_left = false;
this->update_right = false;
this->init_lists = false;
}
public:
ReplaceVehicleWindow(const WindowDesc *desc, VehicleType vehicletype, GroupID id_g) : Window(desc, vehicletype)
{
this->wagon_btnstate = true; // start with locomotives (all other vehicles will not read this bool)
this->update_left = true;
this->update_right = true;
this->init_lists = true;
this->sel_engine[0] = INVALID_ENGINE;
this->sel_engine[1] = INVALID_ENGINE;
this->resize.step_height = GetVehicleListHeight(vehicletype);
this->vscroll.cap = this->resize.step_height == 14 ? 8 : 4;
Widget *widget = this->widget;
widget[RVW_WIDGET_LEFT_MATRIX].data = widget[RVW_WIDGET_RIGHT_MATRIX].data = (this->vscroll.cap << 8) + 1;
if (vehicletype == VEH_TRAIN) {
this->wagon_btnstate = true;
/* The train window is bigger so we will move some of the widgets to fit the new size.
* We will start by moving the resize button to the lower right corner. */
widget[RVW_WIDGET_RESIZE].top = widget[RVW_WIDGET_TRAIN_ENGINEWAGON_TOGGLE].top;
widget[RVW_WIDGET_RESIZE].bottom = widget[RVW_WIDGET_TRAIN_ENGINEWAGON_TOGGLE].bottom;
widget[RVW_WIDGET_STOP_REPLACE].right = widget[RVW_WIDGET_RESIZE].right;
/* The detail panel is one line taller for trains so we will move some of the widgets one line (10 pixels) down. */
widget[RVW_WIDGET_LEFT_DETAILS].bottom += 10;
widget[RVW_WIDGET_RIGHT_DETAILS].bottom += 10;
for (int i = RVW_WIDGET_START_REPLACE; i < RVW_WIDGET_RESIZE; i++) {
widget[i].top += 10;
widget[i].bottom += 10;
}
} else {
/* Since it's not a train we will hide the train only widgets. */
this->SetWidgetsHiddenState(true,
RVW_WIDGET_TRAIN_ENGINEWAGON_TOGGLE,
RVW_WIDGET_TRAIN_FLUFF_LEFT,
RVW_WIDGET_TRAIN_RAILTYPE_DROPDOWN,
RVW_WIDGET_TRAIN_FLUFF_RIGHT,
RVW_WIDGET_TRAIN_WAGONREMOVE_TOGGLE,
WIDGET_LIST_END);
}
ResizeWindow(this, 0, this->resize.step_height * this->vscroll.cap);
/* Set the minimum window size to the current window size */
this->resize.width = this->width;
this->resize.height = this->height;
this->caption_color = _local_player;
this->sel_group = id_g;
this->vscroll2.cap = this->vscroll.cap; // these two are always the same
this->FindWindowPlacementAndResize(desc);
}
virtual void OnPaint()
{
static const StringID _vehicle_type_names[] = {
STR_019F_TRAIN,
STR_019C_ROAD_VEHICLE,
STR_019E_SHIP,
STR_019D_AIRCRAFT
};
if (this->update_left || this->update_right) this->GenerateLists();
Player *p = GetPlayer(_local_player);
EngineID selected_id[2];
const GroupID selected_group = this->sel_group;
selected_id[0] = this->sel_engine[0];
selected_id[1] = this->sel_engine[1];
/* Disable the "Start Replacing" button if:
* Either list is empty
* or The selected replacement engine has a replacement (to prevent loops)
* or The right list (new replacement) has the existing replacement vehicle selected */
this->SetWidgetDisabledState(RVW_WIDGET_START_REPLACE,
selected_id[0] == INVALID_ENGINE ||
selected_id[1] == INVALID_ENGINE ||
EngineReplacementForPlayer(p, selected_id[1], selected_group) != INVALID_ENGINE ||
EngineReplacementForPlayer(p, selected_id[0], selected_group) == selected_id[1]);
/* Disable the "Stop Replacing" button if:
* The left list (existing vehicle) is empty
* or The selected vehicle has no replacement set up */
this->SetWidgetDisabledState(RVW_WIDGET_STOP_REPLACE,
selected_id[0] == INVALID_ENGINE ||
!EngineHasReplacementForPlayer(p, selected_id[0], selected_group));
/* now the actual drawing of the window itself takes place */
SetDParam(0, _vehicle_type_names[this->window_number]);
if (this->window_number == VEH_TRAIN) {
/* set on/off for renew_keep_length */
SetDParam(1, p->renew_keep_length ? STR_CONFIG_PATCHES_ON : STR_CONFIG_PATCHES_OFF);
/* set wagon/engine button */
SetDParam(2, this->wagon_btnstate ? STR_ENGINES : STR_WAGONS);
/* sets the colour of that art thing */
this->widget[RVW_WIDGET_TRAIN_FLUFF_LEFT].color = _player_colors[_local_player];
this->widget[RVW_WIDGET_TRAIN_FLUFF_RIGHT].color = _player_colors[_local_player];
}
if (this->window_number == VEH_TRAIN) {
/* Show the selected railtype in the pulldown menu */
const RailtypeInfo *rti = GetRailTypeInfo(sel_railtype);
this->widget[RVW_WIDGET_TRAIN_RAILTYPE_DROPDOWN].data = rti->strings.replace_text;
}
this->DrawWidgets();
/* sets up the string for the vehicle that is being replaced to */
if (selected_id[0] != INVALID_ENGINE) {
if (!EngineHasReplacementForPlayer(p, selected_id[0], selected_group)) {
SetDParam(0, STR_NOT_REPLACING);
} else {
SetDParam(0, STR_ENGINE_NAME);
SetDParam(1, EngineReplacementForPlayer(p, selected_id[0], selected_group));
}
} else {
SetDParam(0, STR_NOT_REPLACING_VEHICLE_SELECTED);
}
DrawStringTruncated(this->widget[RVW_WIDGET_INFO_TAB].left + 6, this->widget[RVW_WIDGET_INFO_TAB].top + 1, STR_02BD, TC_BLACK, this->GetWidgetWidth(RVW_WIDGET_INFO_TAB) - 12);
/* Draw the lists */
for (byte i = 0; i < 2; i++) {
uint widget = (i == 0) ? RVW_WIDGET_LEFT_MATRIX : RVW_WIDGET_RIGHT_MATRIX;
GUIEngineList *list = &this->list[i]; // which list to draw
EngineID start = i == 0 ? this->vscroll.pos : this->vscroll2.pos; // what is the offset for the start (scrolling)
EngineID end = min((i == 0 ? this->vscroll.cap : this->vscroll2.cap) + start, list->Length());
/* Do the actual drawing */
DrawEngineList((VehicleType)this->window_number, this->widget[widget].left + 2, this->widget[widget].right, this->widget[widget].top + 1, list, start, end, this->sel_engine[i], i == 0 ? this->widget[RVW_WIDGET_LEFT_MATRIX].right - 2 : 0, selected_group);
/* Also draw the details if an engine is selected */
if (this->sel_engine[i] != INVALID_ENGINE) {
const Widget *wi = &this->widget[i == 0 ? RVW_WIDGET_LEFT_DETAILS : RVW_WIDGET_RIGHT_DETAILS];
int text_end = DrawVehiclePurchaseInfo(wi->left + 2, wi->top + 1, wi->right - wi->left - 2, this->sel_engine[i]);
if (text_end > wi->bottom) {
this->SetDirty();
ResizeWindowForWidget(this, i == 0 ? RVW_WIDGET_LEFT_DETAILS : RVW_WIDGET_RIGHT_DETAILS, 0, text_end - wi->bottom);
this->SetDirty();
}
}
}
}
virtual void OnClick(Point pt, int widget)
{
switch (widget) {
case RVW_WIDGET_TRAIN_ENGINEWAGON_TOGGLE:
this->wagon_btnstate = !(this->wagon_btnstate);
this->update_left = true;
this->init_lists = true;
this->SetDirty();
break;
case RVW_WIDGET_TRAIN_RAILTYPE_DROPDOWN: { /* Railtype selection dropdown menu */
const Player *p = GetPlayer(_local_player);
DropDownList *list = new DropDownList();
for (RailType rt = RAILTYPE_BEGIN; rt != RAILTYPE_END; rt++) {
const RailtypeInfo *rti = GetRailTypeInfo(rt);
list->push_back(new DropDownListStringItem(rti->strings.replace_text, rt, !HasBit(p->avail_railtypes, rt)));
}
ShowDropDownList(this, list, sel_railtype, RVW_WIDGET_TRAIN_RAILTYPE_DROPDOWN);
break;
}
case RVW_WIDGET_TRAIN_WAGONREMOVE_TOGGLE: /* toggle renew_keep_length */
DoCommandP(0, 5, GetPlayer(_local_player)->renew_keep_length ? 0 : 1, NULL, CMD_SET_AUTOREPLACE);
break;
case RVW_WIDGET_START_REPLACE: { /* Start replacing */
EngineID veh_from = this->sel_engine[0];
EngineID veh_to = this->sel_engine[1];
DoCommandP(0, 3 + (this->sel_group << 16) , veh_from + (veh_to << 16), NULL, CMD_SET_AUTOREPLACE);
this->SetDirty();
} break;
case RVW_WIDGET_STOP_REPLACE: { /* Stop replacing */
EngineID veh_from = this->sel_engine[0];
DoCommandP(0, 3 + (this->sel_group << 16), veh_from + (INVALID_ENGINE << 16), NULL, CMD_SET_AUTOREPLACE);
this->SetDirty();
} break;
case RVW_WIDGET_LEFT_MATRIX:
case RVW_WIDGET_RIGHT_MATRIX: {
uint i = (pt.y - 14) / this->resize.step_height;
uint16 click_scroll_pos = widget == RVW_WIDGET_LEFT_MATRIX ? this->vscroll.pos : this->vscroll2.pos;
uint16 click_scroll_cap = widget == RVW_WIDGET_LEFT_MATRIX ? this->vscroll.cap : this->vscroll2.cap;
byte click_side = widget == RVW_WIDGET_LEFT_MATRIX ? 0 : 1;
size_t engine_count = this->list[click_side].Length();
if (i < click_scroll_cap) {
i += click_scroll_pos;
EngineID e = engine_count > i ? this->list[click_side][i] : INVALID_ENGINE;
if (e == this->sel_engine[click_side]) break; // we clicked the one we already selected
this->sel_engine[click_side] = e;
if (click_side == 0) {
this->update_right = true;
this->init_lists = true;
}
this->SetDirty();
}
break;
}
}
}
virtual void OnDropdownSelect(int widget, int index)
{
RailType temp = (RailType)index;
if (temp == sel_railtype) return; // we didn't select a new one. No need to change anything
sel_railtype = temp;
/* Reset scrollbar positions */
this->vscroll.pos = 0;
this->vscroll2.pos = 0;
/* Rebuild the lists */
this->update_left = true;
this->update_right = true;
this->init_lists = true;
this->SetDirty();
}
virtual void OnResize(Point new_size, Point delta) {
this->vscroll.cap += delta.y / (int)this->resize.step_height;
this->vscroll2.cap += delta.y / (int)this->resize.step_height;
Widget *widget = this->widget;
widget[RVW_WIDGET_LEFT_MATRIX].data = widget[RVW_WIDGET_RIGHT_MATRIX].data = (this->vscroll2.cap << 8) + 1;
if (delta.x != 0) {
/* We changed the width of the window so we have to resize the lists.
* Because ResizeButtons() makes each widget the same size it can't be used on the lists
* because then the lists would have the same size as the scrollbars.
* Instead we use it on the detail panels.
* Afterwards we use the new location of the detail panels (the middle of the window)
* to place the lists.
* This way the lists will have equal size while keeping the width of the scrollbars unchanged. */
ResizeButtons(this, RVW_WIDGET_LEFT_DETAILS, RVW_WIDGET_RIGHT_DETAILS);
widget[RVW_WIDGET_RIGHT_MATRIX].left = widget[RVW_WIDGET_RIGHT_DETAILS].left;
widget[RVW_WIDGET_LEFT_SCROLLBAR].right = widget[RVW_WIDGET_LEFT_DETAILS].right;
widget[RVW_WIDGET_LEFT_SCROLLBAR].left = widget[RVW_WIDGET_LEFT_SCROLLBAR].right - 11;
widget[RVW_WIDGET_LEFT_MATRIX].right = widget[RVW_WIDGET_LEFT_SCROLLBAR].left - 1;
}
}
virtual void OnInvalidateData(int data)
{
if (data != 0) {
this->update_left = true;
} else {
this->update_right = true;
}
}
};
static const Widget _replace_vehicle_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_GREY, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_RIGHT, COLOUR_GREY, 11, 443, 0, 13, STR_REPLACE_VEHICLES_WHITE, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_STICKYBOX, RESIZE_LR, COLOUR_GREY, 444, 455, 0, 13, STR_NULL, STR_STICKY_BUTTON},
{ WWT_MATRIX, RESIZE_BOTTOM, COLOUR_GREY, 0, 215, 14, 13, 0x1, STR_REPLACE_HELP_LEFT_ARRAY},
{ WWT_SCROLLBAR, RESIZE_BOTTOM, COLOUR_GREY, 216, 227, 14, 13, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_MATRIX, RESIZE_LRB, COLOUR_GREY, 228, 443, 14, 13, 0x1, STR_REPLACE_HELP_RIGHT_ARRAY},
{ WWT_SCROLL2BAR, RESIZE_LRB, COLOUR_GREY, 444, 455, 14, 13, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_PANEL, RESIZE_TB, COLOUR_GREY, 0, 227, 14, 105, 0x0, STR_NULL},
{ WWT_PANEL, RESIZE_RTB, COLOUR_GREY, 228, 455, 14, 105, 0x0, STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_TB, COLOUR_GREY, 0, 138, 106, 117, STR_REPLACE_VEHICLES_START, STR_REPLACE_HELP_START_BUTTON},
{ WWT_PANEL, RESIZE_RTB, COLOUR_GREY, 139, 305, 106, 117, 0x0, STR_REPLACE_HELP_REPLACE_INFO_TAB},
{ WWT_PUSHTXTBTN, RESIZE_LRTB, COLOUR_GREY, 306, 443, 106, 117, STR_REPLACE_VEHICLES_STOP, STR_REPLACE_HELP_STOP_BUTTON},
{ WWT_RESIZEBOX, RESIZE_LRTB, COLOUR_GREY, 444, 455, 106, 117, STR_NULL, STR_RESIZE_BUTTON},
{ WWT_PUSHTXTBTN, RESIZE_TB, COLOUR_GREY, 0, 138, 128, 139, STR_REPLACE_ENGINE_WAGON_SELECT, STR_REPLACE_ENGINE_WAGON_SELECT_HELP},
{ WWT_PANEL, RESIZE_TB, COLOUR_GREY, 139, 153, 128, 139, 0x0, STR_NULL},
{ WWT_DROPDOWN, RESIZE_RTB, COLOUR_GREY, 154, 289, 128, 139, 0x0, STR_REPLACE_HELP_RAILTYPE},
{ WWT_PANEL, RESIZE_LRTB, COLOUR_GREY, 290, 305, 128, 139, 0x0, STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_LRTB, COLOUR_GREY, 306, 443, 128, 139, STR_REPLACE_REMOVE_WAGON, STR_REPLACE_REMOVE_WAGON_HELP},
{ WIDGETS_END},
};
static const WindowDesc _replace_rail_vehicle_desc = {
WDP_AUTO, WDP_AUTO, 456, 140, 456, 140,
WC_REPLACE_VEHICLE, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
_replace_vehicle_widgets,
};
static const WindowDesc _replace_vehicle_desc = {
WDP_AUTO, WDP_AUTO, 456, 118, 456, 118,
WC_REPLACE_VEHICLE, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
_replace_vehicle_widgets,
};
RailType ReplaceVehicleWindow::sel_railtype = RAILTYPE_RAIL;
void ShowReplaceGroupVehicleWindow(GroupID id_g, VehicleType vehicletype)
{
DeleteWindowById(WC_REPLACE_VEHICLE, vehicletype);
new ReplaceVehicleWindow(vehicletype == VEH_TRAIN ? &_replace_rail_vehicle_desc : &_replace_vehicle_desc, vehicletype, id_g);
}
|