Files @ r25968:3a653e5d3685
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Location: cpp/openttd-patchpack/source/src/blitter/8bpp_base.hpp

SamuXarick
Fix: reduce cost of building canals over objects on sea

It is not like we will drain the sea first, to put water back in it after.
Besides, the cost for draining the sea isn't calculated for all other cases either.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file 8bpp_base.hpp Base for all 8 bpp blitters. */

#ifndef BLITTER_8BPP_BASE_HPP
#define BLITTER_8BPP_BASE_HPP

#include "base.hpp"

/** Base for all 8bpp blitters. */
class Blitter_8bppBase : public Blitter {
public:
	uint8 GetScreenDepth() override { return 8; }
	void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal) override;
	void *MoveTo(void *video, int x, int y) override;
	void SetPixel(void *video, int x, int y, uint8 colour) override;
	void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour, int width, int dash) override;
	void DrawRect(void *video, int width, int height, uint8 colour) override;
	void CopyFromBuffer(void *video, const void *src, int width, int height) override;
	void CopyToBuffer(const void *video, void *dst, int width, int height) override;
	void CopyImageToBuffer(const void *video, void *dst, int width, int height, int dst_pitch) override;
	void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y) override;
	int BufferSize(int width, int height) override;
	void PaletteAnimate(const Palette &palette) override;
	Blitter::PaletteAnimation UsePaletteAnimation() override;
	int GetBytesPerPixel() override { return 1; }
};

#endif /* BLITTER_8BPP_BASE_HPP */