Files @ r25968:3a653e5d3685
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Location: cpp/openttd-patchpack/source/src/ai/ai_scanner.hpp

SamuXarick
Fix: reduce cost of building canals over objects on sea

It is not like we will drain the sea first, to put water back in it after.
Besides, the cost for draining the sea isn't calculated for all other cases either.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file ai_scanner.hpp declarations of the class for AI scanner */

#ifndef AI_SCANNER_HPP
#define AI_SCANNER_HPP

#include "../script/script_scanner.hpp"

class AIScannerInfo : public ScriptScanner {
public:
	AIScannerInfo();
	~AIScannerInfo();

	void Initialize() override;

	/**
	 * Select a random AI.
	 * @return A random AI from the pool.
	 */
	class AIInfo *SelectRandomAI() const;

	/**
	 * Check if we have an AI by name and version available in our list.
	 * @param nameParam The name of the AI.
	 * @param versionParam The version of the AI, or -1 if you want the latest.
	 * @param force_exact_match Only match name+version, never latest.
	 * @return nullptr if no match found, otherwise the AI that matched.
	 */
	class AIInfo *FindInfo(const char *nameParam, int versionParam, bool force_exact_match);

	/**
	 * Set the Dummy AI.
	 */
	void SetDummyAI(class AIInfo *info);

protected:
	void GetScriptName(ScriptInfo *info, char *name, const char *last) override;
	const char *GetFileName() const override { return PATHSEP "info.nut"; }
	Subdirectory GetDirectory() const override { return AI_DIR; }
	const char *GetScannerName() const override { return "AIs"; }
	void RegisterAPI(class Squirrel *engine) override;

private:
	AIInfo *info_dummy; ///< The dummy AI.
};

class AIScannerLibrary : public ScriptScanner {
public:
	void Initialize() override;

	/**
	 * Find a library in the pool.
	 * @param library The library name to find.
	 * @param version The version the library should have.
	 * @return The library if found, nullptr otherwise.
	 */
	class AILibrary *FindLibrary(const char *library, int version);

protected:
	void GetScriptName(ScriptInfo *info, char *name, const char *last) override;
	const char *GetFileName() const override { return PATHSEP "library.nut"; }
	Subdirectory GetDirectory() const override { return AI_LIBRARY_DIR; }
	const char *GetScannerName() const override { return "AI Libraries"; }
	void RegisterAPI(class Squirrel *engine) override;
};

#endif /* AI_SCANNER_HPP */